Torque3D/Tools/projectGenerator/classes/FileUtil.php
2012-09-20 17:01:59 -05:00

134 lines
3.8 KiB
PHP

<?php
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
class FileUtil
{
// Turn foo/../bar/../baz/ into baz/
static function collapsePath( $p )
{
$p = explode( '/', $p );
$o = array();
for( $i = 0; $i < sizeof( $p ); $i++ )
{
// Skip meaningless . or empty terms.
if( $p[ $i ] == '' || $p[ $i ] == '.' )
continue;
// Consider if we can pop something off the list.
if( $p[ $i ] == '..' && $i > 0 && $o[ sizeof( $o ) - 1 ] != '..' )
{
array_pop( $o );
continue;
}
array_push( $o, $p[ $i ] );
}
return implode( '/', $o );
}
// We apply some cleanup to the file list, specifically to remove
// any groupings with no siblings.
static function trimFileList( &$list )
{
// Consider each child...
foreach( $list as $k => $v )
{
// Only consider folders...
if( !is_array( $v ) )
continue;
// If child has only one child, then collapse it
reset( $v );
if( count( $v ) == 1 && is_array( current( $v ) ) )
{
//echo("Trying to collapse $k\n");
$list[ $k ] = current( $v );
// Reset our walk through the list...
reset( $list );
}
}
// Now recurse on all children.
foreach( $list as $k => $v )
{
// Only consider folders...
if( !is_array( $v ) )
continue;
FileUtil::trimFileList( $list[ $k ] );
}
}
static function prepareOutputDir( $outdir )
{
if( !file_exists( $outdir ) )
{
echo( " Directory " . $outdir . " doesn't exist, attempting to create it.\n" );
if( !mkdir_r( $outdir, 0777 ) )
{
echo( " Couldn't create directory.\n" );
return false;
}
}
if( !chdir( $outdir ) )
{
echo( "Couldn't change directory\n" );
return false;;
}
return true;
}
static function normalizeSlashes( $path )
{
return str_replace( '\\', '/', $path );
}
static function isAbsolutePath( $path )
{
// This looks complex, but its really fairly simple.
//
// We're detecting existing absolute paths in the include
// by converting it to absolute, normalizing the slashes,
// and comparing the results.
//
// If we get an absolute path we just don't prepend the
// project relative path part.
//
$orgPath = FileUtil::normalizeSlashes( $path );
$absPath = FileUtil::normalizeSlashes( realpath( $path ) );
return strcasecmp( $orgPath, $absPath ) == 0;
}
}
?>