Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.cs
Areloch c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set
Added default terrianmat definition for warning_material
Corrected separator-h image path for a few GUI controls
Corrected SelectAssetPathWindow reference so it focuses the window right
Changed new asset window to work with new Select Path window and address system
Added call to force AssetBrowser to load/initialize when the tools are initialized(ensures anything utilizing assets in other tools don't have reference issues)
Standardized drag-n-drop move behavior in the Asset browser so dragging onto the folder tree and a folder in the browser both behave more predictably
If import config is set to not allow importing with errors, then the Done button is disabled when errors are detected
Updated the example assettype file for the AB
Fixed up move/delete/rename behavior for folders in AB
Begun full standardization of move/delete/rename actions for other asset types in AB
Added standardized call for New Asset field fillouts by letting the asset types populate them
Moved terrain block creation to the standard create call so it can accept other normal fields like resolution
Updated the 'Do you want to create' terrain block prompts to generate the asset if yes, and if no it'll prompt to go find an existing terrain asset
Added placeholder image for terrain material asset for preview
Updated refresh behavior for terrain material assets so they properly populate on creation now
Added standardized functions to the directoryHandling class for folder/file manipulation
Corrected some warnMat image references
2019-12-23 12:37:55 -06:00

372 lines
16 KiB
C#

function AssetBrowser::buildPopupMenus(%this)
{
if( !isObject( AddNewModulePopup ) )
{
new PopupMenu( AddNewModulePopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
isPopup = true;
item[ 0 ] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
item[ 1 ] = "Refresh Module Dependencies" TAB "" TAB "AssetBrowser.RefreshModuleDependencies();";
};
AddNewModulePopup.enableItem(1, false);
}
if( !isObject( EditAssetPopup ) )
{
new PopupMenu( EditAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Edit Asset" TAB "" TAB "AssetBrowser.editAsset();";
item[ 1 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
item[ 2 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
item[ 3 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
item[ 4 ] = "-";
Item[ 5 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 6 ] = "-";
item[ 7 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
item[ 8 ] = "-";
item[ 9 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
jumpFileName = "";
jumpLineNumber = "";
};
}
if( !isObject( EditLevelAssetPopup ) )
{
new PopupMenu( EditLevelAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Edit Level" TAB "" TAB "AssetBrowser.editAsset();";
item[ 1 ] = "Append as Sublevel" TAB "" TAB "AssetBrowser.appendSublevel();";
item[ 2 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
item[ 3 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
item[ 4 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
item[ 5 ] = "-";
Item[ 6 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 7 ] = "-";
//item[ 8 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
//item[ 9 ] = "-";
item[ 8 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
jumpFileName = "";
jumpLineNumber = "";
};
}
if( !isObject( AddNewComponentAssetPopup ) )
{
new PopupMenu( AddNewComponentAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
//item[ 0 ] = "Create Component" TAB "" TAB "Canvas.pushDialog(AssetBrowser_newComponentAsset); AssetBrowser_newComponentAsset-->NewComponentPackageList.setText(AssetBrowser.selectedModule);";
item[ 0 ] = "Component" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ComponentAsset\", AssetBrowser.selectedModule);";
//list other common component types here to shortcut the creation process
};
}
if( !isObject( AddNewScriptAssetPopup ) )
{
%this.AddNewScriptAssetPopup = new PopupMenu( AddNewScriptAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Create Component" TAB AddNewComponentAssetPopup;
item[ 1 ] = "Create Script" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ScriptAsset\", AssetBrowser.selectedModule);";
item[ 2 ] = "Create State Machine" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"StateMachineAsset\", AssetBrowser.selectedModule);";
//item[ 3 ] = "-";
//item[ 3 ] = "Create Game Object" TAB "" TAB "AssetBrowser.createNewGameObjectAsset(\"NewGameObject\", AssetBrowser.selectedModule);";
};
//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
}
if( !isObject( AddNewArtAssetPopup ) )
{
%this.AddNewArtAssetPopup = new PopupMenu( AddNewArtAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Create Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create Terrain Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainMaterialAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 2 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 3 ] = "-";
item[ 4 ] = "Create Terrain Data" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule);";
item[ 5 ] = "-";
item[ 6 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
item[ 7 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
item[ 8 ] = "-";
item[ 9 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
item[ 10 ] = "-";
item[ 11 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
item[ 12 ] = "-";
item[ 13 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
item[ 14 ] = "-";
item[ 15 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
item[ 16 ] = "-";
item[ 17 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
};
}
if( !isObject( AddNewCppAssetPopup ) )
{
%this.AddNewCppAssetPopup = new PopupMenu( AddNewCppAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
/*item[ 0 ] = "Create Static Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppStaticClassAsset\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create Regular Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppRegularClassAsset\", AssetBrowser.selectedModule);";
item[ 2 ] = "Create GameObject Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppGameObjectAsset\", AssetBrowser.selectedModule);";
item[ 3 ] = "Create Component Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppComponentAsset\", AssetBrowser.selectedModule);";
item[ 4 ] = "Create Script Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppScriptClass\", AssetBrowser.selectedModule);";*/
item[ 0 ] = "Create C++ Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
};
//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
}
if( !isObject( AddNewAssetPopup ) )
{
%this.AddNewAssetPopup = new PopupMenu( AddNewAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Create Folder" TAB "" TAB "AssetBrowser.CreateNewFolder();";
item[1] = "-";
item[2] = "Create Code Asset" TAB AddNewScriptAssetPopup;
item[3] = "-";
item[4] = "Create Art Asset" TAB AddNewArtAssetPopup;
item[5] = "-";
item[6] = "Create Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
item[7] = "-";
item[8] = "Create C++ Asset" TAB AddNewCppAssetPopup;
item[9] = "-";
item[10] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
};
}
if( !isObject( EditModulePopup ) )
{
new PopupMenu( EditModulePopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "New Asset" TAB AddNewAssetPopup;
item[ 1 ] = "Reload Module" TAB "" TAB "AssetBrowser.reloadModule();";
Item[ 2 ] = "-";
Item[ 3 ] = "Edit Module" TAB "" TAB "AssetBrowser.editModuleInfo();";
Item[ 4 ] = "-";
Item[ 5 ] = "Duplicate Module" TAB "" TAB "AssetBrowser.copyModule();";
Item[ 6 ] = "-";
Item[ 7 ] = "Delete Module" TAB "" TAB "AssetBrowser.deleteModule();";
};
}
//Some assets are not yet ready/implemented, so disable their creation here
AddNewArtAssetPopup.enableItem(6, false); //shape
AddNewArtAssetPopup.enableItem(7, false); //shape animation
AddNewArtAssetPopup.enableItem(13, false); //sound asset
AddNewArtAssetPopup.enableItem(15, false); //particle effect
if( !isObject( EditFolderPopup ) )
{
new PopupMenu( EditFolderPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
Item[ 0 ] = "Create" TAB AddNewAssetPopup;
item[ 1 ] = "-";
item[ 2 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
Item[ 3 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 4 ] = "-";
item[ 5 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
};
}
if( !isObject( EditAssetCategoryPopup ) )
{
new PopupMenu( EditAssetCategoryPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Toggle Autoloading of Script Assets" TAB "" TAB "AssetBrowser.toggleAutoloadAsset(\"Script\");";
};
}
//Asset Preview size presets
if( !isObject( AssetPreviewSizePopup ) )
{
new PopupMenu( AssetPreviewSizePopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[ 0 ] = "Small" TAB "" TAB "AssetBrowser.setPreviewSize(\"Small\");";
item[ 1 ] = "Medium" TAB "" TAB "AssetBrowser.setPreviewSize(\"Medium\");";
Item[ 2 ] = "Large" TAB "" TAB "AssetBrowser.setPreviewSize(\"Large\");";
};
AssetPreviewSizePopup.checkItem(0, true);
}
if( !isObject( AssetTypeListPopup ) )
{
new PopupMenu( AssetTypeListPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
radioSelection = false;
};
AssetTypeListPopup.addItem(0, AssetFilterTypeList.getKey(0) TAB "" TAB "AssetBrowser.toggleAssetTypeFilter(" @ 0 @ ");");
AssetTypeListPopup.addItem(1, "-");
for(%i=1; %i < AssetFilterTypeList.Count(); %i++)
{
%assetTypeName = AssetFilterTypeList.getKey(%i);
AssetTypeListPopup.addItem(%i+1, %assetTypeName TAB "" TAB "AssetBrowser.toggleAssetTypeFilter(" @ %i + 1 @ ");");
}
}
AssetBrowser.toggleAssetTypeFilter(0);
//Browser visibility menu
if( !isObject( BrowserVisibilityPopup ) )
{
new PopupMenu( BrowserVisibilityPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Toggle Show Core Modules" TAB "" TAB "AssetBrowser.viewCoreModulesFilter();";
item[ 1 ] = "Toggle Show Tools Modules" TAB "" TAB "AssetBrowser.viewToolsModulesFilter();";
item[ 2 ] = "Toggle Only Show Modules with Assets" TAB "" TAB "AssetBrowser.viewPopulatedModulesFilter();";
Item[ 3 ] = "-";
item[ 4 ] = "Show Folders" TAB "" TAB "AssetBrowser.toggleShowingFolders();";
item[ 5 ] = "Show Empty Folders" TAB "" TAB "AssetBrowser.toggleShowingEmptyFolders();";
item[ 6 ] = "-";
item[ 7 ] = "Filter by Asset Type" TAB AssetTypeListPopup;
item[ 8 ] = "-";
item[ 9 ] = "Enable Auto-refresh" TAB "" TAB "AssetBrowser.toggleAutorefresh();";
Item[ 10 ] = "-";
Item[ 11 ] = "Asset Preview Size" TAB AssetPreviewSizePopup;
};
BrowserVisibilityPopup.enableItem(5, false);
BrowserVisibilityPopup.enableItem(9, false);
}
//
//Import Legacy menus
if( !isObject( ImportAssetsPopup ) )
{
new PopupMenu( ImportAssetsPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[ 0 ] = "Import Legacy Game" TAB "" TAB "AssetBrowser.importLegacyGame();";
Item[ 1 ] = "-";
item[ 2 ] = "Import new assets" TAB "" TAB "AssetBrowser.importNewAssetFile();";
};
}
if( !isObject( EditGameObjectAssetPopup ) )
{
new PopupMenu( EditGameObjectAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Open GameObject Editor" TAB "" TAB "echo(\"Not yet implemented.\");";
item[ 1 ] = "Edit GameObject Script" TAB "" TAB "AssetBrowser.editGameObjectAssetScript(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
item[ 2 ] = "-";
item[ 3 ] = "Apply Instance to GameObject" TAB "" TAB "AssetBrowser.applyInstanceToGameObject(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
item[ 4 ] = "Reset Instance to GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
item[ 5 ] = "-";
item[ 6 ] = "Create Child GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
};
}
//Asset Import Resolution menus
if( !isObject( ImportAssetResolutionsPopup ) )
{
%this.ImportAssetResolutionsPopup = new PopupMenu( ImportAssetResolutionsPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Use original Asset for duplicates" TAB "" TAB "";
item[1] = "Override duplicate with new Asset" TAB "" TAB "";
item[2] = "-";
item[3] = "Rename Asset" TAB "" TAB "";
item[4] = "-";
item[5] = "Find missing file" TAB "" TAB "ImportAssetWindow.findMissingFile(ImportAssetResolutionsPopup.assetItem);";
item[6] = "-";
item[7] = "Edit Asset properties" TAB "" TAB "";
};
}
//
//
if( !isObject( ImportAssetActions ) )
{
%this.ImportAssetActions = new PopupMenu( ImportAssetActions )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Add asset" TAB "" TAB "ImportAssetWindow.addNewImportingAsset();";
item[1] = "Remove asset" TAB "" TAB "ImportAssetWindow.removeImportingAsset();";
};
}
}
function AddNewScriptAssetPopupMenu::onSelectItem(%this, %id, %text)
{
return true;
}
function AddNewScriptAssetPopupMenu::setupDefaultState(%this)
{
// Setup camera speed gui's. Both menu and editorgui
%this.setupGuiControls();
Parent::setupDefaultState(%this);
}
function AddNewScriptAssetPopupMenu::setupGuiControls(%this)
{
}