mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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76 lines
3.2 KiB
C++
76 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIMOUSEEVENTCTRL_H_
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#define _GUIMOUSEEVENTCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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class GuiMouseEventCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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void sendMouseEvent(const char * name, const GuiEvent &);
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// field info
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bool mLockMouse;
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public:
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GuiMouseEventCtrl();
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DECLARE_CALLBACK( void, onMouseDown, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
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DECLARE_CALLBACK( void, onMouseUp, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
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DECLARE_CALLBACK( void, onMouseMove, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
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DECLARE_CALLBACK( void, onMouseDragged, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
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DECLARE_CALLBACK( void, onMouseEnter, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
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DECLARE_CALLBACK( void, onMouseLeave, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
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DECLARE_CALLBACK( void, onRightMouseDown, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
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DECLARE_CALLBACK( void, onRightMouseUp, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
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DECLARE_CALLBACK( void, onRightMouseDragged, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
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// GuiControl
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void onMouseDown(const GuiEvent & event);
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void onMouseUp(const GuiEvent & event);
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void onMouseMove(const GuiEvent & event);
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void onMouseDragged(const GuiEvent & event);
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void onMouseEnter(const GuiEvent & event);
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void onMouseLeave(const GuiEvent & event);
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void onRightMouseDown(const GuiEvent & event);
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void onRightMouseUp(const GuiEvent & event);
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void onRightMouseDragged(const GuiEvent & event);
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static void initPersistFields();
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DECLARE_CONOBJECT( GuiMouseEventCtrl );
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DECLARE_CATEGORY( "Gui Other Script" );
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DECLARE_DESCRIPTION( "A control that relays all mouse events to script." );
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};
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#endif
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