Torque3D/Engine/source/gfx/bitmap/loaders/bitmapBmp.cpp
2012-09-19 11:15:01 -04:00

246 lines
6.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "core/stream/stream.h"
#include "gfx/bitmap/gBitmap.h"
static bool sReadBMP(Stream &stream, GBitmap *bitmap);
static bool sWriteBMP(GBitmap *bitmap, Stream &stream, U32 compressionLevel);
static struct _privateRegisterBMP
{
_privateRegisterBMP()
{
GBitmap::Registration reg;
reg.extensions.push_back( "bmp" );
reg.readFunc = sReadBMP;
reg.writeFunc = sWriteBMP;
GBitmap::sRegisterFormat( reg );
}
} sStaticRegisterBMP;
// structures mirror those defined by the win32 API
struct RGBQUAD
{
U8 rgbBlue;
U8 rgbGreen;
U8 rgbRed;
U8 rgbReserved;
};
struct BITMAPFILEHEADER
{
U16 bfType;
U32 bfSize;
U16 bfReserved1;
U16 bfReserved2;
U32 bfOffBits;
};
struct BITMAPINFOHEADER
{
U32 biSize;
S32 biWidth;
S32 biHeight;
U16 biPlanes;
U16 biBitCount;
U32 biCompression;
U32 biSizeImage;
S32 biXPelsPerMeter;
S32 biYPelsPerMeter;
U32 biClrUsed;
U32 biClrImportant;
};
// constants for the biCompression field
#define BI_RGB 0L
#define BI_RLE8 1L
#define BI_RLE4 2L
#define BI_BITFIELDS 3L
//------------------------------------------------------------------------------
//-------------------------------------- Supplementary I/O (Partially located in
// bitmapPng.cc)
//
static bool sReadBMP(Stream &stream, GBitmap *bitmap)
{
BITMAPINFOHEADER bi;
BITMAPFILEHEADER bf;
RGBQUAD rgb[256];
stream.read(&bf.bfType);
stream.read(&bf.bfSize);
stream.read(&bf.bfReserved1);
stream.read(&bf.bfReserved2);
stream.read(&bf.bfOffBits);
stream.read(&bi.biSize);
stream.read(&bi.biWidth);
stream.read(&bi.biHeight);
stream.read(&bi.biPlanes);
stream.read(&bi.biBitCount);
stream.read(&bi.biCompression);
stream.read(&bi.biSizeImage);
stream.read(&bi.biXPelsPerMeter);
stream.read(&bi.biYPelsPerMeter);
stream.read(&bi.biClrUsed);
stream.read(&bi.biClrImportant);
GFXFormat fmt = GFXFormatR8G8B8;
if(bi.biBitCount == 8)
{
// read in texture palette
if(!bi.biClrUsed)
bi.biClrUsed = 256;
stream.read(sizeof(RGBQUAD) * bi.biClrUsed, rgb);
}
bitmap->allocateBitmap(bi.biWidth, bi.biHeight, false, fmt);
U32 width = bitmap->getWidth();
U32 height = bitmap->getHeight();
U32 bytesPerPixel = bitmap->getBytesPerPixel();
for(U32 i = 0; i < bi.biHeight; i++)
{
U8 *rowDest = bitmap->getAddress(0, height - i - 1);
if (bi.biBitCount == 8)
{
// use palette...don't worry about being slow
for (S32 j=0; j<width; j++)
{
U8 palIdx;
stream.read(&palIdx);
U8 * pixelLocation = &rowDest[j*bytesPerPixel];
pixelLocation[0] = rgb[palIdx].rgbRed;
pixelLocation[1] = rgb[palIdx].rgbGreen;
pixelLocation[2] = rgb[palIdx].rgbBlue;
if (bytesPerPixel==3)
pixelLocation[3] = 255;
}
}
else
stream.read(bytesPerPixel * width, rowDest);
}
if(bytesPerPixel == 3 && bi.biBitCount != 8) // do BGR swap
{
U8 *ptr = bitmap->getAddress(0,0);
for(int i = 0; i < width * height; i++)
{
U8 tmp = ptr[0];
ptr[0] = ptr[2];
ptr[2] = tmp;
ptr += 3;
}
}
// We know BMP's don't have any transparency
bitmap->setHasTransparency(false);
return true;
}
static bool sWriteBMP(GBitmap *bitmap, Stream &stream, U32 compressionLevel)
{
TORQUE_UNUSED( compressionLevel ); // BMP does not use compression
BITMAPINFOHEADER bi;
BITMAPFILEHEADER bf;
bi.biSize = sizeof(BITMAPINFOHEADER);
bi.biWidth = bitmap->getWidth();
bi.biHeight = bitmap->getHeight(); //our data is top-down
bi.biPlanes = 1;
if(bitmap->getFormat() == GFXFormatR8G8B8)
{
bi.biBitCount = 24;
bi.biCompression = BI_RGB;
bi.biClrUsed = 0;
}
else
{
bi.biBitCount = 0;
bi.biCompression = BI_RGB; // Removes warning C4701 on line
AssertISV(false, "GBitmap::writeMSBmp - only support R8G8B8 formats!");
}
U32 width = bitmap->getWidth();
U32 height = bitmap->getHeight();
U32 bytesPP = bi.biBitCount >> 3;
bi.biSizeImage = width * height * bytesPP;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
bf.bfType = makeFourCCTag('B','M',0,0); //Type of file 'BM'
bf.bfOffBits= sizeof(BITMAPINFOHEADER)
+ sizeof(BITMAPFILEHEADER)
+ (sizeof(RGBQUAD)*bi.biClrUsed);
bf.bfSize = bf.bfOffBits + bi.biSizeImage;
bf.bfReserved1 = 0;
bf.bfReserved2 = 0;
stream.write(bf.bfType);
stream.write(bf.bfSize);
stream.write(bf.bfReserved1);
stream.write(bf.bfReserved2);
stream.write(bf.bfOffBits);
stream.write(bi.biSize);
stream.write(bi.biWidth);
stream.write(bi.biHeight);
stream.write(bi.biPlanes);
stream.write(bi.biBitCount);
stream.write(bi.biCompression);
stream.write(bi.biSizeImage);
stream.write(bi.biXPelsPerMeter);
stream.write(bi.biYPelsPerMeter);
stream.write(bi.biClrUsed);
stream.write(bi.biClrImportant);
//write the bitmap bits
U8* pMSUpsideDownBits = new U8[bi.biSizeImage];
for (U32 i = 0; i < height; i++)
{
const U8* pSrc = bitmap->getAddress(0, i);
U8* pDst = pMSUpsideDownBits + (height - i - 1) * width * bytesPP;
dMemcpy(pDst, pSrc, width * bytesPP);
}
stream.write(bi.biSizeImage, pMSUpsideDownBits);
delete [] pMSUpsideDownBits;
return stream.getStatus() == Stream::Ok;
}