mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/D3D9/gfxD3D9Device.h"
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#include "console/console.h"
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#include "gfx/primBuilder.h"
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#include "gfx/D3D9/gfxD3D9CardProfiler.h"
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#include "gfx/D3D9/gfxD3D9EnumTranslate.h"
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#ifdef TORQUE_OS_WIN32
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#include "platformWin32/videoInfo/wmiVideoInfo.h"
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#endif
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GFXD3D9CardProfiler::GFXD3D9CardProfiler() : GFXCardProfiler()
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{
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}
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GFXD3D9CardProfiler::~GFXD3D9CardProfiler()
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{
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}
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void GFXD3D9CardProfiler::init()
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{
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mD3DDevice = dynamic_cast<GFXD3D9Device *>(GFX)->getDevice();
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AssertISV( mD3DDevice, "GFXD3D9CardProfiler::init() - No D3D9 Device found!");
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// Grab the caps so we can get our adapter ordinal and look up our name.
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D3DCAPS9 caps;
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D3D9Assert(mD3DDevice->GetDeviceCaps(&caps), "GFXD3D9CardProfiler::init - failed to get device caps!");
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#ifdef TORQUE_OS_XENON
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mCardDescription = "Xbox360 GPU";
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mChipSet = "ATI";
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mVersionString = String::ToString(_XDK_VER);
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mVideoMemory = 512 * 1024 * 1024;
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#else
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WMIVideoInfo wmiVidInfo;
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if( wmiVidInfo.profileAdapters() )
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{
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const PlatformVideoInfo::PVIAdapter &adapter = wmiVidInfo.getAdapterInformation( caps.AdapterOrdinal );
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mCardDescription = adapter.description;
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mChipSet = adapter.chipSet;
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mVersionString = adapter.driverVersion;
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mVideoMemory = adapter.vram;
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}
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#endif
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Parent::init();
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}
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void GFXD3D9CardProfiler::setupCardCapabilities()
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{
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// Get the D3D device caps
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D3DCAPS9 caps;
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mD3DDevice->GetDeviceCaps(&caps);
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setCapability( "autoMipMapLevel", ( caps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP ? 1 : 0 ) );
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setCapability( "maxTextureWidth", caps.MaxTextureWidth );
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setCapability( "maxTextureHeight", caps.MaxTextureHeight );
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setCapability( "maxTextureSize", getMin( (U32)caps.MaxTextureWidth, (U32)caps.MaxTextureHeight) );
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bool canDoLERPDetailBlend = ( caps.TextureOpCaps & D3DTEXOPCAPS_LERP ) && ( caps.MaxTextureBlendStages > 1 );
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bool canDoFourStageDetailBlend = ( caps.TextureOpCaps & D3DTEXOPCAPS_SUBTRACT ) &&
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( caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP ) &&
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( caps.MaxTextureBlendStages > 3 );
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setCapability( "lerpDetailBlend", canDoLERPDetailBlend );
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setCapability( "fourStageDetailBlend", canDoFourStageDetailBlend );
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}
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bool GFXD3D9CardProfiler::_queryCardCap(const String &query, U32 &foundResult)
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{
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return 0;
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}
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bool GFXD3D9CardProfiler::_queryFormat( const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips )
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{
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LPDIRECT3D9 pD3D = static_cast<GFXD3D9Device *>(GFX)->getD3D();
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D3DDISPLAYMODE displayMode = static_cast<GFXD3D9Device *>(GFX)->getDisplayMode();
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DWORD usage = 0;
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D3DRESOURCETYPE rType = D3DRTYPE_TEXTURE;
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D3DFORMAT adapterFormat = displayMode.Format;
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D3DFORMAT texFormat = GFXD3D9TextureFormat[fmt];
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#if defined(TORQUE_OS_XENON)
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inOutAutogenMips = false;
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adapterFormat = D3DFMT_A8B8G8R8;
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if(profile->isRenderTarget())
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{
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texFormat = (D3DFORMAT)MAKELEFMT(texFormat);
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}
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#else
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if( profile->isRenderTarget() )
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usage |= D3DUSAGE_RENDERTARGET;
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else if( profile->isZTarget() )
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{
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usage |= D3DUSAGE_DEPTHSTENCIL;
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rType = D3DRTYPE_SURFACE;
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}
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if( inOutAutogenMips )
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usage |= D3DUSAGE_AUTOGENMIPMAP;
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#endif
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// Early-check to see if the enum translation table has an unsupported value
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if(texFormat == (_D3DFORMAT)GFX_UNSUPPORTED_VAL)
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return false;
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HRESULT hr = pD3D->CheckDeviceFormat( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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adapterFormat, usage, rType, texFormat );
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bool retVal = SUCCEEDED( hr );
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#if !defined(TORQUE_OS_XENON)
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// If check device format failed, and auto gen mips were requested, try again
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// without autogen mips.
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if( !retVal && inOutAutogenMips )
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{
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usage ^= D3DUSAGE_AUTOGENMIPMAP;
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hr = pD3D->CheckDeviceFormat( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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adapterFormat, usage, D3DRTYPE_TEXTURE, GFXD3D9TextureFormat[fmt] );
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retVal = SUCCEEDED( hr );
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// If this one passed, auto gen mips are not supported with this format,
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// so set the variable properly
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if( retVal )
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inOutAutogenMips = false;
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}
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#endif
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return retVal;
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} |