Torque3D/Engine/source/platformX86UNIX/x86UNIXMain.cpp
2012-09-19 11:15:01 -04:00

149 lines
4.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "platform/platformInput.h"
#include "console/console.h"
#include "platformX86UNIX/platformX86UNIX.h"
#include "platformX86UNIX/x86UNIXStdConsole.h"
//------------------------------------------------------------------------------
void Platform::init()
{
Con::printf("Initializing platform...");
// Set the platform variable for the scripts
Con::setVariable( "$platform", "x86UNIX" );
#if defined(__linux__)
Con::setVariable( "$platformUnixType", "Linux" );
#elif defined(__OpenBSD__)
Con::setVariable( "$platformUnixType", "OpenBSD" );
#else
Con::setVariable( "$platformUnixType", "Unknown" );
#endif
StdConsole::create();
Input::init();
//installRedBookDevices();
#if 0
#ifndef DEDICATED
// if we're not dedicated do more initialization
if (!x86UNIXState->isDedicated())
{
// init SDL
if (!InitSDL())
{
DisplayErrorAlert("Unable to initialize SDL.");
ImmediateShutdown(1);
}
Con::printf( "Video Init:" );
// load gl library
if (!GLLoader::OpenGLInit())
{
DisplayErrorAlert("Unable to initialize OpenGL.");
ImmediateShutdown(1);
}
// initialize video
Video::init();
if ( Video::installDevice( OpenGLDevice::create() ) )
Con::printf( " OpenGL display device detected." );
else
Con::printf( " OpenGL display device not detected." );
Con::printf(" ");
}
#endif
// if we are dedicated, do sleep timing and display results
if (x86UNIXState->isDedicated())
{
const S32 MaxSleepIter = 10;
U32 totalSleepTime = 0;
U32 start;
for (S32 i = 0; i < MaxSleepIter; ++i)
{
start = Platform::getRealMilliseconds();
Sleep(0, 1000000);
totalSleepTime += Platform::getRealMilliseconds() - start;
}
U32 average = static_cast<U32>(totalSleepTime / MaxSleepIter);
Con::printf("Sleep latency: %ums", average);
// dPrintf as well, since console output won't be visible yet
dPrintf("Sleep latency: %ums\n", average);
if (!x86UNIXState->getDSleep() && average < 10)
{
const char* msg = "Sleep latency ok, enabling dsleep for lower cpu " \
"utilization";
Con::printf("%s", msg);
dPrintf("%s\n", msg);
x86UNIXState->setDSleep(true);
}
}
#endif
}
//------------------------------------------------------------------------------
void Platform::shutdown()
{
Cleanup();
}
//------------------------------------------------------------------------------
extern "C"
{
bool torque_engineinit(int argc, const char **argv);
int torque_enginetick();
bool torque_engineshutdown();
int torque_unixmain(int argc, const char **argv)
{
if (!torque_engineinit(argc, argv))
return 1;
while(torque_enginetick())
{
}
torque_engineshutdown();
return 0;
}
}
extern S32 TorqueMain(S32 argc, const char **argv);
int main(int argc, const char **argv)
{
return TorqueMain(argc, argv);
}