Torque3D - Game Engine
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marauder2k7 7d3b4d8ac9 shader nodes
Shader gen unification
Shader node features can now be initialized with parameters set through FEATUREMGR
This is to facilitate creation of node features from script.
ShaderNode parameters are now no longer sent around as a void* and now use base type FeatureParamsBase
2025-12-10 07:23:18 +00:00
.github we should be failing on error 2025-11-16 14:19:01 +00:00
Engine shader nodes 2025-12-10 07:23:18 +00:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Update utility.tscript 2025-12-09 18:58:58 -07:00
Tools Update portfile.cmake 2025-10-29 14:15:25 +00:00
.editorconfig Fix GitHub Workflow 2023-04-08 00:57:03 +02:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore Adds the D3DCompiler_47.dll to ensure it's packed and ready for projects when publishing 2023-11-23 12:46:55 -06:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt revert cmake part 2025-10-08 15:06:55 -05:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-04-16 16:00:34 -05:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2024-02-21 16:32:29 +00:00
README.md Fix docs link 2024-01-15 16:39:11 +01:00
vcpkg.json usse vcpkg just for the libsndfile build chain 2025-10-29 01:40:27 +00:00

Torque3D

MIT Licensed Open Source version of Torque3D from GarageGames

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Build Status:

Windows Build

Linux Build

MacOSX Build

More Information

Extras: Torque3D Resources | Awesome Torque3D

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.

License

All assets and code are under the license