Torque3D/Engine/source/gui/editor/guiMenuBar.h
Areloch 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00

128 lines
4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIMENUBAR_H_
#define _GUIMENUBAR_H_
#ifndef _GUITICKCTRL_H_
#include "gui/shiny/guiTickCtrl.h"
#endif
#ifndef _POPUPMENU_H_
#include "gui/editor/popupMenu.h"
#endif
class GuiMenuBar;
class WindowInputGenerator;
//------------------------------------------------------------------------------
class GuiMenuBar : public GuiTickCtrl // Was: GuiControl
{
typedef GuiTickCtrl Parent; // Was: GuiControl Parent;
public:
struct MenuEntry
{
U32 pos;
RectI bounds;
bool visible;
S32 bitmapIndex;
bool drawBitmapOnly;
bool drawBorder;
StringTableEntry text;
PopupMenu* popupMenu;
};
Vector<MenuEntry> mMenuList;
MenuEntry *mouseDownMenu;
MenuEntry *mouseOverMenu;
MenuItem* mouseDownSubmenu; // Stores the menu item that is a submenu that has been selected
MenuItem* mouseOverSubmenu; // Stores the menu item that is a submenu that has been highlighted
bool menuBarDirty;
U32 mCurAcceleratorIndex;
Point2I maxBitmapSize;
S32 mCheckmarkBitmapIndex; // Index in the bitmap array to use for the check mark image
S32 mPadding;
S32 mHorizontalMargin; // Left and right margin around the text of each menu
S32 mVerticalMargin; // Top and bottom margin around the text of each menu
S32 mBitmapMargin; // Margin between a menu's bitmap and text
U32 mMenubarHeight;
bool mMouseInMenu;
GuiMenuBar();
void onRemove();
bool onWake();
void onSleep();
virtual void addObject(SimObject* object);
MenuEntry *findHitMenu(Point2I mousePoint);
void onPreRender();
void onRender(Point2I offset, const RectI &updateRect);
void checkMenuMouseMove(const GuiEvent &event);
void onMouseMove(const GuiEvent &event);
void onMouseEnter(const GuiEvent &event);
void onMouseLeave(const GuiEvent &event);
void onMouseDown(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
void onAction();
void closeMenu();
void buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
void removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
void acceleratorKeyPress(U32 index);
// Added to support 'ticks'
void processTick();
void insert(SimObject* pObject, S32 pos);
static void initPersistFields();
U32 getMenuListCount() { return mMenuList.size(); }
PopupMenu* getMenu(U32 index);
PopupMenu* findMenu(String barTitle);
DECLARE_CONOBJECT(GuiMenuBar);
DECLARE_CALLBACK( void, onMouseInMenu, ( bool hasLeftMenu ));
DECLARE_CALLBACK( void, onMenuSelect, ( S32 menuId, const char* menuText ));
DECLARE_CALLBACK( void, onMenuItemSelect, ( S32 menuId, const char* menuText, S32 menuItemId, const char* menuItemText ));
};
#endif