mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 13:43:48 +00:00
WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings Updated WIP options menu Editor/Project settings WIP Updated editor theme to be consistent, and feed off the editor settings Updated popup menus to reference renamed profiles Added more in-progress modules for examples/stress testing
91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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singleton Material( Grid512_Black_Mat )
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{
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mapTo = "Grid512_Black_Mat";
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diffuseMap[0] = "512_black";
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materialTag0 = "TestMaterial";
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};
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singleton Material( Grid512_Blue_Mat )
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{
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mapTo = "Grid512_Blue_Mat";
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diffuseMap[0] = "512_blue";
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materialTag0 = "TestMaterial";
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};
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singleton Material( Grid512_ForestGreen_Mat )
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{
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mapTo = "Grid512_ForestGreen_Mat";
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diffuseMap[0] = "512_forestgreen";
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materialTag0 = "TestMaterial";
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};
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singleton Material( Grid512_ForestGreenLines_Mat )
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{
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mapTo = "Grid512_ForestGreenLines_Mat";
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diffuseMap[0] = "512_forestgreen_lines";
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materialTag0 = "TestMaterial";
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};
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singleton Material( Grid512_Green_Mat )
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{
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mapTo = "Grid512_Green_Mat";
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diffuseMap[0] = "512_green";
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materialTag0 = "TestMaterial";
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};
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singleton Material( Grid512_Grey_Mat )
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{
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mapTo = "Grid512_Grey_Mat";
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diffuseMap[0] = "512_grey";
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materialTag0 = "TestMaterial";
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};
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singleton Material( Grid512_GreyBase_Mat )
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{
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mapTo = "Grid512_GreyBase_Mat";
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diffuseMap[0] = "512_grey_base";
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materialTag0 = "TestMaterial";
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};
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singleton Material( Grid512_Orange_Mat )
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{
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mapTo = "Grid512_Orange_Mat";
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diffuseMap[0] = "512_orange";
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materialTag0 = "TestMaterial";
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};
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singleton Material( Grid512_OrangeLines_Mat )
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{
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mapTo = "Grid512_OrangeLines_Mat";
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diffuseMap[0] = "512_orange_lines";
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materialTag0 = "TestMaterial";
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};
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singleton Material( Grid512_Red_Mat )
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{
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mapTo = "Grid512_Red_Mat";
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diffuseMap[0] = "512_red";
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materialTag0 = "TestMaterial";
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};
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