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https://github.com/TorqueGameEngines/Torque3D.git
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WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings Updated WIP options menu Editor/Project settings WIP Updated editor theme to be consistent, and feed off the editor settings Updated popup menus to reference renamed profiles Added more in-progress modules for examples/stress testing
14 lines
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396 B
HLSL
14 lines
No EOL
396 B
HLSL
#include "shaders/common/postFx/postFx.hlsl"
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#include "shadergen:/autogenConditioners.h"
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TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
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uniform float radiusX;
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uniform float radiusY;
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float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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{
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float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
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float dist = distance(IN.uv0, float2(0.5,0.5));
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base.rgb *= smoothstep(radiusX, radiusY, dist);
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return base;
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} |