Torque3D/Templates/Modules/PostFXPack/Shaders/chromaticAberrationP.hlsl
Areloch f1777016b8 GFX card profile config file logging moved to debug only
WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI
Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings
Updated WIP options menu
Editor/Project settings WIP
Updated editor theme to be consistent, and feed off the editor settings
Updated popup menus to reference renamed profiles
Added more in-progress modules for examples/stress testing
2019-06-17 02:30:45 -05:00

24 lines
No EOL
582 B
HLSL

#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
uniform float accumTime;
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float intensity;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float2 coords = IN.uv0;
float2 uv = IN.uv0;
coords = (coords - 0.5) * 2.0;
float coordDot = dot(coords, coords);
float2 uvG = uv - TORQUE_TEX2D(backBuffer, IN.uv0).xy * intensity * coords * coordDot;
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
base.g = TORQUE_TEX2D(backBuffer, uvG).g;
return base;
}