Torque3D/Templates/Modules/PostFXPack/Shaders/blurredVisionP.hlsl
Areloch f1777016b8 GFX card profile config file logging moved to debug only
WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI
Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings
Updated WIP options menu
Editor/Project settings WIP
Updated editor theme to be consistent, and feed off the editor settings
Updated popup menus to reference renamed profiles
Added more in-progress modules for examples/stress testing
2019-06-17 02:30:45 -05:00

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1.3 KiB
HLSL

#include "shaders/common/postFx/postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
#include "../../torque.hlsl"
TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
uniform float BlurredVisionIntensity;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.001 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.003 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.005 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.007 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.009 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.011 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.001 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.003 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.005 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.007 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.009 * BlurredVisionIntensity));
base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.011 * BlurredVisionIntensity));
base = base / 15.0; // 9.5
return base;
}