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https://github.com/TorqueGameEngines/Torque3D.git
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WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings Updated WIP options menu Editor/Project settings WIP Updated editor theme to be consistent, and feed off the editor settings Updated popup menus to reference renamed profiles Added more in-progress modules for examples/stress testing
29 lines
No EOL
1.3 KiB
HLSL
29 lines
No EOL
1.3 KiB
HLSL
#include "shaders/common/postFx/postFx.hlsl"
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#include "shadergen:/autogenConditioners.h"
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#include "../../torque.hlsl"
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TORQUE_UNIFORM_SAMPLER2D(backBuffer, 0);
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uniform float BlurredVisionIntensity;
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float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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{
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float4 base = TORQUE_TEX2D(backBuffer, IN.uv0);
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base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.001 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.003 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.005 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.007 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.009 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0+(0.011 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.001 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.003 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.005 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.007 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.009 * BlurredVisionIntensity));
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base += TORQUE_TEX2D(backBuffer, IN.uv0-(0.011 * BlurredVisionIntensity));
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base = base / 15.0; // 9.5
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return base;
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} |