Torque3D/Templates/BaseGame/game/data/pbr/pbr.module

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<ModuleDefinition
ModuleId="pbr"
VersionId="1"
Description="Module with some demonstration PBR objects/materials."
ScriptFile="pbr.cs"
CreateFunction="create"
DestroyFunction="destroy"
Group="Game">
<DeclaredAssets
canSave="true"
canSaveDynamicFields="true"
Extension="asset.taml"
Recurse="true" />
</ModuleDefinition>