..
fieldTypes
Merge branch 'Standardized_AB_AssetManagement' of https://github.com/Areloch/Torque3D into development
2025-03-30 15:03:43 -05:00
images
Eye dropper functionality
2025-01-23 10:18:18 +00:00
messageBoxes
* Ensures the HDRBloom pref is properly set as part of the default settings
2024-02-03 23:15:35 -06:00
assimpImport.ed.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
assimpImport.ed.tscript
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
AssimpImportDlg,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
classPrototyping.asset.taml
shift prototyping UI into tools proper
2025-05-17 16:25:07 -05:00
classPrototyping.gui
shift prototyping UI into tools proper
2025-05-17 16:25:07 -05:00
classPrototyping.tscript
shift prototyping UI into tools proper
2025-05-17 16:25:07 -05:00
colladaImport.ed.gui
Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
2021-12-04 22:47:10 -06:00
ColladaImportDlg,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
colorPicker.ed.gui
Update colorPicker.ed.gui
2025-01-23 19:24:11 +00:00
ColorPickerDlg,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
compositeTextureEditor.gui
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
compositeTextureEditor.tscript
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
CubemapEditor.asset.taml
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
cubemapEditor.gui
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
cubemapEditor.tscript
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
cursors.ed.tscript
update cursors
2025-06-18 09:27:47 +01:00
EditorLoadingGui,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
EditorLoadingGui.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
EditorSettingsWindow.ed.gui
Adjusting window titles to fit properly
2024-09-12 18:16:25 +02:00
editorSettingsWindow.ed.tscript
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into SubScenes_Gamemode_PR
2024-09-28 22:11:39 -05:00
fileDialogBase.ed.tscript
lotsa fixes.
2021-05-04 21:18:15 -04:00
guiDialogs.ed.tscript
Added changes missed via merge failures.
2021-07-20 20:05:49 -05:00
GuiEaseEditDlg,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
GuiEaseEditDlg.ed.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
GuiEaseEditDlg.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
GUIEditorSettingsWindow.asset.taml
pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard
2023-03-07 16:09:11 -06:00
guiObjectInspector.ed.gui
Adjusting window titles to fit properly
2024-09-12 18:16:25 +02:00
guiObjectInspector.ed.tscript
Fix callbacks from PopupMenu
2023-04-21 20:48:01 +03:00
materialSelector.ed.gui
gui types using image_asset
2025-01-23 22:12:57 +00:00
MaterialSelectorOverlay, EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
objectSelection.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
openFileDialog.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
postFXEditor.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
postFxEditor.gui
Adjusting window titles to fit properly
2024-09-12 18:16:25 +02:00
postFxEditor.tscript
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
profilerGraph.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
profilerGraph.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
ProfilerGraphGui.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
profiles.ed.tscript
all DECLARE_IMAGEASSET refactored
2025-01-23 22:12:55 +00:00
RenderTargetVisualizer.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
renderTargetVisualizer.ed.gui
Streamlined baseUI profiles
2023-12-18 23:49:13 -06:00
renderTargetVisualizer.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
saveChangesMBDlg.ed.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
saveFileDialog.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
ScriptEditorDlg,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
scriptEditorDlg.ed.gui
Clean up more evals that have local variables are not working correctly.
2021-09-12 15:09:33 -04:00
simViewDlg.asset.taml
Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
2023-05-08 21:18:23 -05:00
simViewDlg.ed.gui
Fixes the layout of the Torque SimView window so the layout is correct and also adds in the search functionality that had been removed accidentally
2025-05-15 20:22:11 -05:00
toolsMessageBoxSaveChangesDlg, EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
uvEditor.ed.gui
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
2022-06-09 16:29:32 -05:00
UVEditorOverlay, EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00