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https://github.com/TorqueGameEngines/Torque3D.git
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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#pragma once
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#ifndef _NAVMESH_TOOL_H_
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#define _NAVMESH_TOOL_H_
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#ifdef TORQUE_TOOLS
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _GUITYPES_H_
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#include "gui/core/guiTypes.h"
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#endif
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#ifndef _NAVMESH_H_
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#include "navigation/navMesh.h"
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#endif
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#ifndef _GUINAVEDITORCTRL_H_
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#include "navigation/guiNavEditorCtrl.h"
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#endif
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class UndoAction;
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class NavMeshTool : public SimObject
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{
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typedef SimObject Parent;
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protected:
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SimObjectPtr<NavMesh> mNavMesh;
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SimObjectPtr<GuiNavEditorCtrl> mCurEditor;
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void _submitUndo(UndoAction* action);
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public:
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NavMeshTool();
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virtual ~NavMeshTool();
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DECLARE_CONOBJECT(NavMeshTool);
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virtual void setActiveNavMesh(NavMesh* nav_mesh) { mNavMesh = nav_mesh; }
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virtual void setActiveEditor(GuiNavEditorCtrl* nav_editor) { mCurEditor = nav_editor; }
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virtual void onActivated(const Gui3DMouseEvent& lastEvent) {}
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virtual void onDeactivated() {}
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virtual void on3DMouseDown(const Gui3DMouseEvent& evt) {}
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virtual void on3DMouseUp(const Gui3DMouseEvent& evt) {}
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virtual void on3DMouseMove(const Gui3DMouseEvent& evt) {}
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virtual void on3DMouseDragged(const Gui3DMouseEvent& evt) {}
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virtual void on3DMouseEnter(const Gui3DMouseEvent& evt) {}
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virtual void on3DMouseLeave(const Gui3DMouseEvent& evt) {}
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virtual bool onMouseWheel(const GuiEvent& evt) { return false; }
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virtual void onRender3D() {}
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virtual void onRender2D() {}
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virtual void updateGizmo() {}
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virtual bool updateGuiInfo() { return false; }
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virtual void onUndoAction() {}
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};
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#endif
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#endif // !_NAVMESH_TOOL_H_
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