Torque3D/Engine/source/afx/ce/afxZodiacPlane.h
marauder2k7 73ad92b757 review notes from Az
Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
2025-03-30 11:22:42 +01:00

146 lines
4.5 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_ZODIAC_PLANE_H_
#define _AFX_ZODIAC_PLANE_H_
#include "afx/ce/afxZodiacDefs.h"
#ifndef _AFX_ZODIAC_H_
#include "afx/ce/afxZodiac.h"
#endif
class afxZodiacPlaneData : public GameBaseData, public afxZodiacDefs
{
typedef GameBaseData Parent;
public:
enum BlendType
{
BLEND_NORMAL = 0x0,
BLEND_ADDITIVE = 0x1,
BLEND_SUBTRACTIVE = 0x2,
BLEND_RESERVED = 0x3,
BLEND_MASK = 0x3
};
enum FacingType
{
FACES_UP = 0,
FACES_DOWN,
FACES_FORWARD,
FACES_BACK,
FACES_RIGHT,
FACES_LEFT,
FACES_BITS = 3
};
public:
DECLARE_IMAGEASSET(afxZodiacPlaneData, Texture, AFX_GFXZodiacTextureProfile)
F32 radius_xy;
F32 start_ang;
F32 ang_per_sec;
F32 grow_in_time;
F32 shrink_out_time;
F32 growth_rate;
LinearColorF color;
U32 blend_flags;
bool respect_ori_cons;
bool use_full_xfm;
U32 zflags;
U32 face_dir;
bool double_sided;
void expand_zflags();
void merge_zflags();
public:
/*C*/ afxZodiacPlaneData();
/*C*/ afxZodiacPlaneData(const afxZodiacPlaneData&, bool = false);
void packData(BitStream*) override;
void unpackData(BitStream*) override;
bool preload(bool server, String &errorStr) override;
bool allowSubstitutions() const override { return true; }
F32 calcRotationAngle(F32 elapsed, F32 rate_factor=1.0f);
static void initPersistFields();
DECLARE_CONOBJECT(afxZodiacPlaneData);
};
typedef afxZodiacPlaneData::BlendType afxZodiacPlane_BlendType;
DefineEnumType( afxZodiacPlane_BlendType );
typedef afxZodiacPlaneData::FacingType afxZodiacPlane_FacingType;
DefineEnumType( afxZodiacPlane_FacingType );
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxZodiacPlane
class afxZodiacPlane : public GameBase, public afxZodiacDefs
{
typedef GameBase Parent;
private:
afxZodiacPlaneData* mDataBlock;
LinearColorF color;
F32 radius;
bool is_visible;
void preDraw();
void draw();
void postDraw();
GFXStateBlockRef normal_sb;
GFXStateBlockRef reflected_sb;
public:
/*C*/ afxZodiacPlane();
/*D*/ ~afxZodiacPlane();
bool onNewDataBlock(GameBaseData* dptr, bool reload) override;
bool onAdd() override;
void onRemove() override;
void setRadius(F32 rad) { radius = rad; }
void setColor(const LinearColorF& clr) { color = clr; }
void setVisibility(bool flag) { is_visible = flag; }
void prepRenderImage(SceneRenderState*) override;
void _renderZodiacPlane(ObjectRenderInst*, SceneRenderState*, BaseMatInstance*);
DECLARE_CONOBJECT(afxZodiacPlane);
DECLARE_CATEGORY("UNLISTED");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_ZODIAC_PLANE_H_