Torque3D/Engine/lib/libsndfile/examples/sndfilehandle.cc
marauder2k7 700bf32a2a Update minimum requirements and libs
This updates the minimum required cmake version and the libs that have updates for this.
Ogg updated to master as of 20052025
Libsndfile updated to master as of 20052025
Opus minimum cmake version changed
vorbis minimum cmake version changed
2025-05-20 10:09:42 +01:00

85 lines
2.2 KiB
C++

/*
** Copyright (C) 2007-2011 Erik de Castro Lopo <erikd@mega-nerd.com>
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <cstdio>
#include <cstring>
#include <sndfile.hh>
#define BUFFER_LEN 1024
static void
create_file (const char * fname, int format)
{ static short buffer [BUFFER_LEN] ;
SndfileHandle file ;
int channels = 2 ;
int srate = 48000 ;
printf ("Creating file named '%s'\n", fname) ;
file = SndfileHandle (fname, SFM_WRITE, format, channels, srate) ;
memset (buffer, 0, sizeof (buffer)) ;
file.write (buffer, BUFFER_LEN) ;
puts ("") ;
/*
** The SndfileHandle object will automatically close the file and
** release all allocated memory when the object goes out of scope.
** This is the Resource Acquisition Is Initialization idom.
** See : http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization
*/
} /* create_file */
static void
read_file (const char * fname)
{ static short buffer [BUFFER_LEN] ;
SndfileHandle file ;
file = SndfileHandle (fname) ;
printf ("Opened file '%s'\n", fname) ;
printf (" Sample rate : %d\n", file.samplerate ()) ;
printf (" Channels : %d\n", file.channels ()) ;
file.read (buffer, BUFFER_LEN) ;
puts ("") ;
/* RAII takes care of destroying SndfileHandle object. */
} /* read_file */
int
main (void)
{ const char * fname = "test.wav" ;
puts ("\nSimple example showing usage of the C++ SndfileHandle object.\n") ;
create_file (fname, SF_FORMAT_WAV | SF_FORMAT_PCM_16) ;
read_file (fname) ;
puts ("Done.\n") ;
return 0 ;
} /* main */