mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-01 11:33:48 +00:00
42 lines
1.7 KiB
Diff
42 lines
1.7 KiB
Diff
diff -rupN -x .git autoclone/tinyusdz_repo-src/src/external/stb_image_resize2.h tinyusdz_repo_patch/src/external/stb_image_resize2.h
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--- autoclone/tinyusdz_repo-src/src/external/stb_image_resize2.h 2024-10-27 03:26:45.457163600 -0700
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+++ tinyusdz_repo_patch/src/external/stb_image_resize2.h 2024-10-27 03:31:09.255211100 -0700
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@@ -2500,6 +2500,38 @@ static stbir__inline stbir_uint8 stbir__
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}
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}
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+#elif defined(STBIR_NEON) && (defined(__ANDROID__) && defined(__arm__)) // 32-bit ARM on android NDK
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+
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+ // TODO As of Apr 2024, tinyusdz doesn't support building on armeabi-v7a (32 bit arm) for android
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+ // (falls through to arm64 block and build fails)
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+ //
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+ // For assimp integration, the image processing utilities aren't used at all, so it's safe to
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+ // essentially replace the functions with dummy no-ops.
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+ //
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+ // This will need to be done manually whenever the tinyusdz source files are updated in assimp,
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+ // as it seems unlikely this will be fixed in the tinyusdz project
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+ static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input)
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+ {
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+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
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+ }
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+
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+ static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input)
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+ {
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+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
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+ }
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+
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+ static stbir__inline float stbir__half_to_float( stbir__FP16 h )
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+ {
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+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
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+ return 0;
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+ }
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+
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+ static stbir__inline stbir__FP16 stbir__float_to_half( float f )
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+ {
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+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
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+ return 0;
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+ }
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+
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#endif
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