Torque3D/Engine/source/gfx/D3D9
DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one.  Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.

The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager.  These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
..
pc GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
d3dx9Functions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9CardProfiler.cpp GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxD3D9CardProfiler.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxD3D9Cubemap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9Cubemap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9Device.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9Device.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxD3D9Device.regen-states.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9EnumTranslate.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9OcclusionQuery.cpp GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxD3D9OcclusionQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9PrimitiveBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9PrimitiveBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9QueryFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9QueryFence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9Shader.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9Shader.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9StateBlock.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9StateBlock.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9TextureManager.cpp GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxD3D9TextureManager.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxD3D9TextureObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9TextureObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9VertexBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9VertexBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshotD3D9.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshotD3D9.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
videoCaptureD3D9.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
videoCaptureD3D9.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00