Torque3D/Engine/source/T3D/assets/CubemapAsset.h
Areloch 9db95f4fb2 Implemented proper ScriptAsset execution on load
Implemented script dependency handling
Added test-case of script dependency handling in ExampleModule
Cleanup of redundant getSceneCount calls
Properly get scene count in callGamemodeFunction
Remove unneeded TODO comment in shaders
Converted onMissionEnded gamemode func call to use callGameModeFunction function
Convert ExampleGameMode to be container-object based, and updated callGamemodeFunction to handle that
Correct import settings typoe so image suffixes are read correctly
Largely fixed companion image scanning when importing images and streamlined image-material interop during import preprocessing
Added handling for reading in PBR maps and creating a composite image + asset
Added WIP of Cubemap asset, and editing integration with a standalone cubemap editor
Added ability to create new Cubemap asset in Asset Browser
2019-09-13 00:27:48 -05:00

114 lines
4.1 KiB
C++

#pragma once
//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef CUBEMAP_ASSET_H
#define CUBEMAP_ASSET_H
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
#endif
#ifndef _ASSET_DEFINITION_H_
#include "assets/assetDefinition.h"
#endif
#ifndef _STRINGUNIT_H_
#include "string/stringUnit.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#include "gui/editor/guiInspectorTypes.h"
//-----------------------------------------------------------------------------
class CubemapAsset : public AssetBase
{
typedef AssetBase Parent;
StringTableEntry mComponentName;
StringTableEntry mComponentClass;
StringTableEntry mFriendlyName;
StringTableEntry mComponentType;
StringTableEntry mDescription;
StringTableEntry mScriptFile;
public:
CubemapAsset();
virtual ~CubemapAsset();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
/// Declare Console Object.
DECLARE_CONOBJECT(CubemapAsset);
StringTableEntry getComponentName() { return mComponentName; }
StringTableEntry getComponentClass() { return mComponentClass; }
StringTableEntry getFriendlyName() { return mFriendlyName; }
StringTableEntry getComponentType() { return mComponentType; }
StringTableEntry getDescription() { return mDescription; }
void setComponentName(StringTableEntry name) { mComponentName = name; }
void setComponentClass(StringTableEntry name) { mComponentClass = name; }
void setFriendlyName(StringTableEntry name) { mFriendlyName = name; }
void setComponentType(StringTableEntry typeName) { mComponentType = typeName; }
void setDescription(StringTableEntry description) { mDescription = description; }
AssetDefinition* getAssetDefinition() { return mpAssetDefinition; }
void setScriptFile(const char* pScriptFile);
inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<CubemapAsset*>(obj)->setScriptFile(data); return false; }
static const char* getScriptFile(void* obj, const char* data) { return static_cast<CubemapAsset*>(obj)->getScriptFile(); }
};
DefineConsoleType(TypeCubemapAssetPtr, CubemapAsset)
//-----------------------------------------------------------------------------
// TypeAssetId GuiInspectorField Class
//-----------------------------------------------------------------------------
class GuiInspectorTypeCubemapAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mShapeEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeCubemapAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
#endif // _ASSET_BASE_H_