..
assetImporter.cpp
Update assetImporter.cpp
2025-06-17 14:57:18 +01:00
assetImporter.h
correct malformed config passalong
2024-11-26 19:56:34 -06:00
assetImporter_ScriptBinding.h
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
2022-04-10 19:41:37 -05:00
assetMacroHelpers.h
update macro
2025-05-14 00:30:47 +01:00
CppAsset.cpp
Updates most of the handling of asset types to follow a more standardized type-registration system.
2024-09-28 16:09:56 -05:00
CppAsset.h
Updates most of the handling of asset types to follow a more standardized type-registration system.
2024-09-28 16:09:56 -05:00
CubemapAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
CubemapAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
ExampleAsset.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
ExampleAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
GameObjectAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
GameObjectAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
GUIAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
GUIAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
ImageAsset.cpp
Update ImageAsset.cpp
2025-06-17 16:49:07 +01:00
ImageAsset.h
move population of image metadata to onAssetRefresh
2025-06-17 15:06:07 +01:00
ImageAssetInspectors.h
virtuals removed
2024-03-18 18:13:00 +00:00
LevelAsset.cpp
remove stray methods.
2025-06-01 12:41:31 -05:00
LevelAsset.h
Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types
2025-03-30 16:36:15 -05:00
MaterialAsset.cpp
fix asset refresh on materialAssets
2025-03-27 18:33:37 +00:00
MaterialAsset.h
crashfix work for hot-editing shape assets tied to tsstatics
2024-04-06 14:48:22 -05:00
ParticleAsset.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
ParticleAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
PostEffectAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
PostEffectAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
ScriptAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
ScriptAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
ShapeAnimationAsset.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
ShapeAnimationAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
ShapeAsset.cpp
Re-added prefix handling for named texture lookups for image asset fields
2025-05-28 17:47:23 -05:00
ShapeAsset.h
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
SoundAsset.cpp
Revert "sound asset refactor init"
2025-03-24 19:58:52 +00:00
SoundAsset.h
plugging found leaks
2025-05-12 11:50:16 +01:00
SoundAssetInspectors.h
virtuals removed
2024-03-18 18:13:00 +00:00
stateMachineAsset.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
stateMachineAsset.h
virtuals removed
2024-03-18 18:13:00 +00:00
SubSceneAsset.cpp
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
2025-05-17 18:41:15 -05:00
SubSceneAsset.h
Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types
2025-03-30 16:36:15 -05:00
TerrainAsset.cpp
asset load refactor
2023-11-12 16:33:17 -06:00
TerrainAsset.h
crashfix work for hot-editing shape assets tied to tsstatics
2024-04-06 14:48:22 -05:00
TerrainMaterialAsset.cpp
asset load refactor
2023-11-12 16:33:17 -06:00
TerrainMaterialAsset.h
crashfix work for hot-editing shape assets tied to tsstatics
2024-04-06 14:48:22 -05:00