Torque3D/Engine/source/platformSDL/threads/semaphore.cpp
2016-09-28 11:13:25 +10:00

88 lines
3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platformAssert.h"
#include "platform/threads/semaphore.h"
#include <SDL.h>
#include <SDL_thread.h>
struct PlatformSemaphore
{
SDL_sem *semaphore;
PlatformSemaphore(S32 initialCount)
{
semaphore = SDL_CreateSemaphore(initialCount);
AssertFatal(semaphore, "PlatformSemaphore constructor - Failed to create SDL Semaphore.");
}
~PlatformSemaphore()
{
SDL_DestroySemaphore(semaphore);
}
};
Semaphore::Semaphore(S32 initialCount)
{
mData = new PlatformSemaphore(initialCount);
}
Semaphore::~Semaphore()
{
AssertFatal(mData, "Semaphore destructor - Invalid semaphore.");
delete mData;
}
bool Semaphore::acquire(bool block, S32 timeoutMS)
{
AssertFatal(mData && mData->semaphore, "Semaphore::acquire - Invalid semaphore.");
if (block)
{
// Semaphore acquiring is different from the MacOS/Win realization because SDL_SemWaitTimeout() with "infinite" timeout can be too heavy on some platforms.
// (see "man SDL_SemWaitTimeout(3)" for more info)
// "man" states to avoid the use of SDL_SemWaitTimeout at all, but at current stage this looks like a valid and working solution, so keeping it this way.
// [bank / Feb-2010]
if (timeoutMS == -1)
{
if (SDL_SemWait(mData->semaphore) < 0)
AssertFatal(false, "Semaphore::acquie - Wait failed.");
}
else
{
if (SDL_SemWaitTimeout(mData->semaphore, timeoutMS) < 0)
AssertFatal(false, "Semaphore::acquie - Wait with timeout failed.");
}
return (true);
}
else
{
int res = SDL_SemTryWait(mData->semaphore);
return (res == 0);
}
}
void Semaphore::release()
{
AssertFatal(mData, "Semaphore::releaseSemaphore - Invalid semaphore.");
SDL_SemPost(mData->semaphore);
}