Torque3D/Engine/source/lighting/common
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
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blobShadow.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
blobShadow.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightMapParams.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
lightMapParams.h Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
projectedShadow.cpp Projected Shadow fix 2014-12-22 17:52:02 -06:00
projectedShadow.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
sceneLighting.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
sceneLighting.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneLightingGlobals.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePersist.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePersist.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowVolumeBSP.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowVolumeBSP.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00