Torque3D/Templates/Full/game/levels
Areloch 788e265477 Finished current cleanup/reorg.
Temporarily disabled logic for forward render of probes to avoid data mangle. TODO: fix up forward once deferred math is locked in
Split probe modes out into distinct environmental probe objects
Removed the probes from tracking their own baked cubemap file paths and instead have a pref store it
Removed old probe shaders and materials that aren't used now.
Fixed mLastConst memory leak by removing nono line.
2019-02-14 00:35:22 -06:00
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AProbeTest.mis Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
Empty Room.mis Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
Empty Room_preview.png Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Empty Terrain.mis Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
Empty Terrain_preview.png Full Template for ticket #1 2012-09-19 11:54:25 -04:00
main.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Outpost.forest Added Outpost testing level by Azaezel. 2014-10-02 10:51:39 +10:00
Outpost.mis Corrected another filename case. 2015-05-16 22:50:34 +10:00
Outpost.postfxpreset.cs Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Outpost_preview.png Added Outpost testing level by Azaezel. 2014-10-02 10:51:39 +10:00
Pbr Mat Test.mis add animated spotlight and pointlight to test scene 2018-11-02 16:09:02 -05:00