Torque3D/Engine/source/sfx/fmod/sfxFMODVoice.h
2012-09-19 11:15:01 -04:00

121 lines
3.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXFMODVOICE_H_
#define _SFXFMODVOICE_H_
#ifndef _SFXDEVICE_H_
#include "sfx/sfxDevice.h"
#endif
#ifndef _SFXVOICE_H_
#include "sfx/sfxVoice.h"
#endif
#ifndef _BITSET_H_
#include "core/bitSet.h"
#endif
#include "fmod.h"
class SFXSource;
class SFXFMODBuffer;
class SFXFMODDevice;
class SFXFMODVoice : public SFXVoice
{
typedef SFXVoice Parent;
friend class SFXFMODBuffer;
protected:
SFXFMODDevice *mDevice;
mutable FMOD_CHANNEL *mChannel;
enum ESettings
{
SET_MinMaxDistance = BIT( 0 ),
SET_Velocity = BIT( 1 ),
SET_Transform = BIT( 2 ),
SET_Volume = BIT( 3 ),
SET_Pitch = BIT( 4 ),
SET_Cone = BIT( 5 ),
SET_Priority = BIT( 6 ),
SET_Reverb = BIT( 7 ),
};
BitSet32 mSetFlags;
FMOD_MODE mMode;
F32 mMinDistance;
F32 mMaxDistance;
F32 mVolume;
F32 mPriority;
F32 mFrequency;
F32 mConeInnerAngle;
F32 mConeOuterAngle;
F32 mConeOuterVolume;
FMOD_VECTOR mVelocity;
FMOD_VECTOR mPosition;
FMOD_VECTOR mDirection;
FMOD_REVERB_CHANNELPROPERTIES mReverb;
///
SFXFMODVoice( SFXFMODDevice *device,
SFXFMODBuffer *buffer );
// prep for playback
bool _assignChannel();
SFXFMODBuffer* _getBuffer() const { return ( SFXFMODBuffer* ) mBuffer.getPointer(); }
// SFXVoice.
virtual SFXStatus _status() const;
virtual void _play();
virtual void _pause();
virtual void _stop();
virtual void _seek( U32 sample );
virtual U32 _tell() const;
public:
///
static SFXFMODVoice* create( SFXFMODDevice *device,
SFXFMODBuffer *buffer );
///
virtual ~SFXFMODVoice();
/// SFXVoice
void setMinMaxDistance( F32 min, F32 max );
void play( bool looping );
void setVelocity( const VectorF& velocity );
void setTransform( const MatrixF& transform );
void setVolume( F32 volume );
void setPriority( F32 priority );
void setPitch( F32 pitch );
void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
void setReverb( const SFXSoundReverbProperties& reverb );
bool isVirtual() const;
};
#endif // _SFXFMODBUFFER_H_