mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
121 lines
3.6 KiB
C++
121 lines
3.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXFMODVOICE_H_
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#define _SFXFMODVOICE_H_
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#ifndef _SFXDEVICE_H_
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#include "sfx/sfxDevice.h"
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#endif
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#ifndef _SFXVOICE_H_
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#include "sfx/sfxVoice.h"
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#endif
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#ifndef _BITSET_H_
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#include "core/bitSet.h"
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#endif
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#include "fmod.h"
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class SFXSource;
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class SFXFMODBuffer;
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class SFXFMODDevice;
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class SFXFMODVoice : public SFXVoice
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{
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typedef SFXVoice Parent;
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friend class SFXFMODBuffer;
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protected:
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SFXFMODDevice *mDevice;
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mutable FMOD_CHANNEL *mChannel;
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enum ESettings
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{
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SET_MinMaxDistance = BIT( 0 ),
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SET_Velocity = BIT( 1 ),
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SET_Transform = BIT( 2 ),
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SET_Volume = BIT( 3 ),
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SET_Pitch = BIT( 4 ),
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SET_Cone = BIT( 5 ),
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SET_Priority = BIT( 6 ),
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SET_Reverb = BIT( 7 ),
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};
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BitSet32 mSetFlags;
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FMOD_MODE mMode;
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F32 mMinDistance;
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F32 mMaxDistance;
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F32 mVolume;
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F32 mPriority;
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F32 mFrequency;
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F32 mConeInnerAngle;
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F32 mConeOuterAngle;
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F32 mConeOuterVolume;
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FMOD_VECTOR mVelocity;
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FMOD_VECTOR mPosition;
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FMOD_VECTOR mDirection;
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FMOD_REVERB_CHANNELPROPERTIES mReverb;
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///
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SFXFMODVoice( SFXFMODDevice *device,
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SFXFMODBuffer *buffer );
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// prep for playback
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bool _assignChannel();
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SFXFMODBuffer* _getBuffer() const { return ( SFXFMODBuffer* ) mBuffer.getPointer(); }
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// SFXVoice.
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virtual SFXStatus _status() const;
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virtual void _play();
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virtual void _pause();
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virtual void _stop();
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virtual void _seek( U32 sample );
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virtual U32 _tell() const;
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public:
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///
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static SFXFMODVoice* create( SFXFMODDevice *device,
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SFXFMODBuffer *buffer );
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///
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virtual ~SFXFMODVoice();
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/// SFXVoice
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void setMinMaxDistance( F32 min, F32 max );
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void play( bool looping );
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void setVelocity( const VectorF& velocity );
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void setTransform( const MatrixF& transform );
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void setVolume( F32 volume );
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void setPriority( F32 priority );
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void setPitch( F32 pitch );
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void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
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void setReverb( const SFXSoundReverbProperties& reverb );
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bool isVirtual() const;
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};
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#endif // _SFXFMODBUFFER_H_
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