Torque3D/Engine/source/sfx/fmod/sfxFMODBuffer.h
2012-09-19 11:15:01 -04:00

63 lines
2.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXFMODBUFFER_H_
#define _SFXFMODBUFFER_H_
#include "fmod.h"
#ifndef _SFXINTERNAL_H_
# include "sfx/sfxInternal.h"
#endif
class SFXFMODBuffer : public SFXInternal::SFXWrapAroundBuffer
{
typedef SFXInternal::SFXWrapAroundBuffer Parent;
friend class SFXFMODDevice;
friend class SFXFMODVoice;
protected:
FMOD_SOUND *mSound;
FMOD_MODE mMode;
SFXFMODBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
SFXFMODBuffer( const String& filename, SFXDescription* description );
// SFXWrapAroundBuffer.
virtual bool _copyData( U32 offset, const U8* data, U32 length );
virtual void _flush();
virtual ~SFXFMODBuffer();
public:
///
static SFXFMODBuffer* create( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
static SFXFMODBuffer* create( const String& filename, SFXDescription* description );
virtual U32 getMemoryUsed() const;
};
#endif // _SFXFMODBUFFER_H_