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assetTypes
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Remove debug messaging that isn't needed with the drag-n-drop field behavior
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2022-12-08 20:18:51 -06:00 |
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templateFiles
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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addModuleWindow.tscript
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fix ab CreateNewModule appending ScriptFile extension
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2022-09-14 20:10:45 -05:00 |
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addPackageWindow.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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assetBrowser.tscript
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* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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2022-08-26 15:25:17 -05:00 |
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assetImport.tscript
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Adds handling for import of files marked as ShapeAnimationAsset
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2022-03-20 03:17:31 -05:00 |
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assetImportConfig.tscript
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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assetImportConfigEditor.tscript
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Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function
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2022-02-25 00:03:33 -06:00 |
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creator.tscript
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Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established.
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2022-05-09 20:57:42 -05:00 |
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directoryHandling.tscript
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Fixed graphical level values to set defaultAnisotropy instead of vsync
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2022-05-11 00:58:14 -05:00 |
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editAsset.tscript
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* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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2022-08-26 15:25:17 -05:00 |
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editModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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gameObjectCreator.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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looseFileAudit.tscript
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Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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2022-05-25 00:12:12 -05:00 |
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newAsset.tscript
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Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu
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2022-04-23 16:07:36 -05:00 |
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popupMenus.tscript
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* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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2022-08-26 15:25:17 -05:00 |
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profiles.tscript
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fix GuiIconButtonCtrl not taking borderThickness entires
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2023-02-14 17:32:31 -06:00 |
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selectModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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selectPackage.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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selectPath.tscript
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* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
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2021-10-09 22:16:55 -04:00 |
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setAssetTarget.tscript
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |