Torque3D/Engine/source/forest
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
editor uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
glsl Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
hlsl Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
ts Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forest.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forest.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestCell.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
forestCell.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCollision.cpp uninitialized variables-collision 2020-05-11 14:33:59 -05:00
forestCollision.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestDataFile.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
forestDataFile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestItem.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forestItem.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forestRender.cpp shadow caching 2015-10-13 18:12:19 -05:00
forestWindAccumulator.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
forestWindAccumulator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestWindEmitter.cpp Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction 2018-07-12 15:42:51 -05:00
forestWindEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestWindMgr.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
forestWindMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00