mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools |
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| .. | ||
| decalData.cpp | ||
| decalData.h | ||
| decalDataFile.cpp | ||
| decalDataFile.h | ||
| decalInstance.cpp | ||
| decalInstance.h | ||
| decalManager.cpp | ||
| decalManager.h | ||
| decalSphere.cpp | ||
| decalSphere.h | ||