Torque3D/Engine/source/platformWin32/winDInputDevice.h

160 lines
5.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _WINDINPUTDEVICE_H_
#define _WINDINPUTDEVICE_H_
#ifndef _PLATFORMWIN32_H_
#include "platformWin32/platformWin32.h"
#endif
#ifndef _PLATFORMINPUT_H_
#include "platform/platformInput.h"
#endif
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
class DInputDevice : public InputDevice
{
public:
static LPDIRECTINPUT8 smDInputInterface;
protected:
enum Constants
{
QUEUED_BUFFER_SIZE = 128,
SIZEOF_BUTTON = 1, // size of an object's data in bytes
SIZEOF_KEY = 1,
SIZEOF_AXIS = 4,
SIZEOF_POV = 4,
};
static U8 smDeviceCount[ NUM_INPUT_DEVICE_TYPES ];
static bool smInitialized;
/// Are we an XInput device?
bool mIsXInput;
//--------------------------------------
LPDIRECTINPUTDEVICE8 mDevice;
DIDEVICEINSTANCE mDeviceInstance;
DIDEVCAPS mDeviceCaps;
U8 mDeviceType;
U8 mDeviceID;
bool mAcquired;
bool mNeedSync;
LPDIRECTINPUTEFFECT mForceFeedbackEffect; ///< Holds our DirectInput FF Effect
DWORD mNumForceFeedbackAxes; ///< # axes (we only support 0, 1, or 2
DWORD mForceFeedbackAxes[2]; ///< Force Feedback axes offsets into DIOBJECTFORMAT
//--------------------------------------
DIDEVICEOBJECTINSTANCE* mObjInstance;
DIOBJECTDATAFORMAT* mObjFormat;
ObjInfo* mObjInfo;
U8* mObjBuffer1; // polled device input buffers
U8* mObjBuffer2;
U8* mPrevObjBuffer; // points to buffer 1 or 2
// Hack for POV
S32 mPrevPOVPos;
U32 mObjBufferSize; // size of objBuffer*
U32 mObjCount; // number of objects on this device
U32 mObjEnumCount; // used during enumeration ONLY
U32 mObjBufferOfs; // used during enumeration ONLY
static BOOL CALLBACK EnumObjectsProc( const DIDEVICEOBJECTINSTANCE *doi, LPVOID pvRef );
bool enumerateObjects();
bool processAsync();
bool processImmediate();
DWORD findObjInstance( DWORD offset );
bool buildEvent( DWORD offset, S32 newData, S32 oldData );
public:
DInputDevice( const DIDEVICEINSTANCE* deviceInst );
~DInputDevice();
static void init();
bool create();
void destroy();
bool acquire();
bool unacquire();
bool isAcquired();
bool isPolled();
U8 getDeviceType();
U8 getDeviceID();
const char* getName();
const char* getProductName();
// Constant Effect Force Feedback
void rumble( F32 x, F32 y );
// Console interface functions:
const char* getJoystickAxesString();
static bool joystickDetected();
//
bool process();
};
//------------------------------------------------------------------------------
inline bool DInputDevice::isAcquired()
{
return mAcquired;
}
//------------------------------------------------------------------------------
inline bool DInputDevice::isPolled()
{
//return true;
return ( mDeviceCaps.dwFlags & DIDC_POLLEDDEVICE ) != 0;
}
//------------------------------------------------------------------------------
inline U8 DInputDevice::getDeviceType()
{
return mDeviceType;
}
//------------------------------------------------------------------------------
inline U8 DInputDevice::getDeviceID()
{
return mDeviceID;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
InputObjectInstances DIK_to_Key( U8 dikCode );
U8 Key_to_DIK( U16 keyCode );
#endif // _H_WINDINPUTDEVICE_