Torque3D/Engine/source/console/engineXMLExport.cpp
2012-09-19 11:15:01 -04:00

559 lines
19 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/engineExports.h"
#include "console/engineAPI.h"
#include "console/engineTypes.h"
#include "console/engineFunctions.h"
#include "console/SimXMLDocument.h"
/// @file
/// A generator that will dump all export structures contained in an engine
/// DLL to an XML file which may then be used by wrapper generators to create a
/// language-specific binding for the engine API. Using XML as an intermediary
/// format allows the generators to use all of the export structures without
/// actually having to access them directly in the DLL as native entities.
static void exportScope( const EngineExportScope* scope, SimXMLDocument* xml, bool addNode = false );
static String getTypeName( const EngineTypeInfo* type )
{
if( !type )
{
static String sVoid( "void" );
return sVoid;
}
return type->getFullyQualifiedExportName();
}
static const char* getDocString( const EngineExport* exportInfo )
{
if( !exportInfo->getDocString() )
return "";
return exportInfo->getDocString();
}
template< typename T >
inline T getArgValue( const EngineFunctionDefaultArguments* defaultArgs, U32 offset )
{
return *reinterpret_cast< const T* >( defaultArgs->getArgs() + offset );
}
// List of exports that we want filtered out. This will only be needed as long
// as the console system is still around.
static const char* sExportFilterList[] =
{
"Console", // Console namespace
};
static bool isExportFiltered( const EngineExport* exportInfo )
{
String qualifiedName = exportInfo->getFullyQualifiedExportName();
for( U32 i = 0; i < ( sizeof( sExportFilterList ) / sizeof( sExportFilterList[ 0 ] ) ); ++ i )
if( qualifiedName.compare( sExportFilterList[ i ] ) == 0 )
return true;
return false;
}
//=============================================================================
// Functions.
//=============================================================================
// MARK: ---- Functions ----
//-----------------------------------------------------------------------------
/// Helper to parse argument names out of a prototype string.
static Vector< String > parseFunctionArgumentNames( const EngineFunctionInfo* function )
{
Vector< String > argNames;
const char* prototype = function->getPrototypeString();
if( !prototype )
return argNames;
const U32 prototypeLength = dStrlen( prototype );
const char* prototypeEnd = &prototype[ prototypeLength ];
const char* ptr = prototypeEnd - 1;
// Search for right parenthesis.
while( ptr >= prototype && *ptr != ')' )
ptr --;
if( ptr < prototype )
return argNames;
ptr --;
while( ptr >= prototype && *ptr != '(' )
{
// Skip back over spaces.
while( ptr >= prototype && dIsspace( *ptr ) )
ptr --;
if( ptr < prototype )
return argNames;
// Parse out name.
const char* end = ptr + 1;
while( ptr > prototype && dIsalnum( *ptr ) )
ptr --;
const char* start = ptr + 1;
// Skip back over spaces.
while( ptr >= prototype && dIsspace( *ptr ) )
ptr --;
// If we're sure we don't have just a type name without an
// argument name, copy out the argument name name.
if( ptr >= prototype && *ptr != ',' && *ptr != '(' && end > start )
argNames.push_front( String( start, end - start ) );
else
argNames.push_front( "" );
// Skip back to comma or opening parenthesis.
U32 parenNestingCount = 0;
while( ptr >= prototype )
{
if( *ptr == ')' )
parenNestingCount ++;
else if( *ptr == '(' )
parenNestingCount --;
else if( *ptr == ',' && parenNestingCount == 0 )
{
ptr --;
break;
}
else if( *ptr == '(' && parenNestingCount == 0 )
break;
ptr --;
}
}
// Add 'this' parameter if this is a method.
if( dStrncmp( prototype, "virtual ", sizeof( "virtual " ) - 1 ) == 0 )
argNames.push_front( "this" );
return argNames;
}
//-----------------------------------------------------------------------------
static String getDefaultArgumentValue( const EngineFunctionInfo* function, const EngineTypeInfo* type, U32 offset )
{
String value;
const EngineFunctionDefaultArguments* defaultArgs = function->getDefaultArguments();
switch( type->getTypeKind() )
{
case EngineTypeKindPrimitive:
{
#define PRIMTYPE( tp ) \
if( TYPE< tp >() == type ) \
{ \
tp val = getArgValue< tp >( defaultArgs, offset ); \
value = String::ToString( val ); \
}
PRIMTYPE( bool );
PRIMTYPE( S8 );
PRIMTYPE( U8 );
PRIMTYPE( S32 );
PRIMTYPE( U32 );
PRIMTYPE( F32 );
PRIMTYPE( F64 );
//TODO: for now we store string literals in ASCII; needs to be sorted out
if( TYPE< const char* >() == type )
{
const char* val = getArgValue< const char* >( defaultArgs, offset );
value = val;
}
#undef PRIMTYPE
break;
}
case EngineTypeKindEnum:
{
S32 val = getArgValue< S32 >( defaultArgs, offset );
AssertFatal( type->getEnumTable(), "engineXMLExport - Enum type without table!" );
const EngineEnumTable& table = *( type->getEnumTable() );
const U32 numValues = table.getNumValues();
for( U32 i = 0; i < numValues; ++ i )
if( table[ i ].getInt() == val )
{
value = table[ i ].getName();
break;
}
break;
}
case EngineTypeKindBitfield:
{
S32 val = getArgValue< S32 >( defaultArgs, offset );
AssertFatal( type->getEnumTable(), "engineXMLExport - Bitfield type without table!" );
const EngineEnumTable& table = *( type->getEnumTable() );
const U32 numValues = table.getNumValues();
bool isFirst = true;
for( U32 i = 0; i < numValues; ++ i )
if( table[ i ].getInt() & val )
{
if( !isFirst )
value += '|';
value = table[ i ].getName();
isFirst = false;
}
break;
}
case EngineTypeKindStruct:
{
//TODO: struct type default argument values
break;
}
case EngineTypeKindClass:
case EngineTypeKindFunction:
{
// For these two kinds, we support "null" as the only valid
// default value.
const void* ptr = getArgValue< const void* >( defaultArgs, offset );
if( !ptr )
value = "null";
break;
}
default:
break;
}
return value;
}
//-----------------------------------------------------------------------------
static void exportFunction( const EngineFunctionInfo* function, SimXMLDocument* xml )
{
if( isExportFiltered( function ) )
return;
xml->pushNewElement( "EngineFunction" );
xml->setAttribute( "name", function->getExportName() );
xml->setAttribute( "returnType", getTypeName( function->getReturnType() ) );
xml->setAttribute( "symbol", function->getBindingName() );
xml->setAttribute( "isCallback", function->isCallout() ? "1" : "0" );
xml->setAttribute( "isVariadic", function->getFunctionType()->isVariadic() ? "1" : "0" );
xml->setAttribute( "docs", getDocString( function ) );
xml->pushNewElement( "arguments" );
const U32 numArguments = function->getNumArguments();
const U32 numDefaultArguments = ( function->getDefaultArguments() ? function->getDefaultArguments()->mNumDefaultArgs : 0 );
const U32 firstDefaultArg = numArguments - numDefaultArguments;
Vector< String > argumentNames = parseFunctionArgumentNames( function );
const U32 numArgumentNames = argumentNames.size();
// Accumulated offset in function argument frame vector.
U32 argFrameOffset = 0;
for( U32 i = 0; i < numArguments; ++ i )
{
xml->pushNewElement( "EngineFunctionArgument" );
const EngineTypeInfo* type = function->getArgumentType( i );
AssertFatal( type != NULL, "exportFunction - Argument cannot have type void!" );
String argName;
if( i < numArgumentNames )
argName = argumentNames[ i ];
xml->setAttribute( "name", argName );
xml->setAttribute( "type", getTypeName( type ) );
if( i >= firstDefaultArg )
{
String defaultValue = getDefaultArgumentValue( function, type, argFrameOffset );
xml->setAttribute( "defaultValue", defaultValue );
}
xml->popElement();
if( type->getTypeKind() == EngineTypeKindStruct )
argFrameOffset += type->getInstanceSize();
else
argFrameOffset += type->getValueSize();
#ifdef _PACK_BUG_WORKAROUNDS
if( argFrameOffset % 4 > 0 )
argFrameOffset += 4 - ( argFrameOffset % 4 );
#endif
}
xml->popElement();
xml->popElement();
}
//=============================================================================
// Types.
//=============================================================================
// MARK: ---- Types ----
//-----------------------------------------------------------------------------
static void exportType( const EngineTypeInfo* type, SimXMLDocument* xml )
{
// Don't export anonymous types.
if( !type->getTypeName()[ 0 ] )
return;
if( isExportFiltered( type ) )
return;
const char* nodeName = NULL;
switch( type->getTypeKind() )
{
case EngineTypeKindPrimitive:
nodeName = "EnginePrimitiveType";
break;
case EngineTypeKindEnum:
nodeName = "EngineEnumType";
break;
case EngineTypeKindBitfield:
nodeName = "EngineBitfieldType";
break;
case EngineTypeKindStruct:
nodeName = "EngineStructType";
break;
case EngineTypeKindClass:
nodeName = "EngineClassType";
break;
default:
return;
}
xml->pushNewElement( nodeName );
xml->setAttribute( "name", type->getTypeName() );
xml->setAttribute( "size", String::ToString( type->getInstanceSize() ) );
xml->setAttribute( "isAbstract", type->isAbstract() ? "1" : "0" );
xml->setAttribute( "isInstantiable", type->isInstantiable() ? "1" : "0" );
xml->setAttribute( "isDisposable", type->isDisposable() ? "1" : "0" );
xml->setAttribute( "isSingleton", type->isSingleton() ? "1" : "0" );
xml->setAttribute( "docs", getDocString( type ) );
if( type->getSuperType() )
xml->setAttribute( "superType", getTypeName( type->getSuperType() ) );
if( type->getEnumTable() )
{
xml->pushNewElement( "enums" );
const EngineEnumTable& table = *( type->getEnumTable() );
const U32 numValues = table.getNumValues();
for( U32 i = 0; i < numValues; ++ i )
{
xml->pushNewElement( "EngineEnum" );
xml->setAttribute( "name", table[ i ].getName() );
xml->setAttribute( "value", String::ToString( table[ i ].getInt() ) );
xml->setAttribute( "docs", table[ i ].getDocString() ? table[ i ].getDocString() : "" );
xml->popElement();
}
xml->popElement();
}
else if( type->getFieldTable() )
{
xml->pushNewElement( "fields" );
const EngineFieldTable& table = *( type->getFieldTable() );
const U32 numFields = table.getNumFields();
for( U32 i = 0; i < numFields; ++ i )
{
const EngineFieldTable::Field& field = table[ i ];
xml->pushNewElement( "EngineField" );
xml->setAttribute( "name", field.getName() );
xml->setAttribute( "type", getTypeName( field.getType() ) );
xml->setAttribute( "offset", String::ToString( field.getOffset() ) );
xml->setAttribute( "indexedSize", String::ToString( field.getNumElements() ) );
xml->setAttribute( "docs", field.getDocString() ? field.getDocString() : "" );
xml->popElement();
}
xml->popElement();
}
else if( type->getPropertyTable() )
{
xml->pushNewElement( "properties" );
const EnginePropertyTable& table = *( type->getPropertyTable() );
const U32 numProperties = table.getNumProperties();
U32 groupNestingDepth = 0;
for( U32 i = 0; i < numProperties; ++ i )
{
const EnginePropertyTable::Property& property = table[ i ];
if( property.isGroupBegin() )
{
groupNestingDepth ++;
xml->pushNewElement( "EnginePropertyGroup" );
xml->setAttribute( "name", property.getName() );
xml->setAttribute( "indexedSize", String::ToString( property.getNumElements() ) );
xml->setAttribute( "docs", property.getDocString() ? property.getDocString() : "" );
xml->pushNewElement( "properties" );
}
else if( property.isGroupEnd() )
{
groupNestingDepth --;
xml->popElement();
xml->popElement();
}
else
{
xml->pushNewElement( "EngineProperty" );
xml->setAttribute( "name", property.getName() );
xml->setAttribute( "indexedSize", String::ToString( property.getNumElements() ) );
xml->setAttribute( "isConstant", property.isConstant() ? "1" : "0" );
xml->setAttribute( "isTransient", property.isTransient() ? "1" : "0" );
xml->setAttribute( "isVisible", property.hideInInspectors() ? "0" : "1" );
xml->setAttribute( "docs", property.getDocString() ? property.getDocString() : "" );
xml->popElement();
}
}
AssertFatal( !groupNestingDepth, "exportType - Property group nesting mismatch!" );
xml->popElement();
}
exportScope( type, xml );
xml->popElement();
}
//=============================================================================
// Scopes.
//=============================================================================
// MARK: ---- Scopes ----
//-----------------------------------------------------------------------------
static void exportScope( const EngineExportScope* scope, SimXMLDocument* xml, bool addNode )
{
if( addNode )
{
if( isExportFiltered( scope ) )
return;
xml->pushNewElement( "EngineExportScope" );
xml->setAttribute( "name", scope->getExportName() );
xml->setAttribute( "docs", getDocString( scope ) );
}
// Dump all contained exports.
xml->pushNewElement( "exports" );
for( const EngineExport* exportInfo = scope->getExports(); exportInfo != NULL; exportInfo = exportInfo->getNextExport() )
{
switch( exportInfo->getExportKind() )
{
case EngineExportKindScope:
exportScope( static_cast< const EngineExportScope* >( exportInfo ), xml, true );
break;
case EngineExportKindFunction:
exportFunction( static_cast< const EngineFunctionInfo* >( exportInfo ), xml );
break;
case EngineExportKindType:
exportType( static_cast< const EngineTypeInfo* >( exportInfo ), xml );
break;
default:
break;
}
}
xml->popElement();
if( addNode )
xml->popElement();
}
//-----------------------------------------------------------------------------
DefineEngineFunction( exportEngineAPIToXML, SimXMLDocument*, (),,
"Create a XML document containing a dump of the entire exported engine API.\n\n"
"@return A SimXMLDocument containing a dump of the engine's export information or NULL if the operation failed.\n\n"
"@ingroup Console" )
{
SimXMLDocument* xml = new SimXMLDocument;
xml->registerObject();
Sim::getRootGroup()->addObject( xml );
xml->addHeader();
exportScope( EngineExportScope::getGlobalScope(), xml, true );
return xml;
}