mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
305 lines
11 KiB
C++
305 lines
11 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Logger.hpp
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* @brief Abstract base class 'Logger', base of the logging system.
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*/
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#ifndef INCLUDED_AI_LOGGER_H
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#define INCLUDED_AI_LOGGER_H
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#include <assimp/types.h>
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#include <assimp/TinyFormatter.h>
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namespace Assimp {
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class LogStream;
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// Maximum length of a log message. Longer messages are rejected.
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#define MAX_LOG_MESSAGE_LENGTH 1024u
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// ----------------------------------------------------------------------------------
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/** @brief CPP-API: Abstract interface for logger implementations.
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* Assimp provides a default implementation and uses it for almost all
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* logging stuff ('DefaultLogger'). This class defines just basic logging
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* behavior and is not of interest for you. Instead, take a look at #DefaultLogger. */
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class ASSIMP_API Logger
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#ifndef SWIG
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: public Intern::AllocateFromAssimpHeap
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#endif
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{
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public:
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// ----------------------------------------------------------------------
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/** @enum LogSeverity
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* @brief Log severity to describe the granularity of logging.
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*/
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enum LogSeverity {
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NORMAL, //!< Normal granularity of logging
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VERBOSE //!< Debug infos will be logged, too
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};
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// ----------------------------------------------------------------------
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/** @enum ErrorSeverity
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* @brief Description for severity of a log message.
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*
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* Every LogStream has a bitwise combination of these flags.
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* A LogStream doesn't receive any messages of a specific type
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* if it doesn't specify the corresponding ErrorSeverity flag.
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*/
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enum ErrorSeverity {
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Debugging = 1, //!< Debug log message
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Info = 2, //!< Info log message
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Warn = 4, //!< Warn log message
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Err = 8 //!< Error log message
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};
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public:
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/** @brief Virtual destructor */
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virtual ~Logger();
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// ----------------------------------------------------------------------
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/** @brief Writes a debug message
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* @param message Debug message*/
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void debug(const char* message);
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void debug(const std::string &message);
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// ----------------------------------------------------------------------
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/** @brief Writes a info message
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* @param message Info message*/
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void info(const char* message);
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void info(const std::string &message);
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// ----------------------------------------------------------------------
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/** @brief Writes a warning message
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* @param message Warn message*/
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void warn(const char* message);
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void warn(const std::string &message);
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// ----------------------------------------------------------------------
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/** @brief Writes an error message
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* @param message Error message*/
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void error(const char* message);
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void error(const std::string &message);
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// ----------------------------------------------------------------------
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/** @brief Set a new log severity.
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* @param log_severity New severity for logging*/
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void setLogSeverity(LogSeverity log_severity);
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// ----------------------------------------------------------------------
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/** @brief Get the current log severity*/
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LogSeverity getLogSeverity() const;
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// ----------------------------------------------------------------------
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/** @brief Attach a new log-stream
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*
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* The logger takes ownership of the stream and is responsible
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* for its destruction (which is done using ::delete when the logger
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* itself is destroyed). Call detachStream to detach a stream and to
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* gain ownership of it again.
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* @param pStream Log-stream to attach
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* @param severity Message filter, specified which types of log
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* messages are dispatched to the stream. Provide a bitwise
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* combination of the ErrorSeverity flags.
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* @return true if the stream has been attached, false otherwise.*/
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virtual bool attachStream(LogStream *pStream,
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unsigned int severity = Debugging | Err | Warn | Info) = 0;
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// ----------------------------------------------------------------------
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/** @brief Detach a still attached stream from the logger (or
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* modify the filter flags bits)
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* @param pStream Log-stream instance for detaching
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* @param severity Provide a bitwise combination of the ErrorSeverity
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* flags. This value is &~ed with the current flags of the stream,
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* if the result is 0 the stream is detached from the Logger and
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* the caller retakes the possession of the stream.
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* @return true if the stream has been detached, false otherwise.*/
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virtual bool detatchStream(LogStream *pStream,
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unsigned int severity = Debugging | Err | Warn | Info) = 0;
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protected:
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/**
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* Default constructor
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*/
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Logger() AI_NO_EXCEPT;
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/**
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* Construction with a given log severity
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*/
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explicit Logger(LogSeverity severity);
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// ----------------------------------------------------------------------
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/**
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* @brief Called as a request to write a specific debug message
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* @param message Debug message. Never longer than
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* MAX_LOG_MESSAGE_LENGTH characters (excluding the '0').
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* @note The message string is only valid until the scope of
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* the function is left.
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*/
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virtual void OnDebug(const char* message)= 0;
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// ----------------------------------------------------------------------
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/**
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* @brief Called as a request to write a specific info message
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* @param message Info message. Never longer than
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* MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0').
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* @note The message string is only valid until the scope of
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* the function is left.
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*/
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virtual void OnInfo(const char* message) = 0;
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// ----------------------------------------------------------------------
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/**
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* @brief Called as a request to write a specific warn message
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* @param message Warn message. Never longer than
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* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
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* @note The message string is only valid until the scope of
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* the function is left.
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*/
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virtual void OnWarn(const char* essage) = 0;
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// ----------------------------------------------------------------------
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/**
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* @brief Called as a request to write a specific error message
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* @param message Error message. Never longer than
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* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
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* @note The message string is only valid until the scope of
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* the function is left.
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*/
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virtual void OnError(const char* message) = 0;
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protected:
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LogSeverity m_Severity;
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};
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// ----------------------------------------------------------------------------------
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// Default constructor
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inline
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Logger::Logger() AI_NO_EXCEPT
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: m_Severity(NORMAL) {
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// empty
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}
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// ----------------------------------------------------------------------------------
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// Virtual destructor
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inline
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Logger::~Logger() {
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// empty
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}
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// ----------------------------------------------------------------------------------
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// Construction with given logging severity
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inline
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Logger::Logger(LogSeverity severity)
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: m_Severity(severity) {
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// empty
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}
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// ----------------------------------------------------------------------------------
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// Log severity setter
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inline
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void Logger::setLogSeverity(LogSeverity log_severity){
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m_Severity = log_severity;
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}
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// ----------------------------------------------------------------------------------
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// Log severity getter
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inline
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Logger::LogSeverity Logger::getLogSeverity() const {
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return m_Severity;
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}
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// ----------------------------------------------------------------------------------
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inline
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void Logger::debug(const std::string &message) {
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return debug(message.c_str());
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}
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// ----------------------------------------------------------------------------------
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inline
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void Logger::error(const std::string &message) {
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return error(message.c_str());
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}
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// ----------------------------------------------------------------------------------
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inline
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void Logger::warn(const std::string &message) {
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return warn(message.c_str());
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}
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// ----------------------------------------------------------------------------------
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inline
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void Logger::info(const std::string &message) {
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return info(message.c_str());
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}
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// ------------------------------------------------------------------------------------------------
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#define ASSIMP_LOG_WARN_F(string,...)\
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DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
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#define ASSIMP_LOG_ERROR_F(string,...)\
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DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
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#define ASSIMP_LOG_DEBUG_F(string,...)\
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DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
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#define ASSIMP_LOG_INFO_F(string,...)\
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DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
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#define ASSIMP_LOG_WARN(string)\
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DefaultLogger::get()->warn(string)
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#define ASSIMP_LOG_ERROR(string)\
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DefaultLogger::get()->error(string)
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#define ASSIMP_LOG_DEBUG(string)\
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DefaultLogger::get()->debug(string)
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#define ASSIMP_LOG_INFO(string)\
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DefaultLogger::get()->info(string)
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} // Namespace Assimp
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#endif // !! INCLUDED_AI_LOGGER_H
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