Torque3D/Engine/source/platformMac/macMain.mm
2012-09-19 11:15:01 -04:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include <Cocoa/Cocoa.h>
#include "app/mainLoop.h"
#include "platform/platformInput.h"
#include <IOKit/ps/IOPowerSources.h>
#include <IOKit/ps/IOPSKeys.h>
#include "console/console.h"
#include "platform/threads/thread.h"
// TODO: let the mainLoop's sleep time happen via rescheduling the timer every run-through.
extern S32 sgTimeManagerProcessInterval;
@interface MainLoopTimerHandler : NSObject
{
U32 argc;
const char** argv;
NSTimeInterval interval;
}
+(id)startTimerWithintervalMs:(U32)intervalMs argc:(U32)_argc argv:(const char**)_argv;
-(void)firstFire:(NSTimer*)theTimer;
-(void)fireTimer:(NSTimer*)theTimer;
@end
@implementation MainLoopTimerHandler
-(void)firstFire:(NSTimer*)theTimer
{
StandardMainLoop::init();
StandardMainLoop::handleCommandLine(argc, argv);
[NSTimer scheduledTimerWithTimeInterval:interval target:self selector:@selector(fireTimer:) userInfo:nil repeats:YES];
}
-(void)fireTimer:(NSTimer*)theTimer
{
if(!StandardMainLoop::doMainLoop())
{
StandardMainLoop::shutdown();
[theTimer invalidate];
[NSApp setDelegate:nil];
[NSApp terminate:self];
}
// if(!mainLoop || !mainLoop->mainLoop())
// {
// // stop the timer from firing again
// if(mainLoop)
// mainLoop->shutdown();
//
// [theTimer invalidate];
// [NSApp setDelegate:nil];
// [NSApp terminate:self];
// }
}
+(id)startTimerWithintervalMs:(U32)intervalMs argc:(U32)_argc argv:(const char**)_argv
{
MainLoopTimerHandler* handler = [[[MainLoopTimerHandler alloc] init] autorelease];
handler->argc = _argc;
handler->argv = _argv;
handler->interval = intervalMs / 1000.0; // interval in milliseconds
[NSTimer scheduledTimerWithTimeInterval:handler->interval target:handler selector:@selector(firstFire:) userInfo:nil repeats:NO];
return handler;
}
@end
#pragma mark -
#ifndef TORQUE_SHARED
//-----------------------------------------------------------------------------
// main() - the real one - this is the actual program entry point.
//-----------------------------------------------------------------------------
S32 main(S32 argc, const char **argv)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
// get command line and text file args, filter them
// now, we prepare to hand off execution to torque & macosx.
U32 appReturn = 0;
printf("installing torque main loop timer\n");
[MainLoopTimerHandler startTimerWithintervalMs:1 argc:argc argv:argv];
printf("starting NSApplicationMain\n");
appReturn = NSApplicationMain(argc, argv);
printf("NSApplicationMain exited\n");
// shut down the engine
[pool release];
return appReturn;
}
#endif
static NSApplication *app = NULL;
static NSAutoreleasePool* pool = NULL;
void torque_mac_engineinit(S32 argc, const char **argv)
{
if (!Platform::getWebDeployment())
{
pool = [[NSAutoreleasePool alloc] init];
app = [NSApplication sharedApplication];
}
}
void torque_mac_enginetick()
{
if (!Platform::getWebDeployment())
{
NSEvent *e = [app nextEventMatchingMask: NSAnyEventMask
untilDate: [NSDate distantPast]
inMode: NSDefaultRunLoopMode
dequeue: YES];
if (e)
[app sendEvent: e];
}
}
void torque_mac_engineshutdown()
{
if (!Platform::getWebDeployment())
{
[pool release];
}
}
extern "C" {
//-----------------------------------------------------------------------------
// torque_macmain() - entry point for application using bundle
//-----------------------------------------------------------------------------
S32 torque_macmain(S32 argc, const char **argv)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
// get command line and text file args, filter them
// now, we prepare to hand off execution to torque & macosx.
U32 appReturn = 0;
printf("installing torque main loop timer\n");
[MainLoopTimerHandler startTimerWithintervalMs:1 argc:argc argv:argv];
printf("starting NSApplicationMain\n");
appReturn = NSApplicationMain(argc, argv);
printf("NSApplicationMain exited\n");
// shut down the engine
[pool release];
return appReturn;
}
} // extern "C"
#pragma mark ---- Init funcs ----
//------------------------------------------------------------------------------
void Platform::init()
{
// Set the platform variable for the scripts
Con::setVariable( "$platform", "macos" );
Input::init();
}
//------------------------------------------------------------------------------
void Platform::shutdown()
{
Input::destroy();
}