Torque3D/Engine/source/windowManager/mac/macCursorController.h
2012-09-19 11:15:01 -04:00

51 lines
2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _MACCURSORCONTROLLER_H_
#define _MACCURSORCONTROLLER_H_
#include "windowManager/platformCursorController.h"
class MacCursorController : public PlatformCursorController
{
public:
MacCursorController(MacWindow* owner)
: PlatformCursorController( ( PlatformWindow* ) owner )
{
pushCursor(PlatformCursorController::curArrow);
}
virtual void setCursorPosition(S32 x, S32 y);
virtual void getCursorPosition(Point2I &point);
virtual void setCursorVisible(bool visible);
virtual bool isCursorVisible();
virtual void setCursorShape(U32 cursorID);
virtual void setCursorShape( const UTF8 *fileName, bool reload );
virtual U32 getDoubleClickTime();
virtual S32 getDoubleClickWidth();
virtual S32 getDoubleClickHeight();
};
#endif