Torque3D/Engine/source/sim/connectionStringTable.cpp

201 lines
6.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "core/dnet.h"
#include "console/simBase.h"
#include "sim/netConnection.h"
#include "core/stream/bitStream.h"
#include "console/consoleTypes.h"
class NetStringEvent : public NetEvent
{
NetStringHandle mString;
U32 mIndex;
public:
typedef NetEvent Parent;
NetStringEvent(U32 index = 0, NetStringHandle string = NetStringHandle())
{
mIndex = index;
mString = string;
}
virtual void pack(NetConnection* /*ps*/, BitStream *bstream)
{
bstream->writeInt(mIndex, ConnectionStringTable::EntryBitSize);
bstream->writeString(mString.getString());
}
virtual void write(NetConnection* /*ps*/, BitStream *bstream)
{
bstream->writeInt(mIndex, ConnectionStringTable::EntryBitSize);
bstream->writeString(mString.getString());
}
virtual void unpack(NetConnection* /*con*/, BitStream *bstream)
{
char buf[256];
mIndex = bstream->readInt(ConnectionStringTable::EntryBitSize);
bstream->readString(buf);
mString = NetStringHandle(buf);
}
virtual void notifyDelivered(NetConnection *ps, bool madeit)
{
if(madeit)
ps->confirmStringReceived(mString, mIndex);
}
virtual void process(NetConnection *connection)
{
#ifdef TORQUE_DEBUG_NET
Con::printf("Mapping string: %s to index: %d", mString.getString(), mIndex);
#endif
connection->mapString(mIndex, mString);
}
#ifdef TORQUE_DEBUG_NET
const char *getDebugName()
{
static char buffer[512];
dSprintf(buffer, sizeof(buffer), "%s - \"", getClassName());
expandEscape(buffer + dStrlen(buffer), mString.getString());
dStrcat(buffer, "\"", 512);
return buffer;
}
#endif
DECLARE_CONOBJECT(NetStringEvent);
};
IMPLEMENT_CO_NETEVENT_V1(NetStringEvent);
ConsoleDocClass( NetStringEvent,
"@brief Internal event used for transmitting strings across the server.\n\n"
"For internal use only, not intended for TorqueScript or game development\n\n"
"@internal\n"
);
//--------------------------------------------------------------------
ConnectionStringTable::ConnectionStringTable(NetConnection *parent)
{
mParent = parent;
for(U32 i = 0; i < EntryCount; i++)
{
mEntryTable[i].nextHash = NULL;
mEntryTable[i].nextLink = &mEntryTable[i+1];
mEntryTable[i].prevLink = &mEntryTable[i-1];
mEntryTable[i].index = i;
mHashTable[i] = NULL;
}
mLRUHead.nextLink = &mEntryTable[0];
mEntryTable[0].prevLink = &mLRUHead;
mLRUTail.prevLink = &mEntryTable[EntryCount-1];
mEntryTable[EntryCount-1].nextLink = &mLRUTail;
}
U32 ConnectionStringTable::getNetSendId(NetStringHandle &string)
{
// see if the entry is in the hash table right now
U32 hashIndex = string.getIndex() % EntryCount;
for(Entry *walk = mHashTable[hashIndex]; walk; walk = walk->nextHash)
if(walk->string == string)
return walk->index;
AssertFatal(0, "Net send id is not in the table. Error!");
return 0;
}
U32 ConnectionStringTable::checkString(NetStringHandle &string, bool *isOnOtherSide)
{
// see if the entry is in the hash table right now
U32 hashIndex = string.getIndex() % EntryCount;
for(Entry *walk = mHashTable[hashIndex]; walk; walk = walk->nextHash)
{
if(walk->string == string)
{
pushBack(walk);
if(isOnOtherSide)
*isOnOtherSide = walk->receiveConfirmed;
return walk->index;
}
}
// not in the hash table, means we have to add it
Entry *newEntry;
// pull the new entry from the LRU list.
newEntry = mLRUHead.nextLink;
pushBack(newEntry);
// remove the string from the hash table
Entry **hashWalk;
for (hashWalk = &mHashTable[newEntry->string.getIndex() % EntryCount]; *hashWalk; hashWalk = &((*hashWalk)->nextHash))
{
if(*hashWalk == newEntry)
{
*hashWalk = newEntry->nextHash;
break;
}
}
newEntry->string = string;
newEntry->receiveConfirmed = false;
newEntry->nextHash = mHashTable[hashIndex];
mHashTable[hashIndex] = newEntry;
mParent->postNetEvent(new NetStringEvent(newEntry->index, string));
if(isOnOtherSide)
*isOnOtherSide = false;
return newEntry->index;
}
void ConnectionStringTable::mapString(U32 netId, NetStringHandle &string)
{
// the netId is sent by the other side... throw it in our mapping table:
mRemoteStringTable[netId] = string;
}
void ConnectionStringTable::readDemoStartBlock(BitStream *stream)
{
// ok, reading the demo start block
for(U32 i = 0; i < EntryCount; i++)
{
if(stream->readFlag())
{
char buffer[256];
stream->readString(buffer);
mRemoteStringTable[i] = NetStringHandle(buffer);
}
}
}
void ConnectionStringTable::writeDemoStartBlock(ResizeBitStream *stream)
{
// ok, writing the demo start block
for(U32 i = 0; i < EntryCount; i++)
{
if(stream->writeFlag(mRemoteStringTable[i].isValidString()))
{
stream->writeString(mRemoteStringTable[i].getString());
stream->validate();
}
}
}