Torque3D/Engine/source/core/util
2018-03-06 02:35:33 -05:00
..
journal Merge pull request #788 from eightyeight/return-status-code 2014-10-24 00:31:05 +11:00
test clang: constructor initialization order 2016-10-14 18:16:55 -05:00
zip Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
autoPtr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
byteBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
byteBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
byteswap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
commonSwizzles.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
delegate.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
dxt5nmSwizzle.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
endian.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
FastDelegate.h Fixed some minor compiler warnings on Linux 2015-06-28 22:29:23 +02:00
fourcc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
hashFunction.cpp clang: register type modifier deprecated 2016-10-14 17:37:00 -05:00
hashFunction.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
md5.cpp clang: register type modifier deprecated 2016-10-14 17:37:00 -05:00
md5.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
namedSingleton.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
noncopyable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
path.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
path.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
preprocessorHelpers.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rawData.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
refBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rgb2luv.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2luv.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2xyz.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2xyz.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
safeCast.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
safeDelete.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
safeRelease.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
str.cpp Update str.cpp 2017-04-23 18:49:08 -04:00
str.h Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
swizzle.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
swizzleSpec.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
tAlignedArray.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tDictionary.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tDictionary.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
tFixedSizeDeque.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tFixedSizeVector.h Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
timeClass.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
timeClass.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
timeSource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tNamedFactory.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSignal.cpp Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
tSignal.h Fixed V591: Non-void function should return a value 2017-04-27 10:33:31 +03:00
tSingleton.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tUnmanagedVector.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
tVector.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tVector.h Adds data to vector out of bounds reports 2015-08-12 16:17:08 -05:00
tVectorSpecializations.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
uuid.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
uuid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00