mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
1308 lines
50 KiB
C++
1308 lines
50 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _CONSOLEOBJECT_H_
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#define _CONSOLEOBJECT_H_
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _STRINGTABLE_H_
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#include "core/stringTable.h"
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#endif
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#ifndef _STRINGFUNCTIONS_H_
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#include "core/strings/stringFunctions.h"
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#endif
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#ifndef _BITSET_H_
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#include "core/bitSet.h"
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#endif
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#ifndef _DYNAMIC_CONSOLETYPES_H_
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#include "console/dynamicTypes.h"
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#endif
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#ifndef _ENGINEOBJECT_H_
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#include "console/engineObject.h"
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#endif
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#ifndef _ENGINEFUNCTIONS_H_
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#include "console/engineFunctions.h"
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#endif
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#ifndef _SIMOBJECTREF_H_
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#include "console/simObjectRef.h"
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#endif
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#ifndef TINYXML_INCLUDED
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#include "tinyxml.h"
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#endif
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/// @file
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/// Legacy console object system.
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/// @ingroup console_system Console System
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/// @{
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class Namespace;
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class ConsoleObject;
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enum NetClassTypes
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{
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NetClassTypeObject = 0,
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NetClassTypeDataBlock,
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NetClassTypeEvent,
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NetClassTypesCount,
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};
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enum NetClassGroups
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{
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NetClassGroupGame = 0,
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NetClassGroupCommunity,
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NetClassGroup3,
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NetClassGroup4,
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NetClassGroupsCount,
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};
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enum NetClassMasks
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{
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NetClassGroupGameMask = BIT(NetClassGroupGame),
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NetClassGroupCommunityMask = BIT(NetClassGroupCommunity),
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};
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enum NetDirection
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{
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NetEventDirAny,
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NetEventDirServerToClient,
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NetEventDirClientToServer,
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};
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class SimObject;
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class TypeValidator;
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class ConsoleClassObject;
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DECLARE_SCOPE( ConsoleAPI );
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//=============================================================================
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// AbstractClassRep.
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//=============================================================================
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/// Core functionality for class manipulation.
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///
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/// @section AbstractClassRep_intro Introduction (or, Why AbstractClassRep?)
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///
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/// Many of Torque's subsystems, especially network, console, and sim,
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/// require the ability to programatically instantiate classes. For instance,
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/// when objects are ghosted, the networking layer needs to be able to create
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/// an instance of the object on the client. When the console scripting
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/// language runtime encounters the "new" keyword, it has to be able to fill
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/// that request.
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///
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/// Since standard C++ doesn't provide a function to create a new instance of
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/// an arbitrary class at runtime, one must be created. This is what
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/// AbstractClassRep and ConcreteClassRep are all about. They allow the registration
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/// and instantiation of arbitrary classes at runtime.
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///
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/// In addition, ACR keeps track of the fields (registered via addField() and co.) of
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/// a class, allowing programmatic access of class fields.
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///
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/// @see ConsoleObject
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///
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/// @note In general, you will only access the functionality implemented in this class via
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/// ConsoleObject::create(). Most of the time, you will only ever need to use this part
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/// part of the engine indirectly - ie, you will use the networking system or the console,
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/// or ConsoleObject, and they will indirectly use this code. <b>The following discussion
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/// is really only relevant for advanced engine users.</b>
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///
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/// @section AbstractClassRep_netstuff NetClasses and Class IDs
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///
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/// Torque supports a notion of group, type, and direction for objects passed over
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/// the network. Class IDs are assigned sequentially per-group, per-type, so that, for instance,
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/// the IDs assigned to Datablocks are seperate from the IDs assigned to NetObjects or NetEvents.
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/// This can translate into significant bandwidth savings (especially since the size of the fields
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/// for transmitting these bits are determined at run-time based on the number of IDs given out.
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///
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/// @section AbstractClassRep_details AbstractClassRep Internals
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///
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/// Much like ConsoleConstructor, ACR does some preparatory work at runtime before execution
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/// is passed to main(). In actual fact, this preparatory work is done by the ConcreteClassRep
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/// template. Let's examine this more closely.
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///
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/// If we examine ConsoleObject, we see that two macros must be used in the definition of a
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/// properly integrated objects. From the ConsoleObject example:
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///
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/// @code
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/// // This is from inside the class definition...
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/// DECLARE_CONOBJECT(TorqueObject);
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///
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/// // And this is from outside the class definition...
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/// IMPLEMENT_CONOBJECT(TorqueObject);
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/// @endcode
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///
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/// What do these things actually do?
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///
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/// Not all that much, in fact. They expand to code something like this:
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///
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/// @code
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/// // This is from inside the class definition...
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/// static ConcreteClassRep<TorqueObject> dynClassRep;
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/// static AbstractClassRep* getParentStaticClassRep();
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/// static AbstractClassRep* getStaticClassRep();
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/// virtual AbstractClassRep* getClassRep() const;
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/// @endcode
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///
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/// @code
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/// // And this is from outside the class definition...
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/// AbstractClassRep* TorqueObject::getClassRep() const { return &TorqueObject::dynClassRep; }
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/// AbstractClassRep* TorqueObject::getStaticClassRep() { return &dynClassRep; }
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/// AbstractClassRep* TorqueObject::getParentStaticClassRep() { return Parent::getStaticClassRep(); }
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/// ConcreteClassRep<TorqueObject> TorqueObject::dynClassRep("TorqueObject", 0, -1, 0);
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/// @endcode
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///
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/// As you can see, getClassRep(), getStaticClassRep(), and getParentStaticClassRep() are just
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/// accessors to allow access to various ConcreteClassRep instances. This is where the Parent
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/// typedef comes into play as well - it lets getParentStaticClassRep() get the right
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/// class rep.
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///
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/// In addition, dynClassRep is declared as a member of TorqueObject, and defined later
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/// on. Much like ConsoleConstructor, ConcreteClassReps add themselves to a global linked
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/// list in their constructor.
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///
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/// Then, when AbstractClassRep::initialize() is called, from Con::init(), we iterate through
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/// the list and perform the following tasks:
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/// - Sets up a Namespace for each class.
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/// - Call the init() method on each ConcreteClassRep. This method:
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/// - Links namespaces between parent and child classes, using Con::classLinkNamespaces.
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/// - Calls initPersistFields() and consoleInit().
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/// - As a result of calling initPersistFields, the field list for the class is populated.
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/// - Assigns network IDs for classes based on their NetGroup membership. Determines
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/// bit allocations for network ID fields.
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///
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/// @nosubgrouping
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class AbstractClassRep : public ConsoleBaseType
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{
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friend class ConsoleObject;
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public:
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typedef ConsoleBaseType Parent;
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/// Allows the writing of a custom TAML schema.
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typedef void(*WriteCustomTamlSchema)(const AbstractClassRep* pClassRep, TiXmlElement* pParentElement);
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/// @name 'Tructors
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/// @{
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///
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/// @param conIdPtr Pointer to the static S32 console ID.
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/// @param conTypeName Console type name.
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AbstractClassRep( S32* conIdPtr, const char* typeName )
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: Parent( sizeof( void* ), conIdPtr, typeName )
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{
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VECTOR_SET_ASSOCIATION( mFieldList );
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parentClass = NULL;
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mIsRenderEnabled = true;
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mIsSelectionEnabled = true;
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}
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/// @}
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/// @name Representation Interface
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/// @{
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//TODO: move over to EngineTypeNetInfo
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S32 mClassGroupMask; ///< Mask indicating in which NetGroups this object belongs.
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S32 mClassType; ///< Stores the NetClass of this class.
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S32 mNetEventDir; ///< Stores the NetDirection of this class.
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S32 mClassId[ NetClassGroupsCount ]; ///< Stores the IDs assigned to this class for each group.
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S32 mClassSizeof; ///< Size of instances in bytes.
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//TODO: move over to EngineTypeNetInfo
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#ifdef TORQUE_NET_STATS
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struct NetStatInstance
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{
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U32 numEvents;
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U32 total;
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S32 min;
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S32 max;
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void reset()
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{
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numEvents = 0;
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total = 0;
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min = S32_MAX;
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max = S32_MIN;
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}
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void update(U32 amount)
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{
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numEvents++;
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total += amount;
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min = getMin((S32)amount, min);
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max = getMax((S32)amount, max);
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}
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NetStatInstance()
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{
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reset();
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}
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};
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NetStatInstance mNetStatPack;
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NetStatInstance mNetStatUnpack;
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NetStatInstance mNetStatWrite;
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NetStatInstance mNetStatRead;
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U32 mDirtyMaskFrequency[32];
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U32 mDirtyMaskTotal[32];
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void resetNetStats()
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{
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mNetStatPack.reset();
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mNetStatUnpack.reset();
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mNetStatWrite.reset();
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mNetStatRead.reset();
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for(S32 i=0; i<32; i++)
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{
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mDirtyMaskFrequency[i] = 0;
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mDirtyMaskTotal[i] = 0;
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}
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}
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void updateNetStatPack(U32 dirtyMask, U32 length)
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{
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mNetStatPack.update(length);
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for(S32 i=0; i<32; i++)
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if(BIT(i) & dirtyMask)
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{
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mDirtyMaskFrequency[i]++;
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mDirtyMaskTotal[i] += length;
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}
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}
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void updateNetStatUnpack(U32 length)
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{
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mNetStatUnpack.update(length);
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}
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void updateNetStatWriteData(U32 length)
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{
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mNetStatWrite.update(length);
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}
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void updateNetStatReadData(U32 length)
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{
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mNetStatRead.update(length);
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}
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#endif
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S32 getClassId (U32 netClassGroup) const { return mClassId[ netClassGroup ]; }
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static U32 getClassCRC (U32 netClassGroup) { return classCRC[ netClassGroup ]; }
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AbstractClassRep* getCommonParent( const AbstractClassRep *otherClass ) const;
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/// Return the name of this class.
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StringTableEntry getClassName() const { return mClassName; }
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/// Return the namespace that contains the methods of this class.
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Namespace* getNameSpace() const { return mNamespace; }
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/// Return the AbstractClassRep of the class that this class is derived from.
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AbstractClassRep* getParentClass() const { return parentClass; }
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virtual AbstractClassRep* getContainerChildClass(const bool recurse) = 0;
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virtual WriteCustomTamlSchema getCustomTamlSchema(void) = 0;
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/// Return the size of instances of this class in bytes.
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S32 getSizeof() const { return mClassSizeof; }
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/// Return the next class in the global class list link chain.
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AbstractClassRep* getNextClass() const { return nextClass; }
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/// Return the head of the global class list.
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static AbstractClassRep* getClassList() { return classLinkList; }
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/// Helper class to see if we are a given class, or a subclass thereof by
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/// comparing AbstractClassRep pointers.
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bool isSubclassOf( const AbstractClassRep* klass ) const
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{
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const AbstractClassRep *walk = this;
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// Walk up parents, checking for equivalence.
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while ( walk )
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{
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if ( walk == klass )
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return true;
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walk = walk->parentClass;
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};
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return false;
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}
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/// Helper class to see if we are a given class, or a subclass thereof by
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/// comparing the class name strings.
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bool isSubclassOf( const char *klass ) const
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{
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klass = StringTable->insert( klass );
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// Walk up parents, checking for equivalence.
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const AbstractClassRep *walk = this;
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while ( walk )
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{
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if ( walk->mClassName == klass )
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return true;
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walk = walk->parentClass;
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};
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return false;
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}
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/// @deprecated Use isSubclassOf.
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bool isClass( const AbstractClassRep* acr ) const
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{
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return isSubclassOf( acr );
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}
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virtual ConsoleObject* create () const = 0;
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AbstractClassRep* findFieldRoot(StringTableEntry fieldName);
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protected:
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virtual void init();
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const char * mClassName;
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AbstractClassRep * nextClass;
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AbstractClassRep * parentClass;
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Namespace * mNamespace;
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/// @}
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public:
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bool mIsRenderEnabled;
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bool mIsSelectionEnabled;
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bool isRenderEnabled() const { return mIsRenderEnabled; }
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bool isSelectionEnabled() const { return mIsSelectionEnabled; }
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/// @name Categories
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/// @{
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protected:
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const char* mCategory;
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const char* mDescription;
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public:
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/// Return the space separated category path for the class.
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const char* getCategory() const { return mCategory; }
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/// Return a short description string suitable for displaying in tooltips.
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const char* getDescription() const { return mDescription; }
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/// @}
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/// @name Fields
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/// @{
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public:
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/// This is a function pointer typedef to support get/set callbacks for fields
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typedef bool (*SetDataNotify)( void *obj, const char *array, const char *data );
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typedef const char *(*GetDataNotify)( void *obj, const char *data );
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/// This is a function pointer typedef to support optional writing for fields.
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typedef bool(*WriteDataNotify)(void* obj, StringTableEntry pFieldName);
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/// These are special field type values used to mark
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/// groups and arrays in the field list.
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/// @see Field::type
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/// @see addArray, endArray
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/// @see addGroup, endGroup
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/// @see addGroup, endGroup
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/// @see addDeprecatedField
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enum ACRFieldTypes : U32
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{
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/// The first custom field type... all fields
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/// types greater or equal to this one are not
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/// console data types.
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ARCFirstCustomField = 0xFFFFFFFB,
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/// Marks the start of a fixed size array of fields.
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/// @see addArray
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StartArrayFieldType = 0xFFFFFFFB,
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/// Marks the end of a fixed size array of fields.
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/// @see endArray
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EndArrayFieldType = 0xFFFFFFFC,
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/// Marks the beginning of a group of fields.
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/// @see addGroup
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StartGroupFieldType = 0xFFFFFFFD,
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/// Marks the beginning of a group of fields.
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/// @see endGroup
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EndGroupFieldType = 0xFFFFFFFE,
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/// Marks a field that is depreciated and no
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/// longer stores a value.
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/// @see addDeprecatedField
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DeprecatedFieldType = 0xFFFFFFFF
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};
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enum FieldFlags
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{
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FIELD_HideInInspectors = BIT( 0 ), ///< Do not show the field in inspectors.
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FIELD_ComponentInspectors = BIT(1), ///< Custom fields used by components. They are likely to be non-standard size/configuration, so
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///< They are handled specially
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FIELD_CustomInspectors = BIT(2), ///< Display as a button in inspectors.
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};
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struct Field
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{
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Field()
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: pFieldname( NULL ),
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pGroupname( NULL ),
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pFieldDocs( NULL ),
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groupExpand( false ),
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type( 0 ),
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offset( 0 ),
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elementCount( 0 ),
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table( NULL ),
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validator( NULL ),
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setDataFn( NULL ),
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getDataFn( NULL )
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{
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}
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StringTableEntry pFieldname; ///< Name of the field.
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const char* pGroupname; ///< Optionally filled field containing the group name.
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///
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/// This is filled when type is StartField or EndField
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const char* pFieldDocs; ///< Documentation about this field; see consoleDoc.cc.
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bool groupExpand; ///< Flag to track expanded/not state of this group in the editor.
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U32 type; ///< A data type ID or one of the special custom fields. @see ACRFieldTypes
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U32 offset; ///< Memory offset from beginning of class for this field.
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S32 elementCount; ///< Number of elements, if this is an array.
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const EnumTable * table; ///< If this is an enum, this points to the table defining it.
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BitSet32 flag; ///< Stores various flags
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TypeValidator *validator; ///< Validator, if any.
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SetDataNotify setDataFn; ///< Set data notify Fn
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GetDataNotify getDataFn; ///< Get data notify Fn
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WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
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};
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typedef Vector<Field> FieldList;
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FieldList mFieldList;
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bool mDynamicGroupExpand;
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const Field* findField( StringTableEntry fieldName ) const;
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/// @}
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/// @name Console Type Interface
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/// @{
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virtual void* getNativeVariable() { return new ( AbstractClassRep* ); } // Any pointer-sized allocation will do.
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virtual void deleteNativeVariable( void* var ) { delete reinterpret_cast< AbstractClassRep** >( var ); }
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/// @}
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/// @name Abstract Class Database
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/// @{
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protected:
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static AbstractClassRep ** classTable[NetClassGroupsCount][NetClassTypesCount];
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static AbstractClassRep * classLinkList;
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static U32 classCRC[NetClassGroupsCount];
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static bool initialized;
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static ConsoleObject* create(const char* in_pClassName);
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|
static ConsoleObject* create(const U32 groupId, const U32 typeId, const U32 in_classId);
|
|
|
|
public:
|
|
static U32 NetClassCount [NetClassGroupsCount][NetClassTypesCount];
|
|
static U32 NetClassBitSize[NetClassGroupsCount][NetClassTypesCount];
|
|
|
|
static void registerClassRep(AbstractClassRep*);
|
|
static AbstractClassRep* findClassRep(const char* in_pClassName);
|
|
static AbstractClassRep* findClassRep( U32 groupId, U32 typeId, U32 classId );
|
|
static void removeClassRep(AbstractClassRep*); // This should not be used lightly
|
|
static void initialize(); // Called from Con::init once on startup
|
|
static void shutdown();
|
|
|
|
|
|
/// @}
|
|
};
|
|
|
|
extern AbstractClassRep::FieldList sg_tempFieldList;
|
|
|
|
|
|
//=============================================================================
|
|
// ConcreteClassRep.
|
|
//=============================================================================
|
|
|
|
|
|
/// Helper class for AbstractClassRep.
|
|
///
|
|
/// @see AbtractClassRep
|
|
/// @see ConsoleObject
|
|
template< class T >
|
|
class ConcreteAbstractClassRep : public AbstractClassRep
|
|
{
|
|
public:
|
|
|
|
virtual AbstractClassRep* getContainerChildClass(const bool recurse)
|
|
{
|
|
// Fetch container children type.
|
|
AbstractClassRep* pChildren = T::getContainerChildStaticClassRep();
|
|
if (!recurse || pChildren != NULL)
|
|
return pChildren;
|
|
|
|
// Fetch parent type.
|
|
AbstractClassRep* pParent = T::getParentStaticClassRep();
|
|
if (pParent == NULL)
|
|
return NULL;
|
|
|
|
// Get parent container children.
|
|
return pParent->getContainerChildClass(recurse);
|
|
}
|
|
|
|
virtual WriteCustomTamlSchema getCustomTamlSchema(void)
|
|
{
|
|
return T::getStaticWriteCustomTamlSchema();
|
|
}
|
|
|
|
static EnginePropertyTable _smPropertyTable;
|
|
static EnginePropertyTable& smPropertyTable;
|
|
|
|
ConcreteAbstractClassRep(const char* name,
|
|
const char* conTypeName,
|
|
S32* conTypeIdPtr,
|
|
S32 netClassGroupMask,
|
|
S32 netClassType,
|
|
S32 netEventDir,
|
|
AbstractClassRep* parent,
|
|
const char* (*parentDesc)())
|
|
: AbstractClassRep(conTypeIdPtr, conTypeName)
|
|
{
|
|
mClassName = StringTable->insert(name);
|
|
mCategory = T::__category();
|
|
mTypeInfo = _MAPTYPE< T >();
|
|
|
|
if (mTypeInfo)
|
|
const_cast< EngineTypeInfo* >(mTypeInfo)->mPropertyTable = &smPropertyTable;
|
|
|
|
if (&T::__description != parentDesc)
|
|
mDescription = T::__description();
|
|
|
|
// Clean up mClassId
|
|
for (U32 i = 0; i < NetClassGroupsCount; i++)
|
|
mClassId[i] = -1;
|
|
|
|
// Set properties for this ACR
|
|
mClassType = netClassType;
|
|
mClassGroupMask = netClassGroupMask;
|
|
mNetEventDir = netEventDir;
|
|
parentClass = parent;
|
|
mClassSizeof = sizeof(T);
|
|
|
|
// Finally, register ourselves.
|
|
registerClassRep(this);
|
|
};
|
|
|
|
/// Wrap constructor.
|
|
ConsoleObject* create() const { return NULL; }
|
|
|
|
/// Perform class specific initialization tasks.
|
|
///
|
|
/// Link namespaces, call initPersistFields() and consoleInit().
|
|
void init()
|
|
{
|
|
// Get handle to our parent class, if any, and ourselves (we are our parent's child).
|
|
AbstractClassRep *parent = T::getParentStaticClassRep();
|
|
AbstractClassRep *child = T::getStaticClassRep();
|
|
|
|
// If we got reps, then link those namespaces! (To get proper inheritance.)
|
|
if (parent && child)
|
|
Con::classLinkNamespaces(parent->getNameSpace(), child->getNameSpace());
|
|
|
|
// Finally, do any class specific initialization...
|
|
T::initPersistFields();
|
|
T::consoleInit();
|
|
|
|
// Let the base finish up.
|
|
AbstractClassRep::init();
|
|
}
|
|
|
|
/// @name Console Type Interface
|
|
/// @{
|
|
|
|
virtual void setData(void* dptr, S32 argc, const char** argv, const EnumTable* tbl, BitSet32 flag)
|
|
{
|
|
if (argc == 1)
|
|
{
|
|
T** obj = (T**)dptr;
|
|
*obj = dynamic_cast< T* >(T::__findObject(argv[0]));
|
|
}
|
|
else
|
|
Con::errorf("Cannot set multiple args to a single ConsoleObject*.");
|
|
}
|
|
|
|
virtual const char* getData(void* dptr, const EnumTable* tbl, BitSet32 flag)
|
|
{
|
|
T** obj = (T**)dptr;
|
|
return Con::getReturnBuffer(T::__getObjectId(*obj));
|
|
}
|
|
|
|
virtual const char* getTypeClassName() { return mClassName; }
|
|
virtual const bool isDatablock() { return T::__smIsDatablock; };
|
|
|
|
/// @}
|
|
};
|
|
|
|
template< class T >
|
|
class ConcreteClassRep : public ConcreteAbstractClassRep<T>
|
|
{
|
|
public:
|
|
ConcreteClassRep(const char* name,
|
|
const char* conTypeName,
|
|
S32* conTypeIdPtr,
|
|
S32 netClassGroupMask,
|
|
S32 netClassType,
|
|
S32 netEventDir,
|
|
AbstractClassRep* parent,
|
|
const char* (*parentDesc)())
|
|
: ConcreteAbstractClassRep<T>(name, conTypeName, conTypeIdPtr, netClassGroupMask, netClassType, netEventDir, parent, parentDesc)
|
|
{
|
|
}
|
|
|
|
/// Wrap constructor.
|
|
ConsoleObject* create() const { return new T; }
|
|
};
|
|
|
|
template< typename T > EnginePropertyTable ConcreteAbstractClassRep< T >::_smPropertyTable(0, NULL);
|
|
template< typename T > EnginePropertyTable& ConcreteAbstractClassRep< T >::smPropertyTable = ConcreteAbstractClassRep< T >::_smPropertyTable;
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Forward declaration of this function so it can be used in the class
|
|
const char *defaultProtectedGetFn( void *obj, const char *data );
|
|
bool defaultProtectedWriteFn(void* obj, StringTableEntry pFieldName);
|
|
|
|
//=============================================================================
|
|
// ConsoleObject.
|
|
//=============================================================================
|
|
|
|
|
|
/// Interface class to the console.
|
|
///
|
|
/// @section ConsoleObject_basics The Basics
|
|
///
|
|
/// Any object which you want to work with the console system should derive from this,
|
|
/// and access functionality through the static interface.
|
|
///
|
|
/// This class is always used with the DECLARE_CONOBJECT and IMPLEMENT_* macros.
|
|
///
|
|
/// @code
|
|
/// // A very basic example object. It will do nothing!
|
|
/// class TorqueObject : public ConsoleObject {
|
|
/// // Must provide a Parent typedef so the console system knows what we inherit from.
|
|
/// typedef ConsoleObject Parent;
|
|
///
|
|
/// // This does a lot of menial declaration for you.
|
|
/// DECLARE_CONOBJECT(TorqueObject);
|
|
///
|
|
/// // This is for us to register our fields in.
|
|
/// static void initPersistFields();
|
|
///
|
|
/// // A sample field.
|
|
/// S8 mSample;
|
|
/// }
|
|
/// @endcode
|
|
///
|
|
/// @code
|
|
/// // And the accordant implementation...
|
|
/// IMPLEMENT_CONOBJECT(TorqueObject);
|
|
///
|
|
/// void TorqueObject::initPersistFields()
|
|
/// {
|
|
/// // If you want to inherit any fields from the parent (you do), do this:
|
|
/// Parent::initPersistFields();
|
|
///
|
|
/// // Pass the field, the type, the offset, and a usage string.
|
|
/// addField("sample", TypeS8, Offset(mSample, TorqueObject), "A test field.");
|
|
/// }
|
|
/// @endcode
|
|
///
|
|
/// That's all you need to do to get a class registered with the console system. At this point,
|
|
/// you can instantiate it via script, tie methods to it using ConsoleMethod, register fields,
|
|
/// and so forth. You can also register any global variables related to the class by creating
|
|
/// a consoleInit() method.
|
|
///
|
|
/// You will need to use different IMPLEMENT_ macros in different cases; for instance, if you
|
|
/// are making a NetObject (for ghosting), a DataBlock, or a NetEvent.
|
|
///
|
|
/// @see AbstractClassRep for gory implementation details.
|
|
/// @nosubgrouping
|
|
class ConsoleObject : public EngineObject
|
|
{
|
|
DECLARE_ABSTRACT_CLASS( ConsoleObject, EngineObject );
|
|
|
|
protected:
|
|
|
|
/// @deprecated This is disallowed.
|
|
ConsoleObject(const ConsoleObject&);
|
|
|
|
public:
|
|
|
|
ConsoleObject() {}
|
|
|
|
/// Get a reference to a field by name.
|
|
const AbstractClassRep::Field *findField(StringTableEntry fieldName) const;
|
|
|
|
/// Gets the ClassRep.
|
|
virtual AbstractClassRep* getClassRep() const;
|
|
|
|
#define DECLARE_ABSTRACT_CONOBJECT( className ) \
|
|
DECLARE_ABSTRACT_CLASS( className, Parent ); \
|
|
static S32 _smTypeId; \
|
|
static ConcreteAbstractClassRep< className > dynClassRep; \
|
|
static AbstractClassRep* getParentStaticClassRep(); \
|
|
static AbstractClassRep* getStaticClassRep(); \
|
|
static SimObjectRefConsoleBaseType< className > ptrRefType; \
|
|
virtual AbstractClassRep* getClassRep() const
|
|
|
|
/// Set the value of a field.
|
|
bool setField(const char *fieldName, const char *value);
|
|
|
|
public:
|
|
|
|
/// @name Object Creation
|
|
/// @{
|
|
static ConsoleObject* create(const char* in_pClassName);
|
|
static ConsoleObject* create(const U32 groupId, const U32 typeId, const U32 in_classId);
|
|
/// @}
|
|
|
|
public:
|
|
|
|
/// Get the classname from a class tag.
|
|
static const char* lookupClassName(const U32 in_classTag);
|
|
|
|
/// @name Fields
|
|
/// @{
|
|
|
|
/// Mark the beginning of a group of fields.
|
|
///
|
|
/// This is used in the consoleDoc system.
|
|
/// @see console_autodoc
|
|
static void addGroup(const char* in_pGroupname, const char* in_pGroupDocs = NULL);
|
|
|
|
/// Mark the end of a group of fields.
|
|
///
|
|
/// This is used in the consoleDoc system.
|
|
/// @see console_autodoc
|
|
static void endGroup(const char* in_pGroupname);
|
|
|
|
/// Marks the start of a fixed size array of fields.
|
|
/// @see console_autodoc
|
|
static void addArray( const char *arrayName, S32 count );
|
|
|
|
/// Marks the end of an array of fields.
|
|
/// @see console_autodoc
|
|
static void endArray( const char *arrayName );
|
|
|
|
/// Register a complex field.
|
|
///
|
|
/// @param in_pFieldname Name of the field.
|
|
/// @param in_fieldType Type of the field. @see ConsoleDynamicTypes
|
|
/// @param in_fieldOffset Offset to the field from the start of the class; calculated using the Offset() macro.
|
|
/// @param in_elementCount Number of elements in this field. Arrays of elements are assumed to be contiguous in memory.
|
|
/// @param in_pFieldDocs Usage string for this field. @see console_autodoc
|
|
static void addField(const char* in_pFieldname,
|
|
const U32 in_fieldType,
|
|
const dsize_t in_fieldOffset,
|
|
const U32 in_elementCount = 1,
|
|
const char* in_pFieldDocs = NULL,
|
|
U32 flags = 0 );
|
|
|
|
static void addField(const char* in_pFieldname,
|
|
const U32 in_fieldType,
|
|
const dsize_t in_fieldOffset,
|
|
AbstractClassRep::WriteDataNotify in_writeDataFn,
|
|
const U32 in_elementCount = 1,
|
|
const char* in_pFieldDocs = NULL,
|
|
U32 flags = 0);
|
|
|
|
/// Register a simple field.
|
|
///
|
|
/// @param in_pFieldname Name of the field.
|
|
/// @param in_fieldType Type of the field. @see ConsoleDynamicTypes
|
|
/// @param in_fieldOffset Offset to the field from the start of the class; calculated using the Offset() macro.
|
|
/// @param in_pFieldDocs Usage string for this field. @see console_autodoc
|
|
static void addField(const char* in_pFieldname,
|
|
const U32 in_fieldType,
|
|
const dsize_t in_fieldOffset,
|
|
const char* in_pFieldDocs,
|
|
U32 flags = 0 );
|
|
|
|
static void addField(const char* in_pFieldname,
|
|
const U32 in_fieldType,
|
|
const dsize_t in_fieldOffset,
|
|
AbstractClassRep::WriteDataNotify in_writeDataFn,
|
|
const char* in_pFieldDocs,
|
|
U32 flags = 0);
|
|
|
|
/// Register a validated field.
|
|
///
|
|
/// A validated field is just like a normal field except that you can't
|
|
/// have it be an array, and that you give it a pointer to a TypeValidator
|
|
/// subclass, which is then used to validate any value placed in it. Invalid
|
|
/// values are ignored and an error is printed to the console.
|
|
///
|
|
/// @see addField
|
|
/// @see typeValidators.h
|
|
static void addFieldV(const char* in_pFieldname,
|
|
const U32 in_fieldType,
|
|
const dsize_t in_fieldOffset,
|
|
TypeValidator *v,
|
|
const char * in_pFieldDocs = NULL);
|
|
|
|
/// Register a complex protected field.
|
|
///
|
|
/// @param in_pFieldname Name of the field.
|
|
/// @param in_fieldType Type of the field. @see ConsoleDynamicTypes
|
|
/// @param in_fieldOffset Offset to the field from the start of the class; calculated using the Offset() macro.
|
|
/// @param in_setDataFn When this field gets set, it will call the callback provided. @see console_protected
|
|
/// @param in_getDataFn When this field is accessed for it's data, it will return the value of this function
|
|
/// @param in_elementCount Number of elements in this field. Arrays of elements are assumed to be contiguous in memory.
|
|
/// @param in_pFieldDocs Usage string for this field. @see console_autodoc
|
|
static void addProtectedField(const char* in_pFieldname,
|
|
const U32 in_fieldType,
|
|
const dsize_t in_fieldOffset,
|
|
AbstractClassRep::SetDataNotify in_setDataFn,
|
|
AbstractClassRep::GetDataNotify in_getDataFn = &defaultProtectedGetFn,
|
|
AbstractClassRep::WriteDataNotify in_writeDataFn = &defaultProtectedWriteFn,
|
|
const U32 in_elementCount = 1,
|
|
const char* in_pFieldDocs = NULL,
|
|
U32 flags = 0);
|
|
|
|
static void addProtectedField(const char* in_pFieldname,
|
|
const U32 in_fieldType,
|
|
const dsize_t in_fieldOffset,
|
|
AbstractClassRep::SetDataNotify in_setDataFn,
|
|
AbstractClassRep::GetDataNotify in_getDataFn = &defaultProtectedGetFn,
|
|
const U32 in_elementCount = 1,
|
|
const char* in_pFieldDocs = NULL,
|
|
U32 flags = 0);
|
|
|
|
/// Register a simple protected field.
|
|
///
|
|
/// @param in_pFieldname Name of the field.
|
|
/// @param in_fieldType Type of the field. @see ConsoleDynamicTypes
|
|
/// @param in_fieldOffset Offset to the field from the start of the class; calculated using the Offset() macro.
|
|
/// @param in_setDataFn When this field gets set, it will call the callback provided. @see console_protected
|
|
/// @param in_getDataFn When this field is accessed for it's data, it will return the value of this function
|
|
/// @param in_pFieldDocs Usage string for this field. @see console_autodoc
|
|
static void addProtectedField(const char* in_pFieldname,
|
|
const U32 in_fieldType,
|
|
const dsize_t in_fieldOffset,
|
|
AbstractClassRep::SetDataNotify in_setDataFn,
|
|
AbstractClassRep::GetDataNotify in_getDataFn = &defaultProtectedGetFn,
|
|
AbstractClassRep::WriteDataNotify in_writeDataFn = &defaultProtectedWriteFn,
|
|
const char* in_pFieldDocs = NULL,
|
|
U32 flags = 0);
|
|
|
|
static void addProtectedField(const char* in_pFieldname,
|
|
const U32 in_fieldType,
|
|
const dsize_t in_fieldOffset,
|
|
AbstractClassRep::SetDataNotify in_setDataFn,
|
|
AbstractClassRep::GetDataNotify in_getDataFn = &defaultProtectedGetFn,
|
|
const char* in_pFieldDocs = NULL,
|
|
U32 flags = 0);
|
|
|
|
/// Add a deprecated field.
|
|
///
|
|
/// A deprecated field will always be undefined, even if you assign a value to it. This
|
|
/// is useful when you need to make sure that a field is not being used anymore.
|
|
static void addDeprecatedField(const char *fieldName);
|
|
|
|
/// Remove a field.
|
|
///
|
|
/// Sometimes, you just have to remove a field!
|
|
/// @returns True on success.
|
|
static bool removeField(const char* in_pFieldname);
|
|
|
|
/// @}
|
|
|
|
/// @name Logging
|
|
/// @{
|
|
|
|
/// Overload this in subclasses to change the message formatting.
|
|
/// @param fmt A printf style format string.
|
|
/// @param args A va_list containing the args passed ot a log function.
|
|
/// @note It is suggested that you use String::VToString.
|
|
virtual String _getLogMessage(const char* fmt, va_list args) const;
|
|
|
|
/// @}
|
|
|
|
public:
|
|
|
|
/// @name Logging
|
|
/// These functions will try to print out a message along the lines
|
|
/// of "ObjectClass - ObjectName(ObjectId) - formatted message"
|
|
/// @{
|
|
|
|
/// Logs with Con::printf.
|
|
void logMessage(const char* fmt, ...) const;
|
|
|
|
/// Logs with Con::warnf.
|
|
void logWarning(const char* fmt, ...) const;
|
|
|
|
/// Logs with Con::errorf.
|
|
void logError(const char* fmt, ...) const;
|
|
|
|
/// @}
|
|
|
|
/// Register dynamic fields in a subclass of ConsoleObject.
|
|
///
|
|
/// @see addField(), addFieldV(), addDeprecatedField(), addGroup(), endGroup()
|
|
static void initPersistFields();
|
|
|
|
/// Register global constant variables and do other one-time initialization tasks in
|
|
/// a subclass of ConsoleObject.
|
|
///
|
|
/// @deprecated You should use ConsoleMethod and ConsoleFunction, not this, to
|
|
/// register methods or commands.
|
|
/// @see console
|
|
static void consoleInit();
|
|
|
|
/// @name Field List
|
|
/// @{
|
|
|
|
/// Get a list of all the fields. This information cannot be modified.
|
|
const AbstractClassRep::FieldList& getFieldList() const;
|
|
|
|
/// Get a list of all the fields, set up so we can modify them.
|
|
///
|
|
/// @note This is a bad trick to pull if you aren't very careful,
|
|
/// since you can blast field data!
|
|
AbstractClassRep::FieldList& getModifiableFieldList();
|
|
|
|
/// Get a handle to a boolean telling us if we expanded the dynamic group.
|
|
///
|
|
/// @see GuiInspector::Inspect()
|
|
bool& getDynamicGroupExpand();
|
|
/// @}
|
|
|
|
/// @name ConsoleObject Implementation
|
|
///
|
|
/// These functions are implemented in every subclass of
|
|
/// ConsoleObject by an IMPLEMENT_CONOBJECT or IMPLEMENT_CO_* macro.
|
|
/// @{
|
|
|
|
/// Get the abstract class information for this class.
|
|
static AbstractClassRep *getStaticClassRep() { return NULL; }
|
|
|
|
/// Get the abstract class information for this class's superclass.
|
|
static AbstractClassRep *getParentStaticClassRep() { return NULL; }
|
|
|
|
/// Get our network-layer class id.
|
|
///
|
|
/// @param netClassGroup The net class for which we want our ID.
|
|
/// @see
|
|
S32 getClassId(U32 netClassGroup) const;
|
|
|
|
/// Get our compiler and platform independent class name.
|
|
///
|
|
/// @note This name can be used to instantiate another instance using create()
|
|
StringTableEntry getClassName() const;
|
|
|
|
/// @}
|
|
|
|
static const char* __category() { return ""; }
|
|
static const char* __description() { return ""; }
|
|
|
|
/// Subclasses of ConsoleObjects that are datablocks should redefine this static member variable
|
|
/// and set it to true.
|
|
static const bool __smIsDatablock = false;
|
|
|
|
/// @name Object IDs and lookup.
|
|
/// For a subclass hierarchy based on ConsoleObject to become functional for use as a console object type,
|
|
/// the hierarchy must implement a naming scheme and indexing function for looking up objects by name.
|
|
/// @{
|
|
|
|
static ConsoleObject* __findObject( const char* ) { return NULL; }
|
|
static const char* __getObjectId( ConsoleObject* ) { return ""; }
|
|
};
|
|
|
|
#define addNamedField(fieldName,type,className) addField(#fieldName, type, Offset(fieldName,className))
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#define addNamedFieldV(fieldName,type,className, validator) addFieldV(#fieldName, type, Offset(fieldName,className), validator)
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//------------------------------------------------------------------------------
|
|
//-------------------------------------- Inlines
|
|
//
|
|
inline S32 ConsoleObject::getClassId(U32 netClassGroup) const
|
|
{
|
|
AssertFatal(getClassRep() != NULL,"Cannot get tag from non-declared dynamic class!");
|
|
return getClassRep()->getClassId(netClassGroup);
|
|
}
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|
|
|
inline StringTableEntry ConsoleObject::getClassName() const
|
|
{
|
|
AssertFatal(getClassRep() != NULL,
|
|
"Cannot get tag from non-declared dynamic class");
|
|
return getClassRep()->getClassName();
|
|
}
|
|
|
|
inline const AbstractClassRep::Field * ConsoleObject::findField(StringTableEntry name) const
|
|
{
|
|
AssertFatal(getClassRep() != NULL,
|
|
avar("Cannot get field '%s' from non-declared dynamic class.", name));
|
|
return getClassRep()->findField(name);
|
|
}
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|
|
|
inline bool ConsoleObject::setField(const char *fieldName, const char *value)
|
|
{
|
|
//sanity check
|
|
if ((! fieldName) || (! fieldName[0]) || (! value))
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|
return false;
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|
|
|
if (! getClassRep())
|
|
return false;
|
|
|
|
const AbstractClassRep::Field *myField = getClassRep()->findField(StringTable->insert(fieldName));
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|
|
|
if (! myField)
|
|
return false;
|
|
|
|
Con::setData(
|
|
myField->type,
|
|
(void *) (((const char *)(this)) + myField->offset),
|
|
0,
|
|
1,
|
|
&value,
|
|
myField->table,
|
|
myField->flag);
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|
|
|
return true;
|
|
}
|
|
|
|
inline ConsoleObject* ConsoleObject::create(const char* in_pClassName)
|
|
{
|
|
return AbstractClassRep::create(in_pClassName);
|
|
}
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|
|
|
inline ConsoleObject* ConsoleObject::create(const U32 groupId, const U32 typeId, const U32 in_classId)
|
|
{
|
|
return AbstractClassRep::create(groupId, typeId, in_classId);
|
|
}
|
|
|
|
inline const AbstractClassRep::FieldList& ConsoleObject::getFieldList() const
|
|
{
|
|
return getClassRep()->mFieldList;
|
|
}
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|
|
|
inline AbstractClassRep::FieldList& ConsoleObject::getModifiableFieldList()
|
|
{
|
|
return getClassRep()->mFieldList;
|
|
}
|
|
|
|
inline bool& ConsoleObject::getDynamicGroupExpand()
|
|
{
|
|
return getClassRep()->mDynamicGroupExpand;
|
|
}
|
|
|
|
/// @name ConsoleObject Macros
|
|
/// @{
|
|
|
|
#define DECLARE_CONOBJECT( className ) \
|
|
DECLARE_CLASS( className, Parent ); \
|
|
static S32 _smTypeId; \
|
|
static ConcreteClassRep< className > dynClassRep; \
|
|
static AbstractClassRep* getParentStaticClassRep(); \
|
|
static AbstractClassRep* getStaticClassRep(); \
|
|
static SimObjectRefConsoleBaseType< className > ptrRefType; \
|
|
static AbstractClassRep::WriteCustomTamlSchema getStaticWriteCustomTamlSchema(); \
|
|
static AbstractClassRep* getContainerChildStaticClassRep(); \
|
|
virtual AbstractClassRep* getClassRep() const
|
|
|
|
#define DECLARE_CATEGORY( string ) \
|
|
static const char* __category() { return string; }
|
|
|
|
#define DECLARE_DESCRIPTION( string ) \
|
|
static const char* __description() { return string; }
|
|
|
|
#define IMPLEMENT_CONOBJECT( className ) \
|
|
IMPLEMENT_CLASS( className, NULL ) \
|
|
END_IMPLEMENT_CLASS; \
|
|
S32 className::_smTypeId; \
|
|
SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" ); \
|
|
AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; } \
|
|
AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; } \
|
|
AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); } \
|
|
AbstractClassRep* className::getContainerChildStaticClassRep() { return NULL; } \
|
|
AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return NULL; } \
|
|
ConcreteClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, 0, -1, 0, className::getParentStaticClassRep(), &Parent::__description )
|
|
|
|
#define IMPLEMENT_CONOBJECT_CHILDREN( className ) \
|
|
IMPLEMENT_CLASS( className, NULL ) \
|
|
END_IMPLEMENT_CLASS; \
|
|
S32 className::_smTypeId; \
|
|
SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" ); \
|
|
AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; } \
|
|
AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; } \
|
|
AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); } \
|
|
AbstractClassRep* className::getContainerChildStaticClassRep() { return Children::getStaticClassRep(); } \
|
|
AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return NULL; } \
|
|
ConcreteClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, 0, -1, 0, className::getParentStaticClassRep(), &Parent::__description )
|
|
|
|
#define IMPLEMENT_CONOBJECT_SCHEMA( className, schema ) \
|
|
IMPLEMENT_CLASS( className, NULL ) \
|
|
END_IMPLEMENT_CLASS; \
|
|
S32 className::_smTypeId; \
|
|
SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" ); \
|
|
AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; } \
|
|
AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; } \
|
|
AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); } \
|
|
AbstractClassRep* className::getContainerChildStaticClassRep() { return NULL; } \
|
|
AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return schema; } \
|
|
ConcreteClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, 0, -1, 0, className::getParentStaticClassRep(), &Parent::__description )
|
|
|
|
#define IMPLEMENT_CONOBJECT_CHILDREN_SCHEMA( className, schema ) \
|
|
IMPLEMENT_CLASS( className, NULL ) \
|
|
END_IMPLEMENT_CLASS; \
|
|
S32 className::_smTypeId; \
|
|
SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" ); \
|
|
AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; } \
|
|
AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; } \
|
|
AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); } \
|
|
AbstractClassRep* className::getContainerChildStaticClassRep() { return Children::getStaticClassRep(); } \
|
|
AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return schema; } \
|
|
ConcreteClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, 0, -1, 0, className::getParentStaticClassRep(), &Parent::__description )
|
|
|
|
#define IMPLEMENT_ABSTRACT_CONOBJECT( className ) \
|
|
IMPLEMENT_NONINSTANTIABLE_CLASS( className, NULL ) \
|
|
END_IMPLEMENT_CLASS; \
|
|
S32 className::_smTypeId; \
|
|
SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" ); \
|
|
AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; } \
|
|
AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; } \
|
|
AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); } \
|
|
ConcreteAbstractClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, 0, -1, 0, className::getParentStaticClassRep(), &Parent::__description )
|
|
|
|
#define IMPLEMENT_CO_NETOBJECT_V1( className ) \
|
|
IMPLEMENT_CLASS( className, NULL ) \
|
|
END_IMPLEMENT_CLASS; \
|
|
S32 className::_smTypeId; \
|
|
SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" ); \
|
|
AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; } \
|
|
AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; } \
|
|
AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); } \
|
|
AbstractClassRep* className::getContainerChildStaticClassRep() { return NULL; } \
|
|
AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return NULL; } \
|
|
ConcreteClassRep<className> className::dynClassRep( #className, "Type" #className, &_smTypeId, NetClassGroupGameMask, NetClassTypeObject, 0, className::getParentStaticClassRep(), &Parent::__description )
|
|
|
|
#define IMPLEMENT_CO_DATABLOCK_V1( className ) \
|
|
IMPLEMENT_CLASS( className, NULL ) \
|
|
END_IMPLEMENT_CLASS; \
|
|
S32 className::_smTypeId; \
|
|
SimObjectRefConsoleBaseType< className > className::ptrRefType( "Type" #className "Ref" ); \
|
|
AbstractClassRep* className::getClassRep() const { return &className::dynClassRep; } \
|
|
AbstractClassRep* className::getStaticClassRep() { return &dynClassRep; } \
|
|
AbstractClassRep* className::getParentStaticClassRep() { return Parent::getStaticClassRep(); } \
|
|
AbstractClassRep* className::getContainerChildStaticClassRep() { return NULL; } \
|
|
AbstractClassRep::WriteCustomTamlSchema className::getStaticWriteCustomTamlSchema() { return NULL; } \
|
|
ConcreteClassRep<className> className::dynClassRep(#className, "Type" #className, &_smTypeId, NetClassGroupGameMask, NetClassTypeDataBlock, 0, className::getParentStaticClassRep(), &Parent::__description )
|
|
|
|
// Support for adding properties to classes CONOBJECT style.
|
|
#define PROPERTY_TABLE( className ) \
|
|
namespace { namespace _ ## className { \
|
|
extern EnginePropertyTable _propTable; \
|
|
} } \
|
|
template<> EnginePropertyTable& \
|
|
ConcreteClassRep< className >::smPropertyTable = _ ## className::_propTable; \
|
|
namespace { namespace _ ## className { \
|
|
EnginePropertyTable::Property _props[] = {
|
|
|
|
#define END_PROPERTY_TABLE \
|
|
{ NULL } \
|
|
}; \
|
|
EnginePropertyTable _propTable( sizeof( _props ) / sizeof( _props[ 0 ] ) - 1, _props ); \
|
|
} }
|
|
|
|
/// Add an auto-doc for a class.
|
|
#define ConsoleDocClass( className, docString ) \
|
|
CLASSDOC( className, docString )
|
|
|
|
/// @}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Protected field default get/set functions
|
|
//
|
|
// The reason for these functions is that it will save one branch per console
|
|
// data request and script functions will still execute at the same speed as
|
|
// before the modifications to allow protected static fields. These will just
|
|
// inline and the code should be roughly the same size, and just as fast as
|
|
// before the modifications. -pw
|
|
inline bool defaultProtectedSetFn( void *object, const char *index, const char *data )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
inline bool defaultProtectedSetNotEmptyFn( void *object, const char *index, const char *data )
|
|
{
|
|
return data && data[0];
|
|
}
|
|
|
|
inline const char *defaultProtectedGetFn( void *obj, const char *data )
|
|
{
|
|
return data;
|
|
}
|
|
|
|
inline const char *emptyStringProtectedGetFn( void *obj, const char *data )
|
|
{
|
|
return "";
|
|
}
|
|
|
|
inline bool defaultProtectedWriteFn(void* obj, StringTableEntry pFieldName)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
inline bool defaultProtectedNotSetFn(void* obj, const char *array, const char* data)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
inline bool defaultProtectedNotWriteFn(void* obj, StringTableEntry pFieldName)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/// @}
|
|
|
|
#endif //_CONSOLEOBJECT_H_
|