Torque3D/Templates/BaseGame/game/data/ExampleModule
Areloch 7405453123 Fixes issue where it would try and load a SIS file even if it doesnt exist
Fixed warning about use of invalid function 'setEnabled' instead of 'setActive'
Fixed formatting of a schedule call in ExmapleGameMode
Fixed EditorOpenMission logic to correctly get and use levelAsset
Removed unneeded continues from menuInputButtons' refresh()
Updated settings.xml to have sorted order for future consistency
2020-08-26 13:40:04 -05:00
..
components typos 2019-10-16 19:22:56 +01:00
datablocks Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
GUIs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
levels Updated Assimp 2020-03-19 09:47:38 -05:00
postFXs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
scripts Fixes issue where it would try and load a SIS file even if it doesnt exist 2020-08-26 13:40:04 -05:00
source Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
ExampleModule.cs Re-enabled ExampleModule's keybinds 2019-09-29 23:12:46 -05:00
ExampleModule.module Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00