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https://github.com/TorqueGameEngines/Torque3D.git
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Should render fallback for namedTarget if namedTarget fails Add safety around namedtarget getTexture to stop assert Missing assets should revert to fallback image and print a warning to console Remove REFACTOR tag from all macros. |
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| .. | ||
| guiChunkedBitmapCtrl.cpp | ||
| guiChunkedBitmapCtrl.h | ||
| guiFadeinBitmapCtrl.cpp | ||
| guiFadeinBitmapCtrl.h | ||
| guiIdleCamFadeBitmapCtrl.cpp | ||
| guiMessageVectorCtrl.cpp | ||
| guiMessageVectorCtrl.h | ||
| guiProgressBitmapCtrl.cpp | ||
| guiProgressBitmapCtrl.h | ||
| guiProgressCtrl.cpp | ||
| guiProgressCtrl.h | ||