Torque3D/Engine/source/gui/game
marauder2k7 73ad92b757 review notes from Az
Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
2025-03-30 11:22:42 +01:00
..
guiChunkedBitmapCtrl.cpp review notes from Az 2025-03-30 11:22:42 +01:00
guiChunkedBitmapCtrl.h review notes from Az 2025-03-30 11:22:42 +01:00
guiFadeinBitmapCtrl.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
guiFadeinBitmapCtrl.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
guiIdleCamFadeBitmapCtrl.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
guiMessageVectorCtrl.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
guiMessageVectorCtrl.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
guiProgressBitmapCtrl.cpp review notes from Az 2025-03-30 11:22:42 +01:00
guiProgressBitmapCtrl.h review notes from Az 2025-03-30 11:22:42 +01:00
guiProgressCtrl.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
guiProgressCtrl.h rest of virtuals removed 2024-03-18 18:40:22 +00:00