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fixedFunction
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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gl
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brings empty up to date for core and shader dirs
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2016-12-27 10:28:03 -06:00 |
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lighting
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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postFx
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HDR review: remove from reflections, kill depth check, order of operations corrections.
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2016-12-27 10:24:49 -06:00 |
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ribbons
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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terrain
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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VolumetricFog
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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water
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Corrects the specular handling as per Richard's suggestion in #1783
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2016-11-09 00:12:35 -06:00 |
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basicCloudsP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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basicCloudsV.hlsl
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removes w=z trick (was causing fisheye, effectively)
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2016-05-18 06:38:13 -05:00 |
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cloudLayerP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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cloudLayerV.hlsl
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removes w=z trick (was causing fisheye, effectively)
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2016-05-18 06:38:13 -05:00 |
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foliage.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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fxFoliageReplicatorP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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fxFoliageReplicatorV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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guiMaterialV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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hlslStructs.h
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Side by side rendering
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2013-04-09 15:19:18 -04:00 |
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hlslStructs.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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imposter.hlsl
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Empty Template for ticket #1
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2012-09-19 11:29:55 -04:00 |
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lighting.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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particleCompositeP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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particleCompositeV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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particlesP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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particlesV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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planarReflectBumpP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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planarReflectBumpV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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planarReflectP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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planarReflectV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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precipP.hlsl
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corrects corruption in precipitation class
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2016-06-23 11:44:17 -05:00 |
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precipV.hlsl
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corrects corruption in precipitation class
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2016-06-23 11:44:17 -05:00 |
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projectedShadowP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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projectedShadowV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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scatterSkyP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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scatterSkyV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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shaderModel.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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shaderModelAutoGen.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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shdrConsts.h
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Empty Template for ticket #1
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2012-09-19 11:29:55 -04:00 |
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torque.hlsl
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brings empty up to date for core and shader dirs
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2016-12-27 10:28:03 -06:00 |
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wavesP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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wavesV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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wind.hlsl
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Empty Template for ticket #1
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2012-09-19 11:29:55 -04:00 |