Torque3D/Templates/Empty/game/shaders/common
Areloch 7688042112 Merge pull request #1888 from Azaezel/updateEmpty
brings empty up to date for core and shader dirs
2016-12-27 22:15:41 -06:00
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fixedFunction Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
gl brings empty up to date for core and shader dirs 2016-12-27 10:28:03 -06:00
lighting MacOS platform support. 2016-09-28 11:09:48 +10:00
postFx HDR review: remove from reflections, kill depth check, order of operations corrections. 2016-12-27 10:24:49 -06:00
ribbons Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
terrain Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
VolumetricFog Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
water Corrects the specular handling as per Richard's suggestion in #1783 2016-11-09 00:12:35 -06:00
basicCloudsP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
basicCloudsV.hlsl removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
cloudLayerP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
cloudLayerV.hlsl removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
foliage.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
fxFoliageReplicatorP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
fxFoliageReplicatorV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
guiMaterialV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
hlslStructs.h Side by side rendering 2013-04-09 15:19:18 -04:00
hlslStructs.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
imposter.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
lighting.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
particleCompositeP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
particleCompositeV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
particlesP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
particlesV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
planarReflectBumpP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
planarReflectBumpV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
planarReflectP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
planarReflectV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
precipP.hlsl corrects corruption in precipitation class 2016-06-23 11:44:17 -05:00
precipV.hlsl corrects corruption in precipitation class 2016-06-23 11:44:17 -05:00
projectedShadowP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
projectedShadowV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
scatterSkyP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
scatterSkyV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
shaderModel.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
shaderModelAutoGen.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
shdrConsts.h Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
torque.hlsl brings empty up to date for core and shader dirs 2016-12-27 10:28:03 -06:00
wavesP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
wavesV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
wind.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00