mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
- check for an empty shapName, not just a NULL one twice - fix "&s" in printf - fix potential memory leak - GFXCopyPixels wasn't checking the height properly which could result in some meory corruption unpleasantness
91 lines
4.2 KiB
C++
91 lines
4.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/gfxFormatUtils.h"
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#include "gfx/gfxDevice.h"
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//RDTODO: complete format infos
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//-----------------------------------------------------------------------------
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GFXFormatInfo::Data GFXFormatInfo::smFormatInfos[ GFXFormat_COUNT ] =
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{
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// 8 bit texture formats...
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GFXFormatInfo::Data( 1, false, false, false ), // GFXFormatA8
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GFXFormatInfo::Data( 1, false, false, false ), // GFXFormatL8
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GFXFormatInfo::Data( 1, true, false, false ), // GFXFormatA4L4
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// 16 bit texture formats...
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GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatR5G6B5
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GFXFormatInfo::Data( 2, true, false, false ), // GFXFormatR5G5B5A1
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GFXFormatInfo::Data( 2, true, false, false ), // GFXFormatA8L8
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GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatL16
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GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatR16F
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GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatD16
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// 24 bit texture formats...
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GFXFormatInfo::Data( 3, false, false, false ), // GFXFormatR8G8B8
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// 32 bit texture formats...
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GFXFormatInfo::Data( 4, true, false, false ), // GFXFormatR8G8B8A8
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GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatR8G8B8X8
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GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatR32F
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GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatR16G16
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GFXFormatInfo::Data( 4, false, false, true ), // GFXFormatR16G16F
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GFXFormatInfo::Data( 4, true, false, false ), // GFXFormatR10G10B10A2
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GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD32
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GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD24X8
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GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD24S8
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GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD24FS8
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// 64 bit texture formats...
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GFXFormatInfo::Data( 8, true, false, false ), // GFXFormatR16G16B16A16
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GFXFormatInfo::Data( 8, true, false, true ), // GFXFormatR16G16B16A16F
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// 128 bit texture formats...
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GFXFormatInfo::Data( 16, true, false, true ), // GFXFormatR32G32B32A32F
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// Compressed formats...
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GFXFormatInfo::Data( 0, false, true, false ), // GFXFormatDXT1
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GFXFormatInfo::Data( 0, true, true, false ), // GFXFormatDXT2
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GFXFormatInfo::Data( 0, true, true, false ), // GFXFormatDXT3
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GFXFormatInfo::Data( 0, true, true, false ), // GFXFormatDXT4
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GFXFormatInfo::Data( 0, true, true, false ), // GFXFormatDXT5
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};
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//-----------------------------------------------------------------------------
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void GFXCopyPixels( GFXFormat fromFormat, U32 fromWidth, U32 fromHeight, U8* fromData,
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GFXFormat toFormat, U32 toWidth, U32 toHeight, U8* toData )
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{
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if( fromFormat == toFormat
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&& fromWidth == toWidth
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&& fromHeight == toHeight )
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dMemcpy( toData, fromData, fromWidth * fromHeight * GFXFormatInfo( fromFormat ).getBytesPerPixel() );
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else
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{
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AssertFatal( false, "Not implemented" );
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}
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}
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