Torque3D/Engine/source/gfx/sim/cubemapData.cpp

186 lines
5.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gfx/sim/cubemapData.h"
#include "core/stream/bitStream.h"
#include "console/consoleTypes.h"
#include "gfx/gfxCubemap.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxTextureManager.h"
#include "gfx/gfxTransformSaver.h"
#include "gfx/gfxDebugEvent.h"
#include "gfx/gfxAPI.h"
#include "scene/sceneManager.h"
#include "console/engineAPI.h"
#include "math/mathUtils.h"
IMPLEMENT_CONOBJECT( CubemapData );
CubemapData::CubemapData()
{
mCubemap = NULL;
}
CubemapData::~CubemapData()
{
mCubemap = NULL;
}
ConsoleDocClass( CubemapData,
"@brief Used to create static or dynamic cubemaps.\n\n"
"This object is used with Material, WaterObject, and other objects for cubemap reflections.\n\n"
"A simple declaration of a static cubemap:\n"
"@tsexample\n"
"singleton CubemapData( SkyboxCubemap )\n"
"{\n"
" cubeFace[0] = \"./skybox_1\";\n"
" cubeFace[1] = \"./skybox_2\";\n"
" cubeFace[2] = \"./skybox_3\";\n"
" cubeFace[3] = \"./skybox_4\";\n"
" cubeFace[4] = \"./skybox_5\";\n"
" cubeFace[5] = \"./skybox_6\";\n"
"};\n"
"@endtsexample\n"
"@note The dynamic cubemap functionality in CubemapData has been depreciated in favor of ReflectorDesc.\n"
"@see ReflectorDesc\n"
"@ingroup GFX\n" );
void CubemapData::initPersistFields()
{
addField( "cubeFace", TypeStringFilename, Offset(mCubeFaceFile, CubemapData), 6,
"@brief The 6 cubemap face textures for a static cubemap.\n\n"
"They are in the following order:\n"
" - cubeFace[0] is -X\n"
" - cubeFace[1] is +X\n"
" - cubeFace[2] is -Z\n"
" - cubeFace[3] is +Z\n"
" - cubeFace[4] is -Y\n"
" - cubeFace[5] is +Y\n" );
addField("cubeMap", TypeStringFilename, Offset(mCubeMapFile, CubemapData),
"@brief Cubemap dds file.\n\n");
}
bool CubemapData::onAdd()
{
if( !Parent::onAdd() )
return false;
// Do NOT call this here as it forces every single cubemap defined to load its images, immediately, without mercy
// createMap();
return true;
}
void CubemapData::createMap()
{
if( !mCubemap )
{
bool initSuccess = true;
//check mCubeMapFile first
if (!mCubeMapFile.isEmpty())
{
mCubemap = TEXMGR->createCubemap(mCubeMapFile);
return;
}
else
{
for (U32 i = 0; i < 6; i++)
{
if (!mCubeFaceFile[i].isEmpty())
{
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
{
Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());
initSuccess = false;
}
}
}
}
if( initSuccess )
{
mCubemap = GFX->createCubemap();
if (mCubeFace == NULL || mCubeFace->isNull()) return;
mCubemap->initStatic( mCubeFace );
}
}
}
void CubemapData::updateFaces()
{
bool initSuccess = true;
for( U32 i=0; i<6; i++ )
{
//check mCubeMapFile first
if (!mCubeMapFile.isEmpty())
{
mCubemap = TEXMGR->createCubemap(mCubeMapFile);
return;
}
else
{
if (!mCubeFaceFile[i].isEmpty())
{
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
{
initSuccess = false;
Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());
}
}
}
}
if( initSuccess )
{
mCubemap = NULL;
mCubemap = GFX->createCubemap();
mCubemap->initStatic( mCubeFace );
}
}
void CubemapData::setCubeFaceFile(U32 index, FileName newFaceFile)
{
if (index >= 6)
return;
mCubeFaceFile[index] = newFaceFile;
}
DefineEngineMethod( CubemapData, updateFaces, void, (),,
"Update the assigned cubemaps faces." )
{
object->updateFaces();
}
DefineEngineMethod( CubemapData, getFilename, const char*, (),,
"Returns the script filename of where the CubemapData object was "
"defined. This is used by the material editor." )
{
return object->getFilename();
}