Torque3D/Engine/source/platform/platformNet.cpp
2014-03-15 11:51:36 +01:00

1055 lines
27 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platformNet.h"
#include "core/strings/stringFunctions.h"
#if defined (TORQUE_OS_WIN32)
#define TORQUE_USE_WINSOCK
#include <errno.h>
#include <winsock.h>
#ifndef EINPROGRESS
#define EINPROGRESS WSAEINPROGRESS
#endif // EINPROGRESS
#define ioctl ioctlsocket
typedef int socklen_t;
#elif defined ( TORQUE_OS_MAC )
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/poll.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/in.h>
#include <errno.h>
#include <sys/ioctl.h>
typedef sockaddr_in SOCKADDR_IN;
typedef sockaddr * PSOCKADDR;
typedef sockaddr SOCKADDR;
typedef in_addr IN_ADDR;
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#define closesocket close
#elif defined TORQUE_OS_LINUX
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/poll.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/in.h>
#include <errno.h>
#include <sys/ioctl.h>
typedef sockaddr_in SOCKADDR_IN;
typedef sockaddr * PSOCKADDR;
typedef sockaddr SOCKADDR;
typedef in_addr IN_ADDR;
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#define closesocket close
#elif defined( TORQUE_OS_XENON )
#include <Xtl.h>
#include <string>
#define TORQUE_USE_WINSOCK
#define EINPROGRESS WSAEINPROGRESS
#define ioctl ioctlsocket
typedef int socklen_t;
DWORD _getLastErrorAndClear()
{
DWORD err = WSAGetLastError();
WSASetLastError( 0 );
return err;
}
#else
#endif
#if defined(TORQUE_USE_WINSOCK)
static const char* strerror_wsa( int code )
{
switch( code )
{
#define E( name ) case name: return #name;
E( WSANOTINITIALISED );
E( WSAENETDOWN );
E( WSAEADDRINUSE );
E( WSAEINPROGRESS );
E( WSAEALREADY );
E( WSAEADDRNOTAVAIL );
E( WSAEAFNOSUPPORT );
E( WSAEFAULT );
E( WSAEINVAL );
E( WSAEISCONN );
E( WSAENETUNREACH );
E( WSAEHOSTUNREACH );
E( WSAENOBUFS );
E( WSAENOTSOCK );
E( WSAETIMEDOUT );
E( WSAEWOULDBLOCK );
E( WSAEACCES );
#undef E
default:
return "Unknown";
}
}
#endif
#include "core/util/tVector.h"
#include "platform/platformNetAsync.h"
#include "console/console.h"
#include "core/util/journal/process.h"
#include "core/util/journal/journal.h"
static Net::Error getLastError();
static S32 defaultPort = 28000;
static S32 netPort = 0;
static int udpSocket = InvalidSocket;
ConnectionNotifyEvent Net::smConnectionNotify;
ConnectionAcceptedEvent Net::smConnectionAccept;
ConnectionReceiveEvent Net::smConnectionReceive;
PacketReceiveEvent Net::smPacketReceive;
// local enum for socket states for polled sockets
enum SocketState
{
InvalidState,
Connected,
ConnectionPending,
Listening,
NameLookupRequired
};
// the Socket structure helps us keep track of the
// above states
struct Socket
{
Socket()
{
fd = InvalidSocket;
state = InvalidState;
remoteAddr[0] = 0;
remotePort = -1;
}
NetSocket fd;
S32 state;
char remoteAddr[256];
S32 remotePort;
};
// list of polled sockets
static Vector<Socket*> gPolledSockets( __FILE__, __LINE__ );
static Socket* addPolledSocket(NetSocket& fd, S32 state,
char* remoteAddr = NULL, S32 port = -1)
{
Socket* sock = new Socket();
sock->fd = fd;
sock->state = state;
if (remoteAddr)
dStrcpy(sock->remoteAddr, remoteAddr);
if (port != -1)
sock->remotePort = port;
gPolledSockets.push_back(sock);
return sock;
}
enum {
MaxConnections = 1024,
};
bool netSocketWaitForWritable(NetSocket fd, S32 timeoutMs)
{
fd_set writefds;
timeval timeout;
FD_ZERO(&writefds);
FD_SET( fd, &writefds );
timeout.tv_sec = timeoutMs / 1000;
timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
if( select(fd + 1, NULL, &writefds, NULL, &timeout) > 0 )
return true;
return false;
}
static S32 initCount = 0;
bool Net::init()
{
#if defined(TORQUE_USE_WINSOCK)
if(!initCount)
{
#ifdef TORQUE_OS_XENON
// Configure startup parameters
XNetStartupParams xnsp;
memset( &xnsp, 0, sizeof( xnsp ) );
xnsp.cfgSizeOfStruct = sizeof( XNetStartupParams );
#ifndef TORQUE_DISABLE_PC_CONNECTIVITY
xnsp.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;
Con::warnf("XNET_STARTUP_BYPASS_SECURITY enabled! This build can talk to PCs!");
#endif
AssertISV( !XNetStartup( &xnsp ), "Net::init - failed to init XNet" );
#endif
WSADATA stWSAData;
AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
//logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
}
#endif
initCount++;
Process::notify(&Net::process, PROCESS_NET_ORDER);
return(true);
}
void Net::shutdown()
{
Process::remove(&Net::process);
while (gPolledSockets.size() > 0)
closeConnectTo(gPolledSockets[0]->fd);
closePort();
initCount--;
#if defined(TORQUE_USE_WINSOCK)
if(!initCount)
{
WSACleanup();
#ifdef TORQUE_OS_XENON
XNetCleanup();
#endif
}
#endif
}
Net::Error getLastError()
{
#if defined(TORQUE_USE_WINSOCK)
S32 err = WSAGetLastError();
switch(err)
{
case 0:
return Net::NoError;
case WSAEWOULDBLOCK:
return Net::WouldBlock;
default:
return Net::UnknownError;
}
#else
if (errno == EAGAIN)
return Net::WouldBlock;
if (errno == 0)
return Net::NoError;
return Net::UnknownError;
#endif
}
static void netToIPSocketAddress(const NetAddress *address, struct sockaddr_in *sockAddr)
{
dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
sockAddr->sin_family = AF_INET;
sockAddr->sin_port = htons(address->port);
char tAddr[20];
dSprintf(tAddr, 20, "%d.%d.%d.%d", address->netNum[0], address->netNum[1], address->netNum[2], address->netNum[3]);
//fprintf(stdout,"netToIPSocketAddress(): %s\n",tAddr);fflush(NULL);
sockAddr->sin_addr.s_addr = inet_addr(tAddr);
}
static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
{
address->type = NetAddress::IPAddress;
address->port = htons(sockAddr->sin_port);
#ifndef TORQUE_OS_XENON
char *tAddr;
tAddr = inet_ntoa(sockAddr->sin_addr);
//fprintf(stdout,"IPSocketToNetAddress(): %s\n",tAddr);fflush(NULL);
U8 nets[4];
nets[0] = atoi(strtok(tAddr, "."));
nets[1] = atoi(strtok(NULL, "."));
nets[2] = atoi(strtok(NULL, "."));
nets[3] = atoi(strtok(NULL, "."));
//fprintf(stdout,"0 = %d, 1 = %d, 2 = %d, 3 = %d\n", nets[0], nets[1], nets[2], nets[3]);
address->netNum[0] = nets[0];
address->netNum[1] = nets[1];
address->netNum[2] = nets[2];
address->netNum[3] = nets[3];
#else
address->netNum[0] = sockAddr->sin_addr.s_net;
address->netNum[1] = sockAddr->sin_addr.s_host;
address->netNum[2] = sockAddr->sin_addr.s_lh;
address->netNum[3] = sockAddr->sin_addr.s_impno;
#endif
}
NetSocket Net::openListenPort(U16 port)
{
if(Journal::IsPlaying())
{
U32 ret;
Journal::Read(&ret);
return NetSocket(ret);
}
NetSocket sock = openSocket();
if (sock == InvalidSocket)
{
Con::errorf("Unable to open listen socket: %s", strerror(errno));
return InvalidSocket;
}
if (bind(sock, port) != NoError)
{
Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
::closesocket(sock);
return InvalidSocket;
}
if (listen(sock, 4) != NoError)
{
Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
::closesocket(sock);
return InvalidSocket;
}
setBlocking(sock, false);
addPolledSocket(sock, Listening);
if(Journal::IsRecording())
Journal::Write(U32(sock));
return sock;
}
NetSocket Net::openConnectTo(const char *addressString)
{
if(!dStrnicmp(addressString, "ipx:", 4))
// ipx support deprecated
return InvalidSocket;
if(!dStrnicmp(addressString, "ip:", 3))
addressString += 3; // eat off the ip:
char remoteAddr[256];
dStrcpy(remoteAddr, addressString);
char *portString = dStrchr(remoteAddr, ':');
U16 port;
if(portString)
{
*portString++ = 0;
port = htons(dAtoi(portString));
}
else
port = htons(defaultPort);
if(!dStricmp(remoteAddr, "broadcast"))
return InvalidSocket;
if(Journal::IsPlaying())
{
U32 ret;
Journal::Read(&ret);
return NetSocket(ret);
}
NetSocket sock = openSocket();
setBlocking(sock, false);
sockaddr_in ipAddr;
dMemset(&ipAddr, 0, sizeof(ipAddr));
ipAddr.sin_addr.s_addr = inet_addr(remoteAddr);
if(ipAddr.sin_addr.s_addr != INADDR_NONE)
{
ipAddr.sin_port = port;
ipAddr.sin_family = AF_INET;
if(::connect(sock, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1)
{
S32 err = getLastError();
if(err != Net::WouldBlock)
{
Con::errorf("Error connecting %s: %s",
addressString, strerror(err));
::closesocket(sock);
sock = InvalidSocket;
}
}
if(sock != InvalidSocket)
{
// add this socket to our list of polled sockets
addPolledSocket(sock, ConnectionPending);
}
}
else
{
// need to do an asynchronous name lookup. first, add the socket
// to the polled list
addPolledSocket(sock, NameLookupRequired, remoteAddr, port);
// queue the lookup
gNetAsync.queueLookup(remoteAddr, sock);
}
if(Journal::IsRecording())
Journal::Write(U32(sock));
return sock;
}
void Net::closeConnectTo(NetSocket sock)
{
if(Journal::IsPlaying())
return;
// if this socket is in the list of polled sockets, remove it
for (int i = 0; i < gPolledSockets.size(); ++i)
{
if (gPolledSockets[i]->fd == sock)
{
delete gPolledSockets[i];
gPolledSockets.erase(i);
break;
}
}
closeSocket(sock);
}
Net::Error Net::sendtoSocket(NetSocket socket, const U8 *buffer, int bufferSize)
{
if(Journal::IsPlaying())
{
U32 e;
Journal::Read(&e);
return (Net::Error) e;
}
Net::Error e = send(socket, buffer, bufferSize);
if(Journal::IsRecording())
Journal::Write(U32(e));
return e;
}
bool Net::openPort(S32 port, bool doBind)
{
if(udpSocket != InvalidSocket)
::closesocket(udpSocket);
// we turn off VDP in non-release builds because VDP does not support broadcast packets
// which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
// uses the VDP packet structure, though.
int protocol = 0;
bool useVDP = false;
#ifdef TORQUE_DISABLE_PC_CONNECTIVITY
// Xbox uses a VDP (voice/data protocol) socket for networking
protocol = IPPROTO_VDP;
useVDP = true;
#endif
udpSocket = socket(AF_INET, SOCK_DGRAM, protocol);
if(udpSocket != InvalidSocket)
{
Net::Error error = NoError;
if (doBind)
{
error = bind(udpSocket, port);
}
if(error == NoError)
error = setBufferSize(udpSocket, 32768);
if(error == NoError && !useVDP)
error = setBroadcast(udpSocket, true);
if(error == NoError)
error = setBlocking(udpSocket, false);
if(error == NoError)
Con::printf("UDP initialized on port %d", port);
else
{
::closesocket(udpSocket);
udpSocket = InvalidSocket;
Con::printf("Unable to initialize UDP - error %d", error);
}
}
netPort = port;
return udpSocket != InvalidSocket;
}
NetSocket Net::getPort()
{
return udpSocket;
}
void Net::closePort()
{
if(udpSocket != InvalidSocket)
::closesocket(udpSocket);
}
Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
{
if(Journal::IsPlaying())
return NoError;
if(address->type == NetAddress::IPAddress)
{
sockaddr_in ipAddr;
netToIPSocketAddress(address, &ipAddr);
if(::sendto(udpSocket, (const char*)buffer, bufferSize, 0,
(sockaddr *) &ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
return getLastError();
else
return NoError;
}
else
{
SOCKADDR_IN ipAddr;
netToIPSocketAddress(address, &ipAddr);
if(::sendto(udpSocket, (const char*)buffer, bufferSize, 0,
(PSOCKADDR) &ipAddr, sizeof(SOCKADDR_IN)) == SOCKET_ERROR)
return getLastError();
else
return NoError;
}
}
void Net::process()
{
sockaddr sa;
sa.sa_family = AF_UNSPEC;
NetAddress srcAddress;
RawData tmpBuffer;
tmpBuffer.alloc(MaxPacketDataSize);
for(;;)
{
socklen_t addrLen = sizeof(sa);
S32 bytesRead = -1;
if(udpSocket != InvalidSocket)
bytesRead = recvfrom(udpSocket, (char *) tmpBuffer.data, MaxPacketDataSize, 0, &sa, &addrLen);
if(bytesRead == -1)
break;
if(sa.sa_family == AF_INET)
IPSocketToNetAddress((sockaddr_in *) &sa, &srcAddress);
else
continue;
if(bytesRead <= 0)
continue;
if(srcAddress.type == NetAddress::IPAddress &&
srcAddress.netNum[0] == 127 &&
srcAddress.netNum[1] == 0 &&
srcAddress.netNum[2] == 0 &&
srcAddress.netNum[3] == 1 &&
srcAddress.port == netPort)
continue;
tmpBuffer.size = bytesRead;
Net::smPacketReceive.trigger(srcAddress, tmpBuffer);
}
// process the polled sockets. This blob of code performs functions
// similar to WinsockProc in winNet.cc
if (gPolledSockets.size() == 0)
return;
S32 optval;
socklen_t optlen = sizeof(S32);
S32 bytesRead;
Net::Error err;
bool removeSock = false;
Socket *currentSock = NULL;
sockaddr_in ipAddr;
NetSocket incoming = InvalidSocket;
char out_h_addr[1024];
int out_h_length = 0;
RawData readBuff;
for (S32 i = 0; i < gPolledSockets.size();
/* no increment, this is done at end of loop body */)
{
removeSock = false;
currentSock = gPolledSockets[i];
switch (currentSock->state)
{
case ::InvalidState:
Con::errorf("Error, InvalidState socket in polled sockets list");
break;
case ::ConnectionPending:
// see if it is now connected
#ifdef TORQUE_OS_XENON
// WSASetLastError has no return value, however part of the SO_ERROR behavior
// is to clear the last error, so this needs to be done here.
if( ( optval = _getLastErrorAndClear() ) == -1 )
#else
if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
(char*)&optval, &optlen) == -1)
#endif
{
Con::errorf("Error getting socket options: %s", strerror(errno));
Net::smConnectionNotify.trigger(currentSock->fd, Net::ConnectFailed);
removeSock = true;
}
else
{
if (optval == EINPROGRESS)
// still connecting...
break;
if (optval == 0)
{
// poll for writable status to be sure we're connected.
bool ready = netSocketWaitForWritable(currentSock->fd,0);
if(!ready)
break;
currentSock->state = ::Connected;
Net::smConnectionNotify.trigger(currentSock->fd, Net::Connected);
}
else
{
// some kind of error
Con::errorf("Error connecting: %s", strerror(errno));
Net::smConnectionNotify.trigger(currentSock->fd, Net::ConnectFailed);
removeSock = true;
}
}
break;
case ::Connected:
// try to get some data
bytesRead = 0;
readBuff.alloc(MaxPacketDataSize);
err = Net::recv(currentSock->fd, (U8*)readBuff.data, MaxPacketDataSize, &bytesRead);
if(err == Net::NoError)
{
if (bytesRead > 0)
{
// got some data, post it
readBuff.size = bytesRead;
Net::smConnectionReceive.trigger(currentSock->fd, readBuff);
}
else
{
// ack! this shouldn't happen
if (bytesRead < 0)
Con::errorf("Unexpected error on socket: %s", strerror(errno));
// zero bytes read means EOF
Net::smConnectionNotify.trigger(currentSock->fd, Net::Disconnected);
removeSock = true;
}
}
else if (err != Net::NoError && err != Net::WouldBlock)
{
Con::errorf("Error reading from socket: %s", strerror(errno));
Net::smConnectionNotify.trigger(currentSock->fd, Net::Disconnected);
removeSock = true;
}
break;
case ::NameLookupRequired:
// is the lookup complete?
if (!gNetAsync.checkLookup(
currentSock->fd, out_h_addr, &out_h_length,
sizeof(out_h_addr)))
break;
U32 newState;
if (out_h_length == -1)
{
Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
newState = Net::DNSFailed;
removeSock = true;
}
else
{
// try to connect
dMemcpy(&(ipAddr.sin_addr.s_addr), out_h_addr, out_h_length);
ipAddr.sin_port = currentSock->remotePort;
ipAddr.sin_family = AF_INET;
if(::connect(currentSock->fd, (struct sockaddr *)&ipAddr,
sizeof(ipAddr)) == -1)
{
int errorCode;
#if defined(TORQUE_USE_WINSOCK)
errorCode = WSAGetLastError();
if( errorCode == WSAEINPROGRESS || errorCode == WSAEWOULDBLOCK )
#else
errorCode = errno;
if (errno == EINPROGRESS)
#endif
{
newState = Net::DNSResolved;
currentSock->state = ::ConnectionPending;
}
else
{
const char* errorString;
#if defined(TORQUE_USE_WINSOCK)
errorString = strerror_wsa( errorCode );
#else
errorString = strerror( errorCode );
#endif
Con::errorf("Error connecting to %s: %s (%i)",
currentSock->remoteAddr, errorString, errorCode);
newState = Net::ConnectFailed;
removeSock = true;
}
}
else
{
newState = Net::Connected;
currentSock->state = Net::Connected;
}
}
Net::smConnectionNotify.trigger(currentSock->fd, newState);
break;
case ::Listening:
NetAddress incomingAddy;
incoming = Net::accept(currentSock->fd, &incomingAddy);
if(incoming != InvalidSocket)
{
setBlocking(incoming, false);
addPolledSocket(incoming, Connected);
Net::smConnectionAccept.trigger(currentSock->fd, incoming, incomingAddy);
}
break;
}
// only increment index if we're not removing the connection, since
// the removal will shift the indices down by one
if (removeSock)
closeConnectTo(currentSock->fd);
else
i++;
}
}
NetSocket Net::openSocket()
{
int retSocket;
retSocket = socket(AF_INET, SOCK_STREAM, 0);
if(retSocket == InvalidSocket)
return InvalidSocket;
else
return retSocket;
}
Net::Error Net::closeSocket(NetSocket socket)
{
if(socket != InvalidSocket)
{
if(!closesocket(socket))
return NoError;
else
return getLastError();
}
else
return NotASocket;
}
Net::Error Net::connect(NetSocket socket, const NetAddress *address)
{
if(address->type != NetAddress::IPAddress)
return WrongProtocolType;
sockaddr_in socketAddress;
netToIPSocketAddress(address, &socketAddress);
if(!::connect(socket, (sockaddr *) &socketAddress, sizeof(socketAddress)))
return NoError;
return getLastError();
}
Net::Error Net::listen(NetSocket socket, S32 backlog)
{
if(!::listen(socket, backlog))
return NoError;
return getLastError();
}
NetSocket Net::accept(NetSocket acceptSocket, NetAddress *remoteAddress)
{
sockaddr_in socketAddress;
socklen_t addrLen = sizeof(socketAddress);
int retVal = ::accept(acceptSocket, (sockaddr *) &socketAddress, &addrLen);
if(retVal != InvalidSocket)
{
IPSocketToNetAddress(&socketAddress, remoteAddress);
return retVal;
}
return InvalidSocket;
}
Net::Error Net::bind(NetSocket socket, U16 port)
{
S32 error;
sockaddr_in socketAddress;
dMemset((char *)&socketAddress, 0, sizeof(socketAddress));
socketAddress.sin_family = AF_INET;
// It's entirely possible that there are two NIC cards.
// We let the user specify which one the server runs on.
// thanks to [TPG]P1aGu3 for the name
const char* serverIP = Con::getVariable( "pref::Net::BindAddress" );
// serverIP is guaranteed to be non-0.
AssertFatal( serverIP, "serverIP is NULL!" );
if( serverIP[0] != '\0' ) {
// we're not empty
socketAddress.sin_addr.s_addr = inet_addr( serverIP );
if( socketAddress.sin_addr.s_addr != INADDR_NONE ) {
Con::printf( "Binding server port to %s", serverIP );
} else {
Con::warnf( ConsoleLogEntry::General,
"inet_addr() failed for %s while binding!",
serverIP );
socketAddress.sin_addr.s_addr = INADDR_ANY;
}
} else {
Con::printf( "Binding server port to default IP" );
socketAddress.sin_addr.s_addr = INADDR_ANY;
}
socketAddress.sin_port = htons(port);
error = ::bind(socket, (sockaddr *) &socketAddress, sizeof(socketAddress));
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::setBufferSize(NetSocket socket, S32 bufferSize)
{
S32 error;
error = setsockopt(socket, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
if(!error)
error = setsockopt(socket, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::setBroadcast(NetSocket socket, bool broadcast)
{
S32 bc = broadcast;
S32 error = setsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::setBlocking(NetSocket socket, bool blockingIO)
{
unsigned long notblock = !blockingIO;
S32 error = ioctl(socket, FIONBIO, &notblock);
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::send(NetSocket socket, const U8 *buffer, S32 bufferSize)
{
errno = 0;
S32 bytesWritten = ::send(socket, (const char*)buffer, bufferSize, 0);
if(bytesWritten == -1)
#if defined(TORQUE_USE_WINSOCK)
Con::errorf("Could not write to socket. Error: %s",strerror_wsa( WSAGetLastError() ));
#else
Con::errorf("Could not write to socket. Error: %s",strerror(errno));
#endif
return getLastError();
}
Net::Error Net::recv(NetSocket socket, U8 *buffer, S32 bufferSize, S32 *bytesRead)
{
*bytesRead = ::recv(socket, (char*)buffer, bufferSize, 0);
if(*bytesRead == -1)
return getLastError();
return NoError;
}
bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
{
if((a1->type != a2->type) ||
(*((U32 *)a1->netNum) != *((U32 *)a2->netNum)) ||
(a1->port != a2->port))
return false;
if(a1->type == NetAddress::IPAddress)
return true;
for(S32 i = 0; i < 6; i++)
if(a1->nodeNum[i] != a2->nodeNum[i])
return false;
return true;
}
bool Net::stringToAddress(const char *addressString, NetAddress *address)
{
if(!dStrnicmp(addressString, "ipx:", 4))
// ipx support deprecated
return false;
if(!dStrnicmp(addressString, "ip:", 3))
addressString += 3; // eat off the ip:
sockaddr_in ipAddr;
char remoteAddr[256];
if(strlen(addressString) > 255)
return false;
dStrcpy(remoteAddr, addressString);
char *portString = dStrchr(remoteAddr, ':');
if(portString)
*portString++ = '\0';
if(!dStricmp(remoteAddr, "broadcast"))
ipAddr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
else
{
ipAddr.sin_addr.s_addr = inet_addr(remoteAddr);
if (ipAddr.sin_addr.s_addr == INADDR_NONE) // error
{
// On the Xbox, 'gethostbyname' does not exist so...
#ifndef TORQUE_OS_XENON
struct hostent *hp;
if((hp = gethostbyname(remoteAddr)) == 0)
return false;
else
memcpy(&ipAddr.sin_addr.s_addr, hp->h_addr, sizeof(in_addr));
#else
// On the Xbox do XNetDnsLookup
XNDNS *pxndns = NULL;
HANDLE hEvent = CreateEvent(NULL, false, false, NULL);
XNetDnsLookup(remoteAddr, hEvent, &pxndns);
// Wait for event (passing NULL as a handle to XNetDnsLookup will NOT
// cause it to behave synchronously, so do not remove the handle/wait
while(pxndns->iStatus == WSAEINPROGRESS)
WaitForSingleObject(hEvent, INFINITE);
bool foundAddr = pxndns->iStatus == 0 && pxndns->cina > 0;
if(foundAddr)
{
// Lets just grab the first address returned, for now
memcpy(&ipAddr.sin_addr, pxndns->aina, sizeof(IN_ADDR));
}
XNetDnsRelease(pxndns);
CloseHandle(hEvent);
// If we didn't successfully resolve the DNS lookup, bail after the
// handles are released
if(!foundAddr)
return false;
#endif
}
}
if(portString)
ipAddr.sin_port = htons(dAtoi(portString));
else
ipAddr.sin_port = htons(defaultPort);
ipAddr.sin_family = AF_INET;
IPSocketToNetAddress(&ipAddr, address);
return true;
}
void Net::addressToString(const NetAddress *address, char addressString[256])
{
if(address->type == NetAddress::IPAddress)
{
sockaddr_in ipAddr;
netToIPSocketAddress(address, &ipAddr);
if(ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST))
dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
else
{
#ifndef TORQUE_OS_XENON
dSprintf(addressString, 256, "IP:%s:%d", inet_ntoa(ipAddr.sin_addr),
ntohs(ipAddr.sin_port));
#else
dSprintf(addressString, 256, "IP:%d.%d.%d.%d:%d", ipAddr.sin_addr.s_net,
ipAddr.sin_addr.s_host, ipAddr.sin_addr.s_lh,
ipAddr.sin_addr.s_impno, ntohs( ipAddr.sin_port ) );
#endif
}
}
else
{
*addressString = 0;
return;
}
}