mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Added new import config rule: AlwaysPresentImageMaps so it will add entries for the regular map inputs on a material, even if they weren't actually found Disabled a number of inactive popup menu items Added Create New Module to normal add asset popup for more obvious/simplified use-flow Adjusted the editor loading logic so it will properly display the loading splash to inform loading is happening instead of just lagging Adjusted the assimp shape loader code so if it doesn't find a texture, and thus just sets a material value as the material color, it has a more parsable formatting
38 lines
No EOL
1.7 KiB
C#
38 lines
No EOL
1.7 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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exec("./fileDialogBase.ed.cs");
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exec("./openFileDialog.ed.cs");
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exec("./saveFileDialog.ed.cs");
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exec("./saveChangesMBDlg.ed.gui");
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exec("./simViewDlg.ed.gui");
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exec("./colorPicker.ed.gui");
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exec("./materialSelector.ed.gui");
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exec("./scriptEditorDlg.ed.gui");
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exec("./colladaImport.ed.gui");
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exec("./GuiEaseEditDlg.ed.gui");
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exec("./GuiEaseEditDlg.ed.cs");
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exec("./guiObjectInspector.ed.cs");
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exec("./uvEditor.ed.gui");
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exec("./objectSelection.ed.cs");
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exec("./postFxManager.gui");
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exec("./assimpImport.ed.gui"); |