Torque3D/Engine/source/gfx/D3D9/pc
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
..
gfxD3D9Device.pc.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9EnumTranslate.pc.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxD3D9PrimitiveBuffer.pc.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxPCD3D9Device.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
gfxPCD3D9Device.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxPCD3D9Target.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
gfxPCD3D9Target.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00