Torque3D/Templates/Full/game/shaders/common/lighting/advanced
2015-08-06 04:00:56 -05:00
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gl case sensitivity fixe for linux 2015-08-06 04:00:56 -05:00
convexGeometryV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
dbgDepthVisualizeP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
dbgGlowVisualizeP.hlsl glow buffer debug visualiser 2014-10-24 10:04:17 -05:00
dbgLightColorVisualizeP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
dbgLightSpecularVisualizeP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
dbgNormalVisualizeP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
dbgShadowVisualizeP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
farFrustumQuad.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
farFrustumQuadV.hlsl Side by side rendering 2013-04-09 15:19:18 -04:00
lightingUtils.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
particlePointLightP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
particlePointLightV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
pointLightP.hlsl opengl crashfix: cannot self-multiply a uniform. use a temp-variable. 2015-05-16 14:11:40 +10:00
softShadow.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
spotLightP.hlsl opengl crashfix: cannot self-multiply a uniform. use a temp-variable. 2015-05-16 14:11:40 +10:00
vectorLightP.hlsl Use factor of ambient light with camera direction for allow normals on shadowed surfaces. 2014-12-09 19:46:06 -05:00