| .. |
|
pc
|
Issue found by PVS Studio:
|
2015-07-28 23:25:09 -05:00 |
|
d3dx9Functions.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9CardProfiler.cpp
|
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
|
2014-03-15 15:10:14 +01:00 |
|
gfxD3D9CardProfiler.h
|
GFX now handles non-default adapters
|
2013-04-09 12:50:17 -04:00 |
|
gfxD3D9Cubemap.cpp
|
cubemap Mip retrieval-DX
|
2014-12-27 11:34:08 -06:00 |
|
gfxD3D9Cubemap.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9Device.cpp
|
Oculus VR DK2 Support
|
2015-05-06 23:09:51 +01:00 |
|
gfxD3D9Device.h
|
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
|
2015-07-17 16:55:12 +10:00 |
|
gfxD3D9Device.regen-states.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9EnumTranslate.h
|
Fix macro token pasting errors when compiling with clang-cl
|
2015-03-04 19:10:53 -05:00 |
|
gfxD3D9OcclusionQuery.cpp
|
Fix SkatterSky flare occlusion.
|
2014-12-09 23:34:21 +11:00 |
|
gfxD3D9OcclusionQuery.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9PrimitiveBuffer.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9PrimitiveBuffer.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9QueryFence.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9QueryFence.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9Shader.cpp
|
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
|
2014-11-08 17:50:37 +01:00 |
|
gfxD3D9Shader.h
|
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
|
2014-11-08 17:50:37 +01:00 |
|
gfxD3D9StateBlock.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9StateBlock.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9TextureManager.cpp
|
Set correct terrain layer texture format.
|
2014-11-08 18:19:14 +01:00 |
|
gfxD3D9TextureManager.h
|
GFX now handles non-default adapters
|
2013-04-09 12:50:17 -04:00 |
|
gfxD3D9TextureObject.cpp
|
Enable RGB format for DDS files getting copied to bitmap.
|
2014-09-23 13:47:14 +02:00 |
|
gfxD3D9TextureObject.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9VertexBuffer.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
gfxD3D9VertexBuffer.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
screenshotD3D9.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
screenshotD3D9.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
videoCaptureD3D9.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
videoCaptureD3D9.h
|
Add missing include guards to some headers
|
2015-01-06 00:42:33 -05:00 |