Torque3D/Templates/BaseGame/game/data/ExampleModule
Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
# Conflicts:
#	Templates/BaseGame/game/data/ui/guis/loadingGui.gui
#	Templates/BaseGame/game/data/ui/guis/mainMenu.gui
#	Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
#	Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
#	Templates/BaseGame/game/tools/forestEditor/brushes.tscript
2021-08-13 20:14:39 -04:00
..
components Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
datablocks Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
GUIs lotsa fixes. 2021-05-04 21:18:15 -04:00
levels Fixed wrong field name on groundPlane in ExampleLevel 2020-12-29 00:37:40 -06:00
postFXs Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
scripts Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
source Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
ExampleModule.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
ExampleModule.tscript template index file review 2021-07-20 11:02:38 -05:00