Torque3D/Templates/BaseGame/game/data/UI/guis/optionsMenu.tscript
Areloch 70e121595f Most of the keybind/remap stuff finished
Fixed up most of the options apply logic
2023-12-19 02:36:43 -06:00

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//options settings
//Screen and Display menu
//Renderer Mode
//Screen resolution
//Windowed/fullscreen(borderless?)
//VSync
//Screen brightness
//screen brightness
//screen gamma
//Lighting Menu
//Shadow Distance(Distance shadows are drawn to. Also affects shadowmap slices)
//Shadow Quality(Resolution of shadows rendered, setting to none disables dynamic shadows)
//Soft Shadows(Whether shadow softening is used)
//Shadow caching(If the lights enable it, shadow caching is activated)
//Light Draw Distance(How far away lights are still drawn. Doesn't impact vector lights like the sun)
//Mesh and Textures Menu
//Draw distance(Overall draw distance) -slider
//Object draw distance(Draw distance from small/unimportant objects) -slider
//Mesh quality
//Texture quality
//Foliage draw distance
//Terrain Quality
//Decal Quality
//Effects Menu
//Parallax
//HDR
//Light shafts
//Motion Blur
//Depth of Field
//SSAO
//AA(ModelXAmount)[defualt is FXAA]
//Anisotropic filtering
//Keybinds
//Camera
//horizontal mouse sensitivity
//vert mouse sensitivity
//invert vertical
//zoom mouse sensitivities(both horz/vert)
//headbob
//FOV
$yesNoList = "No\tYes";
$onOffList = "Off\tOn";
$optionsEntryPad = 10;
$OptionsMenuCategories[0] = "Video";
$OptionsMenuCategories[1] = "Audio";
$OptionsMenuCategories[2] = "KBM";
$OptionsMenuCategories[3] = "Controller";
function OptionsMenu::onAdd(%this)
{
if(!isObject(%this.optionsCategories))
{
%this.optionsCategories = new ArrayObject();
}
if(!isObject(%this.unappliedChanges))
{
%this.unappliedChanges = new ArrayObject(OptionsMenuUnappliedChanges);
}
%this.currentCategory = "";
callOnModules("populateOptionsMenuCategories", "Game");
}
function OptionsMenu::onWake(%this)
{
%this.unappliedChanges.empty();
%this.populateVideoSettings();
%this.populateAudioSettings();
%this.populateKBMControls();
%this.populateGamepadControls();
//establish the cached prefs values here
%this.openOptionsCategory("Video");
}
if(!isObject( OptionsMenuActionMap ) )
{
new ActionMap(OptionsMenuActionMap){};
OptionsMenuActionMap.bind( keyboard, Escape, tryCloseOptionsMenu);
OptionsMenuActionMap.bind( gamepad, btn_b, tryCloseOptionsMenu);
OptionsMenuActionMap.bind( keyboard, w, OptionMenuNavigatePrev );
OptionsMenuActionMap.bind( keyboard, s, OptionMenuNavigateNext );
OptionsMenuActionMap.bind( gamepad, yaxis, "D", "-0.23 0.23", OptionMenuStickNavigate );
OptionsMenuActionMap.bind( gamepad, upov, OptionMenuNavigatePrev );
OptionsMenuActionMap.bind( gamepad, dpov, OptionMenuNavigateNext );
OptionsMenuActionMap.bind( keyboard, a, OptionMenuPrevSetting );
OptionsMenuActionMap.bind( keyboard, d, OptionMenuNextSetting );
OptionsMenuActionMap.bind( gamepad, xaxis, "D", "-0.23 0.23", OptionMenuStickChangeSetting );
OptionsMenuActionMap.bind( gamepad, lpov, OptionMenuPrevSetting );
OptionsMenuActionMap.bind( gamepad, lpov, OptionMenuNextSetting );
OptionsMenuActionMap.bind( keyboard, q, OptionsMenuPrevCategory );
OptionsMenuActionMap.bind( gamepad, btn_l, OptionsMenuPrevCategory );
OptionsMenuActionMap.bind( keyboard, e, OptionsMenuNextCategory );
OptionsMenuActionMap.bind( gamepad, btn_r, OptionsMenuNextCategory );
OptionsMenuActionMap.bind( keyboard, R, OptionsMenuReset );
OptionsMenuActionMap.bind( gamepad, btn_x, OptionsMenuReset );
}
function OptionsMenuList::syncGui(%this)
{
%this.callOnChildren("setHighlighted", false);
%btn = %this.getObject(%this.listPosition);
if(%btn.class $= "OptionsListEntry" ||
%btn.class $= "OptionsListSliderEntry" ||
%btn.class $= "OptionsKeybindEntry")
%btn-->button.setHighlighted(true);
//iterate over the items and ensure that they are formatted well based on the settings selected
foreach(%option in %this)
{
%container = %option-->valuesContainer;
if(%option.class $= "OptionsListEntry")
{
%hasLevels = %option.optionsObject.getCount() <= 1;
%optionObject = %option.optionsObject;
//If it's out of range of the options, it's probably a custom value
if(%option.currentOptionIndex < %optionObject.getCount() && %option.currentOptionIndex >= 0)
{
%currentOptionLevel = %optionObject.getObject(%option.currentOptionIndex);
%currentOptionLevelTxt = %currentOptionLevel.displayName;
}
else
{
%currentOptionLevelTxt = "Custom";
}
%optionValTextWidth = %option-->optionValue.profile.getStringWidth(%currentOptionLevelTxt);
%option-->optionValue.resize(%container.extent.x - %container-->prevValButton.extent.x - %optionValTextWidth - 20, 0,
%optionValTextWidth + 20, %container.extent.y);
%option-->optionValue.text = %currentOptionLevelTxt;
%container-->prevValButton.position.x = %option-->optionValue.position.x - 20;
%container-->nextValButton.position.x = %container.extent.x - %container-->prevValButton.extent.x;
//if there's no alternatives, disable the left/right buttons
%container-->prevValButton.setHidden(%hasLevels);
%container-->nextValButton.setHidden(%hasLevels);
}
else if(%option.class $= "OptionsListSliderEntry")
{
}
else if(%option.class $= "OptionsKeybindEntry")
{
%bindImgAsset = getButtonBitmap(%option.device, getField(%option.keymap, 1));
if(%bindImgAsset $= "UI:Keyboard_Black_Blank_image")
%bindImgAsset = "";
%container-->bindButton.setBitmap(%bindImgAsset);
}
}
}
function OptionsMenu::openOptionsCategory(%this, %categoryName)
{
VideoSettingsList.setVisible(%categoryName $= "Video");
AudioSettingsList.setVisible(%categoryName $= "Audio");
KBMControlsList.setVisible(%categoryName $= "KBM");
GamepadControlsList.setVisible(%categoryName $= "Controller");
if(%categoryName $= "Video")
{
$MenuList = VideoSettingsList;
//Find our first non-group entry
while($MenuList.getObject($MenuList.listPosition).class !$= OptionsListEntry && $MenuList.listPosition < $MenuList.getCount())
{
$MenuList.listPosition += 1;
}
%this.currentCatgeoryIdx = 0;
}
else if(%categoryName $= "Audio")
{
$MenuList = AudioSettingsList;
%this.currentCatgeoryIdx = 1;
}
else if(%categoryName $= "KBM")
{
$MenuList = KBMControlsList;
%this.currentCatgeoryIdx = 2;
}
else if(%categoryName $= "Controller")
{
$MenuList = GamepadControlsList;
%this.currentCatgeoryIdx = 3;
}
$MenuList.syncGui();
%this.syncGui();
}
function OptionsMenu::syncGui(%this)
{
OptionsMenuCategoryList.callOnChildren("setHighlighted", false);
%btn = OptionsMenuCategoryList.getObject(%this.currentCatgeoryIdx);
%btn.setHighlighted(true);
%buttonPosX = %btn.position.x + OptionsMenuCategoryList.position.x;
OptionsMenuPrevNavIcon.position.x = %buttonPosX - 5;
OptionsMenuNextNavIcon.position.x = %buttonPosX + %btn.extent.x - 35;
//Update the button imagery to comply to the last input device we'd used
%device = Canvas.getLastInputDevice();
if(%device $= "mouse")
%device = "keyboard";
OptionsMenuBackBtn.setBitmap(BaseUIActionMap.getCommandButtonBitmap(%device, "BaseUIBackOut"));
OptionsMenuResetBtn.setBitmap(OptionsMenuActionMap.getCommandButtonBitmap(%device, "OptionsMenuReset"));
OptionsMenuPrevNavIcon.setBitmap(OptionsMenuActionMap.getCommandButtonBitmap(%device, "OptionsMenuPrevCategory"));
OptionsMenuNextNavIcon.setBitmap(OptionsMenuActionMap.getCommandButtonBitmap(%device, "OptionsMenuNextCategory"));
}
function OptionsMenuPrevCategory(%val)
{
if(%val)
{
%currentIdx = OptionsMenu.currentMenuIdx;
OptionsMenu.currentMenuIdx -= 1;
OptionsMenu.currentMenuIdx = mClamp(OptionsMenu.currentMenuIdx, 0, 3);
if(%currentIdx == OptionsMenu.currentMenuIdx)
return;
%newCategory = $OptionsMenuCategories[OptionsMenu.currentMenuIdx];
OptionsMenu.openOptionsCategory(%newCategory);
}
}
function OptionsMenuNextCategory(%val)
{
if(%val)
{
%currentIdx = OptionsMenu.currentMenuIdx;
OptionsMenu.currentMenuIdx += 1;
OptionsMenu.currentMenuIdx = mClamp(OptionsMenu.currentMenuIdx, 0, 3);
if(%currentIdx == OptionsMenu.currentMenuIdx)
return;
%newCategory = $OptionsMenuCategories[OptionsMenu.currentMenuIdx];
OptionsMenu.openOptionsCategory(%newCategory);
}
}
//
function OptionMenuNavigatePrev(%val)
{
if(%val)
{
$MenuList.listPosition -= 1;
while( $MenuList.listPosition >= 0 && ($MenuList.getObject($MenuList.listPosition).class !$= "OptionsListEntry" &&
$MenuList.getObject($MenuList.listPosition).class !$= "OptionsListSliderEntry" &&
$MenuList.getObject($MenuList.listPosition).class !$= "OptionsKeybindEntry"))
{
$MenuList.listPosition -= 1;
}
if($MenuList.listPosition < 0)
$MenuList.listPosition = 0;
$MenuList.syncGUI();
}
}
function OptionMenuNavigateNext(%val)
{
if(%val)
{
$MenuList.listPosition += 1;
while($MenuList.listPosition < $MenuList.getCount() && ($MenuList.getObject($MenuList.listPosition).class !$= "OptionsListEntry" &&
$MenuList.getObject($MenuList.listPosition).class !$= "OptionsListSliderEntry" &&
$MenuList.getObject($MenuList.listPosition).class !$= "OptionsKeybindEntry"))
{
$MenuList.listPosition += 1;
}
if($MenuList.listPosition >= $MenuList.getCount())
$MenuList.listPosition = $MenuList.getCount()-1;
$MenuList.syncGUI();
}
}
function OptionMenuStickNavigate(%val)
{
if(%val == -1)
BaseUINavigateNext(1);
else if(%val == 1)
mainMenuNavigateDown(1);
}
function OptionMenuPrevSetting(%val)
{
if(!%val)
return;
%option = $MenuList.getObject($MenuList.listPosition);
if(!isObject(%option))
return;
if(%option.class $= "OptionsListEntry")
{
%optionObject = %option.optionsObject;
%currentOptionLevel = %optionObject.getObject(%option.currentOptionIndex);
%option.currentOptionIndex = mClamp(%option.currentOptionIndex-1, 0, %optionObject.getCount()-1);
%newOptionLevel = %optionObject.getObject(%option.currentOptionIndex);
echo("Changed option: " @ %optionObject.optionName @ " from level: " @ %currentOptionLevel.displayName @ " to level: " @ %newOptionLevel.displayName);
}
$MenuList.syncGUI();
}
function OptionMenuNextSetting(%val)
{
if(!%val)
return;
%option = $MenuList.getObject($MenuList.listPosition);
if(!isObject(%option) )
return;
if(%option.class $= "OptionsListEntry")
{
%optionObject = %option.optionsObject;
%currentOptionLevel = %optionObject.getObject(%option.currentOptionIndex);
%option.currentOptionIndex = mClamp(%option.currentOptionIndex+1, 0, %optionObject.getCount()-1);
%newOptionLevel = %optionObject.getObject(%option.currentOptionIndex);
echo("Changed option: " @ %optionObject.optionName @ " from level: " @ %currentOptionLevel.displayName @ " to level: " @ %newOptionLevel.displayName);
}
$MenuList.syncGUI();
}
function OptionMenuStickChangeSetting(%val)
{
}
//
//
//
function OptionsMenu::populateVideoSettings(%this)
{
VideoSettingsList.clear();
VideoSettingsGroup::populateDisplaySettings();
for(%i=0; %i < VideoSettingsGroup.getCount(); %i++)
{
%setting = VideoSettingsGroup.getObject(%i);
if(%setting.class $= "SubOptionsGroup")
{
%entry = addOptionGroup(%setting.displayName);
if(isObject(%entry))
VideoSettingsList.add(%entry);
for(%s=0; %s < %setting.getCount(); %s++)
{
%option = %setting.getObject(%s);
%optionsEntry = addOptionEntry(%option);
if(isObject(%optionsEntry))
VideoSettingsList.add(%optionsEntry);
}
}
else if(%setting.class $= "OptionsSettings")
{
%optionsEntry = addOptionEntry(%setting);
if(isObject(%optionsEntry))
VideoSettingsList.add(%optionsEntry);
}
}
//Ensure our newly templated options listings are sized right
for(%i=0; %i < VideoSettingsList.getCount(); %i++)
{
%entry = VideoSettingsList.getObject(%i);
%entry.resize(0, 0, VideoSettingsList.extent.x - 15, %entry.extent.y); //-10 for the scroll wheel pad
}
}
function OptionsMenu::populateAudioSettings(%this)
{
AudioSettingsList.clear();
AudioSettingsGroup.populateSettings();
//Process the lists
for(%i=0; %i < AudioSettingsGroup.getCount(); %i++)
{
%setting = AudioSettingsGroup.getObject(%i);
if(%setting.class $= "SubOptionsGroup")
{
%entry = addOptionGroup(%setting.displayName);
if(isObject(%entry))
AudioSettingsList.add(%entry);
for(%s=0; %s < %setting.getCount(); %s++)
{
%option = %setting.getObject(%s);
%optionsEntry = addOptionEntry(%option);
if(isObject(%optionsEntry))
AudioSettingsList.add(%optionsEntry);
}
}
else if(%setting.class $= "AudioOptionsSettings")
{
%optionsEntry = addOptionEntry(%setting);
if(isObject(%optionsEntry))
AudioSettingsList.add(%optionsEntry);
}
}
AudioSettingsList.add(addOptionGroup("Channel Volume"));
AudioSettingsList.add(addOptionSlider("Master Volume", "", "$pref::SFX::masterVolume", 0, 1, 0.1));
AudioSettingsList.add(addOptionSlider("GUI Volume", "", "$pref::SFX::channelVolume[" @ $GuiAudioType @ "]", 0, 1, 0.1));
AudioSettingsList.add(addOptionSlider("Effects Volume", "", "$pref::SFX::channelVolume[" @ $SimAudioType @ "]", 0, 1, 0.1));
AudioSettingsList.add(addOptionSlider("Music Volume", "", "$pref::SFX::channelVolume[" @ $MusicAudioType @ "]", 0, 1, 0.1));
//Ensure our newly templated options listings are sized right
for(%i=0; %i < AudioSettingsList.getCount(); %i++)
{
%entry = AudioSettingsList.getObject(%i);
%entry.resize(0, 0, AudioSettingsList.extent.x - 15, %entry.extent.y); //-10 for the scroll wheel pad
}
}
function OptionsMenu::populateKBMControls(%this)
{
//$remapListDevice = "keyboard";
%this.populateKeybinds("keyboard", KBMControlsList);
%this.syncGui();
}
function OptionsMenu::populateGamepadControls(%this)
{
//$remapListDevice = ;
%this.populateKeybinds("gamepad", GamepadControlsList);
%this.syncGui();
}
function OptionsMenu::populateKeybinds(%this, %device, %controlsList)
{
//%device = $remapListDevice;
%controlsList.clear();
//build out our list of action maps
%actionMapCount = ActionMapGroup.getCount();
%actionMapList = "";
for(%i=0; %i < %actionMapCount; %i++)
{
%actionMap = ActionMapGroup.getObject(%i);
if(%actionMap == GlobalActionMap.getId())
continue;
%actionMapName = %actionMap.humanReadableName $= "" ? %actionMap.getName() : %actionMap.humanReadableName;
//see if we have any actual listed remappable keys for this movemap. if so, drop it from the listing
%hasRemaps = false;
for ( %r = 0; %r < $RemapCount; %r++ )
{
%testMapName = $RemapActionMap[%r].humanReadableName $= "" ? $RemapActionMap[%r].getName() : $RemapActionMap[%r].humanReadableName;
if(%actionMapName $= %testMapName)
{
//got a match to at least one, so we're ok to continue
%hasRemaps = true;
break;
}
}
if(!%hasRemaps)
continue;
if(%actionMapList $= "")
%actionMapList = %actionMapName;
else
%actionMapList = %actionMapList TAB %actionMapName;
}
//If we didn't find any valid actionMaps, then just exit out
if(%actionMapList $= "")
return;
if($activeRemapControlSet $= "")
$activeRemapControlSet = getField(%actionMapList, 0);
if(getFieldCount(%actionMapList) > 1)
{
for(%am = 0; %am < getFieldCount(%actionMapList); %am++)
{
%currentActionMap = getField(%actionMapList, %am);
%actionMapGroupEntry = addOptionGroup(%currentActionMap);
%controlsList.add(%actionMapGroupEntry);
for ( %i = 0; %i < $RemapCount; %i++ )
{
if(%device !$= "" && %device !$= $RemapDevice[%i])
continue;
%actionMapName = $RemapActionMap[%i].humanReadableName $= "" ? $RemapActionMap[%i].getName() : $RemapActionMap[%i].humanReadableName;
if(%currentActionMap !$= %actionMapName)
continue;
%keyMap = buildFullMapString( %i, $RemapActionMap[%i], %device );
%description = $RemapDescription[%i];
%remapEntry = addActionMapEntry(%actionMapName, %device, %keyMap, %i, %description);
%controlsList.add(%remapEntry);
}
}
}
//Ensure our newly templated options listings are sized right
for(%i=0; %i < %controlsList.getCount(); %i++)
{
%entry = %controlsList.getObject(%i);
%entry.resize(0, 0, %controlsList.extent.x - 15, %entry.extent.y); //-10 for the scroll wheel pad
}
}
function tryCloseOptionsMenu(%val)
{
if(!%val)
return;
//scan through all our options and see if any are any unapplied changes. If
//so we need to prompt to apply or discard them
%unappliedChanges = false;
foreach(%option in VideoSettingsList)
{
if(%option.class $= "OptionsListEntry")
{
if(%option.currentOptionIndex >= 0 && %option.currentOptionIndex < %option.optionsObject.getCount())
{
%targetOptionLevel = %option.optionsObject.getObject(%option.currentOptionIndex);
echo("tryCloseOptionsMenu() - testing option: " @ %option.optionsObject.optionName @ " target level of: " @ %targetOptionLevel.displayName);
if(!%targetOptionLevel.isCurrent())
{
%unappliedChanges = true;
break;
}
}
}
}
//check if we already have unapplied changes, so we can skip further iterating
if(!%unappliedChanges)
{
foreach(%option in AudioSettingsList)
{
if(%option.class $= "OptionsListEntry")
{
if(%option.currentOptionIndex >= 0 && %option.currentOptionIndex < %option.optionsObject.getCount())
{
%targetOptionLevel = %option.optionsObject.getObject(%option.currentOptionIndex);
echo("tryCloseOptionsMenu() - testing option: " @ %option.optionsObject.optionName @ " target level of: " @ %targetOptionLevel.displayName);
if(!%targetOptionLevel.isCurrent())
{
%unappliedChanges = true;
break;
}
}
}
}
}
if(%unappliedChanges)
{
MessageBoxOKCancel("Discard Changes?", "You have unapplied changes to your settings, do you wish to apply or discard them?",
"OptionsMenu.applyChangedOptions();", "Canvas.popDialog(OptionsMenu);",
"Apply", "Discard");
}
else
{
Canvas.popDialog(OptionsMenu);
}
}
function OptionsMenu::applyChangedOptions(%this)
{
foreach(%option in VideoSettingsList)
{
if(%option.class $= "OptionsListEntry")
{
//If it's custom or nonsensical index, there's some kind of external factor going on, so we're
//just going to skip applying it because we don't know what we'd be applying
if(%option.currentOptionIndex >= 0 && %option.currentOptionIndex < %option.optionsObject.getCount())
{
%targetOptionLevel = %option.optionsObject.getObject(%option.currentOptionIndex);
if(!%targetOptionLevel.isCurrent())
{
echo("Applying setting of " @ %option.optionsObject.optionName);
%targetOptionLevel.apply();
}
}
}
}
foreach(%option in AudioSettingsList)
{
if(%option.class $= "OptionsListEntry")
{
//If it's custom or nonsensical index, there's some kind of external factor going on, so we're
//just going to skip applying it because we don't know what we'd be applying
if(%option.currentOptionIndex >= 0 && %option.currentOptionIndex < %option.optionsObject.getCount())
{
%targetOptionLevel = %option.optionsObject.getObject(%option.currentOptionIndex);
if(!%targetOptionLevel.isCurrent())
{
echo("Applying setting of " @ %option.optionsObject.optionName);
%targetOptionLevel.apply();
}
}
}
}
//Finally, write our prefs to file
%prefPath = getPrefpath();
export("$pref::*", %prefPath @ "/clientPrefs." @ $TorqueScriptFileExtension, false);
Canvas.popDialog(OptionsMenu);
}
function doKeyRemap( %optionEntry )
{
//%rowIndex = %row.remapIndex;
//%name = $RemapName[%rowIndex];
%name = getField(%optionEntry.keymap,0);
RemapDlg-->OptRemapText.text = "Re-bind \"" @ %name @ "\" to..." ;
OptRemapInputCtrl.index = %optionEntry.remapIndex;
Canvas.pushDialog( RemapDlg );
}
function OptionsMenu::apply(%this)
{
//Now we run through our list of unapplied changes and... apply them.
%hasKeybindChanges = false;
%hasVideoChanges = false;
%hasPostFXChanges = false;
%hasAudioChanges = false;
%hasGraphicsChanges = false;
for(%i=0; %i < %this.unappliedChanges.count(); %i++)
{
%targetVar = %this.unappliedChanges.getKey(%i);
%newValue = strReplace(%this.unappliedChanges.getValue(%i), "\"", "");
//First, lets just check through our action map names, see if any match
%wasKeybind = false;
for(%am=0; %am < ActionMapGroup.getCount(); %am++)
{
%actionMap = ActionMapGroup.getObject(%am);
if(%actionMap == GlobalActionMap.getId())
continue;
%actionMapName = %actionMap.getName();
if(%actionMapName $= %targetVar)
{
%hasKeybindChanges = true;
%wasKeybind = true;
break;
}
}
if(!%wasKeybind)
{
%sanitizedVar = strReplace(%targetVar, "[", "");
%sanitizedVar = strReplace(%sanitizedVar, "]", "");
%sanitizedVar = strReplace(%sanitizedVar, ",", "_");
%currentValue = getVariable(%sanitizedVar);
if(%currentValue !$= %newValue)
{
setVariable(%targetVar, %newValue);
//now, lets check for special cases that need additional handling
//for updates
if ( %targetVar $= "$pref::Video::displayDevice" )
{
schedule(32, 0, "MessageBoxOK", "Change requires restart", "Please restart the game for a display device change to take effect.");
}
else if(startsWith(%targetVar, "$pref::PostFX::"))
{
%hasPostFXChanges = true;
}
else if(startsWith(%targetVar, "$pref::Video::"))
{
%hasVideoChanges = true;
//if it's the resolution, it's possible we got the human-friendly
//version stored off. if so, reprocess into the usable state
if(%targetVar $= "$pref::Video::Resolution")
{
if(strpos(%newValue, " x ") != -1)
{
%newValue = strreplace(%newValue, " x ", " ");
setVariable(%targetVar, %newValue);
}
}
//This is a bit of hackery to have an intermediate variable because we display in text
//but save by index, so we take the applied name and get the index of the deviceId
else if(%targetVar $= "$pref::Video::displayDeviceId")
{
%deviceId = getDisplayDeviceId($pref::Video::displayDeviceId);
if(%deviceId == -1)
%deviceId = 0;
$pref::Video::deviceId = %deviceId;
$pref::Video::displayDeviceId = "";
}
}
else if(startsWith(%targetVar, "$pref::SFX::"))
{
%hasAudioChanges = true;
}
else if(startsWith(%targetVar, "$pref::Graphics::"))
{
%hasGraphicsChanges = true;
}
}
}
}
//If we had keybind changes, go ahead and save those out
if(%hasKeybindChanges)
{
%prefPath = getPrefpath();
%actionMapCount = ActionMapGroup.getCount();
%actionMapList = "";
%append = false;
for(%i=0; %i < %actionMapCount; %i++)
{
%actionMap = ActionMapGroup.getObject(%i);
if(%actionMap == GlobalActionMap.getId())
continue;
%actionMap.save( %prefPath @ "/keybinds." @ $TorqueScriptFileExtension, %append );
if(%append != true)
%append = true;
}
}
if(%hasPostFXChanges)
{
updatePostFXSettings();
}
if(%hasVideoChanges)
{
updateDisplaySettings();
}
if(%hasAudioChanges)
{
updateAudioSettings();
}
if(%hasGraphicsChanges)
{
updateGraphicsSettings();
}
//Finally, write our prefs to file
%prefPath = getPrefpath();
export("$pref::*", %prefPath @ "/clientPrefs." @ $TorqueScriptFileExtension, false);
OptionsMenu.unappliedChanges.empty();
}
function OptionsMenu::resetToDefaults(%this)
{
MessageBoxOKCancel("", "This will set the graphical settings back to the auto-detected defaults. Do you wish to continue?", "AutodetectGraphics();", "");
}
//
// old ones
//
function populateDisplaySettingsList()
{
OptionsMenuSettingsList.clear();
OptionsMenu.currentCategory = "Display";
if(isObject(OptionName))
OptionName.setText("");
if(isObject(OptionDescription))
OptionDescription.setText("");
%apiList = "";
%apiCount = GFXInit::getAdapterCount();
%apiIdx = 0;
for(%i=0; %i < %apiCount; %i++)
{
%api = GFXInit::getAdapterType(%i);
if(%api !$= "NullDevice")
{
if(%apiIdx==0)
%apiList = %api;
else
%apiList = %apiList TAB %api;
%apiIdx++;
}
}
trim(%apiList);
%displayDevice = OptionsMenu.getOptionVariableValue("$pref::Video::displayDevice");
if(%displayDevice $= "")
%displayDevice = getDisplayDeviceType();
OptionsMenuSettingsList.addOptionRow("Display API", "$pref::Video::displayDevice", %apiList, false, "", true, "The display API used for rendering.", %displayDevice);
%numDevices = Canvas.getMonitorCount();
%devicesList = getDisplayDeviceList();
if($pref::Video::displayDeviceId $= "")
$pref::Video::displayDeviceId = getField(%devicesList, $pref::Video::deviceId);
OptionsMenuSettingsList.addOptionRow("Display Device", "$pref::Video::displayDeviceId", %devicesList, false, "", true, "The display devices the window should be on.");
if (%numDevices > 1)
OptionsMenuSettingsList.setRowEnabled(1, true);
else
OptionsMenuSettingsList.setRowEnabled(1, false);
%mode = OptionsMenu.getOptionVariableValue("$pref::Video::deviceMode");
if(isInt(%mode))
%mode = getField($Video::ModeTags, $pref::Video::deviceMode);
OptionsMenuSettingsList.addOptionRow("Window Mode", "$pref::Video::deviceMode", $Video::ModeTags, false, "", true, "", %mode);
if(%mode !$= "Borderless")
{
%resolutionList = getScreenResolutionList($pref::Video::deviceId, $Video::Mode[%mode]);
%resolution = OptionsMenu.getOptionVariableValue("$pref::Video::Resolution");
if(%resolution $= "")
%resolution = $pref::Video::mode;
%resolution = _makePrettyResString(%resolution);
OptionsMenuSettingsList.addOptionRow("Resolution", "$pref::Video::Resolution", %resolutionList, false, "", true, "Resolution of the game window", %resolution);
// If the requested resolution could not be set, mark the control and pref as changed.
%resControl = OptionsMenuSettingsList.getObject(OptionsMenuSettingsList.getCount()-1);
if (%resControl.getCurrentOption() !$= %resolution)
%resControl.onChange();
}
OptionsMenuSettingsList.addOptionBoolRow("VSync", "$pref::Video::enableVerticalSync", $YesNoList, false, "", true, "", "");
%refreshList = getScreenRefreshList($pref::Video::mode);
OptionsMenuSettingsList.addOptionRow("Refresh Rate", "$pref::Video::RefreshRate", %refreshList, false, "", true, "", OptionsMenu.getOptionVariableValue("$pref::Video::RefreshRate"));
//move to gameplay tab
//OptionsMenuSettingsList.addSliderRow("Field of View", "", 75, 5, "65 100", "");
//OptionsMenuSettingsList.addSliderRow("Brightness", "", 0.5, 0.1, "0 1", "");
//OptionsMenuSettingsList.addSliderRow("Contrast", "", 0.5, 0.1, "0 1", "");
}
//
//
//
function populateGraphicsSettingsList()
{
OptionsMenuSettingsList.clear();
OptionsMenu.currentCategory = "Graphics";
if(isObject(OptionName))
OptionName.setText("");
if(isObject(OptionDescription))
OptionDescription.setText("");
%yesNoList = "No\tYes";
%onOffList = "Off\tOn";
%anisoFilter = "Off\t4\t8\t16";
%aaTypeFilter = "None\tFXAA\tSMAA\tSMAA High";
OptionsMenuSettingsList.addOptionQualityLevelRow("Lighting Quality", "$pref::Graphics::LightingQuality",
LightingQualityList, false, "", true, "Amount and drawdistance of local lights");
OptionsMenuSettingsList.addOptionQualityLevelRow("Shadow Quality", "$pref::Graphics::ShadowQuality",
ShadowQualityList, false, "", true, "Shadow revolution quality");
%shadowQuality = OptionsMenu.getOptionVariableValue("$pref::Graphics::ShadowQuality");
if(%shadowQuality !$= "None")
{
OptionsMenuSettingsList.addOptionQualityLevelRow("Soft Shadow Quality", "$pref::Graphics::SoftShadowQuality",
SoftShadowList, false, "", true, "Amount of softening applied to shadowmaps");
}
OptionsMenuSettingsList.addOptionQualityLevelRow("Mesh Quality", "$pref::Graphics::MeshQuality",
MeshQualityGroup, false, "", true, "Fidelity of rendering of mesh objects");
OptionsMenuSettingsList.addOptionQualityLevelRow("Object Draw Distance", "$pref::Graphics::ObjectDrawDistance",
MeshDrawDistQualityGroup, false, "", true, "Dictates if and when static objects fade out in the distance");
OptionsMenuSettingsList.addOptionQualityLevelRow("Texture Quality", "$pref::Graphics::TextureQuality",
TextureQualityGroup, false, "", true, "Fidelity of textures");
OptionsMenuSettingsList.addOptionQualityLevelRow("Terrain Quality", "$pref::Graphics::TerrainQuality",
TerrainQualityGroup, false, "", true, "Quality level of terrain objects");
OptionsMenuSettingsList.addOptionQualityLevelRow("Decal Lifetime", "$pref::Graphics::DecalLifetime",
DecalLifetimeGroup, false, "", true, "How long decals are rendered");
OptionsMenuSettingsList.addOptionQualityLevelRow("Ground Cover Density", "$pref::Graphics::GroundCoverDensity",
GroundCoverDensityGroup, false, "", true, "Density of ground cover items, such as grass");
OptionsMenuSettingsList.addOptionQualityLevelRow("Shader Quality", "$pref::Graphics::ShaderQuality",
ShaderQualityGroup, false, "", true, "Dictates the overall shader quality level, adjusting what features are enabled.");
OptionsMenuSettingsList.addOptionRow("Anisotropic Filtering", "$pref::Video::defaultAnisotropy", %anisoFilter, false, "", true, "Amount of Anisotropic Filtering on textures, which dictates their sharpness at a distance");
OptionsMenuSettingsList.addOptionRow("Anti-Aliasing Type", "$pref::Video::AAMode", %aaTypeFilter, false, "", true, "The Anti-Aliasing Method applied to rendering");
OptionsMenuSettingsList.addOptionBoolRow("Parallax", "$pref::Video::enableParallaxMapping", %onOffList, false, "", true, "Whether the surface parallax shader effect is enabled", "");
OptionsMenuSettingsList.addOptionBoolRow("Water Reflections", "$pref::Water::enableTrueReflections", %onOffList, false, "", true, "Whether water reflections are enabled", "");
OptionsMenuSettingsList.addOptionBoolRow("SSAO", "$pref::PostFX::EnableSSAO", %onOffList, false, "", true, "Whether Screen-Space Ambient Occlusion is enabled");
OptionsMenuSettingsList.addOptionBoolRow("Depth of Field", "$pref::PostFX::EnableDOF", %onOffList, false, "", true, "Whether the Depth of Field effect is enabled");
OptionsMenuSettingsList.addOptionBoolRow("Vignette", "$pref::PostFX::EnableVignette", %onOffList, false, "", true, "Whether the vignette effect is enabled");
OptionsMenuSettingsList.addOptionBoolRow("Light Rays", "$pref::PostFX::EnableLightRays", %onOffList, false, "", true, "Whether the light rays effect is enabled");
}
function updateGraphicsSettings()
{
if($pref::Graphics::LightingQuality !$= getCurrentQualityLevel(LightingQualityList))
LightingQualityList.applySetting($pref::Graphics::LightingQuality);
if($pref::Graphics::ShadowQuality !$= getCurrentQualityLevel(ShadowQualityList))
ShadowQualityList.applySetting($pref::Graphics::ShadowQuality);
if($pref::Graphics::SoftShadowQuality !$= getCurrentQualityLevel(SoftShadowList))
SoftShadowList.applySetting($pref::Graphics::SoftShadowQuality);
if($pref::Graphics::MeshQuality !$= getCurrentQualityLevel(MeshQualityGroup))
MeshQualityGroup.applySetting($pref::Graphics::MeshQuality);
if($pref::Graphics::ObjectDrawDistance !$= getCurrentQualityLevel(MeshDrawDistQualityGroup))
MeshDrawDistQualityGroup.applySetting($pref::Graphics::ObjectDrawDistance);
if($pref::Graphics::TextureQuality !$= getCurrentQualityLevel(TextureQualityGroup))
{
TextureQualityGroup.applySetting($pref::Graphics::TextureQuality);
reloadTextures();
}
if($pref::Graphics::TerrainQuality !$= getCurrentQualityLevel(TerrainQualityGroup))
TerrainQualityGroup.applySetting($pref::Graphics::TerrainQuality);
if($pref::Graphics::DecalLifetime !$= getCurrentQualityLevel(DecalLifetimeGroup))
DecalLifetimeGroup.applySetting($pref::Graphics::DecalLifetime);
if($pref::Graphics::GroundCoverDensity !$= getCurrentQualityLevel(GroundCoverDensityGroup))
GroundCoverDensityGroup.applySetting($pref::Graphics::GroundCoverDensity);
if($pref::Graphics::ShaderQuality !$= getCurrentQualityLevel(ShaderQualityGroup))
{
ShaderQualityGroup.applySetting($pref::Graphics::ShaderQuality);
//this has ties into postFX behaviors, so we'll force an update to it here
updatePostFXSettings();
}
}
/*function updateDisplaySettings()
{
//Update the display settings now
%deviceName = getDisplayDeviceName();
%newDeviceID = getWord(%deviceName, 0) - 1;
if(!isInt($pref::Video::deviceMode))
{
//probably saved out as the mode name, so just translate it back
for(%i=0; %i < getFieldCount($Video::ModeTags); %i++)
{
if(getField($Video::ModeTags, %i) $= $pref::Video::deviceMode)
{
$pref::Video::deviceMode = %i;
break;
}
}
}
%deviceModeName = getField($Video::ModeTags, $pref::Video::deviceMode);
%newDeviceMode = 0;
foreach$(%modeName in $Video::ModeTags)
{
if (%deviceModeName $= %modeName)
break;
else
%newDeviceMode++;
}
if($pref::Video::deviceMode == $Video::ModeBorderless)
{
//if we're changing to borderless, we swap to the full resolution of the desktop
$pref::Video::mode = Canvas.getBestCanvasRes($pref::Video::deviceId, $pref::Video::deviceMode);
$pref::Video::Resolution = $pref::Video::mode.x SPC $pref::Video::mode.y;
}
%newRes = $pref::Video::Resolution;
%newBpp = 32; // ... its not 1997 anymore.
%newFullScreen = %deviceModeName $= "Fullscreen" ? true : false;
%newRefresh = $pref::Video::RefreshRate;
%newVsync = $pref::Video::enableVerticalSync;
%newAA = $pref::Video::AA;
// Build the final mode string.
%newMode = $pref::Video::Resolution SPC %newFullScreen SPC %newBpp SPC %newRefresh SPC %newAA;
// Change the video mode.
if ( %newMode !$= $pref::Video::mode || %newDeviceID != $pref::Video::deviceId ||
%newVsync != $pref::Video::enableVerticalSync || %newDeviceMode != $pref::Video::deviceMode)
{
//****Edge Case Hack
// If we're in fullscreen mode and switching to a different monitor at the
// same resolution and maintaining fullscreen, GFX...WindowTarget::resetMode()
// will early-out because there is no "mode change" and the monitor change
// will not get applied. Instead of modifying platform code, we're going to
// move onto the new monitor in borderless and immediately switch to FS.
if (%newFullScreen && $pref::Video::FullScreen &&
($pref::Video::Resolution $= %newRes) && ($pref::Video::deviceId != %newDeviceID))
{
$pref::Video::deviceId = %newDeviceID;
$pref::Video::deviceMode = $Video::ModeBorderless;
%tmpModeStr = Canvas.getMonitorMode(%newDeviceID, 0);
Canvas.setVideoMode(%tmpModeStr.x, %tmpModeStr.y, false, 32, getWord(%tmpModeStr, $WORD::REFRESH), %newAA);
}
$pref::Video::mode = %newMode;
$pref::Video::enableVerticalSync = %newVsync;
$pref::Video::deviceId = %newDeviceID;
$pref::Video::deviceMode = %newDeviceMode;
$pref::Video::Resolution = %newRes;
$pref::Video::FullScreen = %newFullScreen;
$pref::Video::RefreshRate = %newRefresh;
$pref::Video::AA = %newAA;
configureCanvas();
}
}*/
function updatePostFXSettings()
{
PostFXManager.settingsEffectSetEnabled(SSAOPostFx, $pref::PostFX::EnableSSAO);
PostFXManager.settingsEffectSetEnabled(DepthOfFieldPostFX, $pref::PostFX::EnableDOF);
PostFXManager.settingsEffectSetEnabled(LightRayPostFX, $pref::PostFX::EnableLightRays);
PostFXManager.settingsEffectSetEnabled(vignettePostFX, $pref::PostFX::EnableVignette);
}
//
//
//
function populateAudioSettingsList()
{
OptionsMenuSettingsList.clear();
OptionsMenu.currentCategory = "Audio";
if(isObject(OptionName))
OptionName.setText("");
if(isObject(OptionDescription))
OptionDescription.setText("");
%buffer = sfxGetAvailableDevices();
%count = getRecordCount( %buffer );
%audioDriverList = "";
%audioProviderList = "";
%audioDeviceList = "";
$currentAudioProvider = $currentAudioProvider $= "" ? $pref::SFX::provider : $currentAudioProvider;
for(%i = 0; %i < %count; %i++)
{
%record = getRecord(%buffer, %i);
%provider = getField(%record, 0);
%device = getField(%record, 1);
//When the client is actually running, we don't care about null audo devices
if(%provider $= "null")
continue;
if(%audioProviderList $= "")
%audioProviderList = %provider;
else
%audioProviderList = %audioProviderList @ "\t" @ %provider;
if(%provider $= $currentAudioProvider)
{
if(%audioDeviceList $= "")
%audioDeviceList = %device;
else
%audioDeviceList = %audioDeviceList @ "\t" @ %device;
}
}
OptionsMenuSettingsList.addOptionRow("Audio Provider", "$pref::SFX::provider", %audioProviderList, false, "audioProviderChanged", true, "");
OptionsMenuSettingsList.addOptionRow("Audio Device", "$pref::SFX::device", %audioDeviceList, false, "", true);
OptionsMenuSettingsList.addSliderRow("Master Volume", "$pref::SFX::masterVolume", 0.1, "0 1", "");
OptionsMenuSettingsList.addSliderRow("GUI Volume", "$pref::SFX::channelVolume[" @ $GuiAudioType @ "]", 0.1, "0 1", "");
OptionsMenuSettingsList.addSliderRow("Effects Volume", "$pref::SFX::channelVolume[" @ $SimAudioType @ "]", 0.1, "0 1", "");
OptionsMenuSettingsList.addSliderRow("Music Volume", "$pref::SFX::channelVolume[" @ $MusicAudioType @ "]", 0.1, "0 1", "");
}
function audioProviderChanged()
{
//Get the option we have set for the provider
%provider = OptionsMenuSettingsList.getCurrentOption(0);
$currentAudioProvider = %provider;
//And now refresh the list to get the correct devices
populateAudioSettingsList();
}
function updateAudioSettings()
{
//$pref::SFX::masterVolume = OptionsMenuSettingsList.getValue(2);
sfxSetMasterVolume( $pref::SFX::masterVolume );
//$pref::SFX::channelVolume[ $GuiAudioType ] = OptionsMenuSettingsList.getValue(3);
//$pref::SFX::channelVolume[ $SimAudioType ] = OptionsMenuSettingsList.getValue(4);
//$pref::SFX::channelVolume[ $MusicAudioType ] = OptionsMenuSettingsList.getValue(5);
sfxSetChannelVolume( $GuiAudioType, $pref::SFX::channelVolume[ $GuiAudioType ] );
sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] );
sfxSetChannelVolume( $MusicAudioType, $pref::SFX::channelVolume[ $MusicAudioType ] );
//$pref::SFX::provider = OptionsMenuSettingsList.getCurrentOption(0);
//$pref::SFX::device = OptionsMenuSettingsList.getCurrentOption(1);
if ( !sfxCreateDevice( $pref::SFX::provider,
$pref::SFX::device,
$pref::SFX::useHardware,
-1 ) )
error( "Unable to create SFX device: " @ $pref::SFX::provider
SPC $pref::SFX::device
SPC $pref::SFX::useHardware );
if( !isObject( $AudioTestHandle ) )
{
sfxPlay(menuButtonPressed);
}
}
//
//
//
function MenuOptionsButton::onChange(%this)
{
%optionMode = %this.getMode();
%optionName = %this.getLabel();
%tooltipText = %this.getTooltip();
%targetVar = %this.targetPrefVar;
OptionName.setText(%optionName);
OptionDescription.setText(%tooltipText);
if(%optionMode == 0)
{
%currentValue = %this.getCurrentOption();
if(%currentValue !$= "")
{
if(%currentValue $= "yes" || %currentValue $= "on")
%saveReadyValue = 1;
else if(%currentValue $= "no" || %currentValue $= "off")
%saveReadyValue = 0;
else
%saveReadyValue = %currentValue;
%prefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%targetVar);
if(%prefIndex == -1)
{
echo("Setting UnappliedChanges via add: key:" @ %targetVar @", value: " @ %saveReadyValue);
OptionsMenu.unappliedChanges.add(%targetVar, "\"" @ %saveReadyValue @ "\"" );
}
else
{
echo("Setting UnappliedChanges via modify: key:" @ %targetVar @", value: " @ %saveReadyValue);
OptionsMenu.unappliedChanges.setValue("\"" @ %saveReadyValue @ "\"", %prefIndex);
}
}
}
else if(%optionMode == 1)
{
%currentValue = %this.getValue();
%prefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%targetVar);
if(%prefIndex == -1)
{
echo("Setting UnappliedChanges via add: key:" @ %targetVar @", value: " @ %currentValue);
OptionsMenu.unappliedChanges.add(%targetVar, "\"" @ %currentValue @ "\"" );
}
else
{
OptionsMenu.unappliedChanges.setValue("\"" @ %currentValue @ "\"", %prefIndex);
}
}
//Update the UI in case there's responsive logic
OptionsMenu.schedule(32, "refresh");
}
function OptionsMenu::onKeybindChanged(%this, %actionMap, %keybind)
{
%prefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%actionMap);
if(%prefIndex == -1)
OptionsMenu.unappliedChanges.add(%actionMap, %keybind);
else
OptionsMenu.unappliedChanges.setValue(%keybind, %prefIndex);
}
//
// new
//
function addOptionGroup(%displayName)
{
%group = new GuiTextCtrl() {
text = %displayName;
position = "0 0";
extent = "500 45";
profile = "MenuHeaderText";
tooltipProfile = "GuiToolTipProfile";
};
return %group;
}
function optionsMenuButton::onHighlighted(%this, %highlighted)
{
%container = %this.getParent();
%container-->optionName.profile = %highlighted ? MenuSubHeaderTextHighlighted : MenuSubHeaderText;
%container-->optionDescription.profile = %highlighted ? GuiMLTextProfileHighlighted : GuiMLTextProfile;
%valuesContainer = %container-->valuesContainer;
%valuesContainer-->optionValue.profile = %highlighted ? GuiMenuTextProfileHL : GuiMenuTextProfile;
OptionsMenuSettingsScroll.scrollToObject(%container);
}
function addOptionEntry(%optionObj)
{
if(!isObject(%optionObj) || (%optionObj.class !$= "OptionsSettings" && %optionObj.class !$= "AudioOptionsSettings"))
{
error("addOptionsEntry() - attempting to create a new options entry, but was provided an invalid options object");
return 0;
}
%qualityLevel = getCurrentQualityLevel(%optionObj);
if(isObject(%qualityLevel))
{
%qualityLevelText = %qualityLevel.displayName;
%qualityLevelIndex = %optionObj.getObjectIndex(%qualityLevel);
}
else
{
%qualityLevelText = %qualityLevel;
%qualityLevelIndex = %optionObj.getCount();
}
%optionNameHeight = 20;
if(%optionObj.Description $= "")
%optionNameHeight = 40;
%entry = new GuiContainer() {
position = "0 0";
extent = "800 40";
profile = GuiMenuDefaultProfile;
tooltipProfile = "GuiToolTipProfile";
horizSizing = "width";
vertSizing = "bottom";
class = "OptionsListEntry";
optionsObject = %optionObj;
currentOptionIndex = %qualityLevelIndex;
canSave = "0";
new GuiButtonCtrl() {
profile = GuiMenuButtonProfile;
position = "0 0";
extent = "800 40";
horizSizing = "width";
vertSizing = "height";
internalName = "button";
class = "optionsMenuButton";
};
new GuiTextCtrl() {
text = %optionObj.OptionName;
position = $optionsEntryPad SPC -1;
extent = 400 SPC %optionNameHeight;
profile = "MenuSubHeaderText";
tooltipProfile = "GuiToolTipProfile";
internalName = "optionName";
};
new GuiTextCtrl() {
text = %optionObj.Description;
position = $optionsEntryPad SPC 17;
extent = "400 18";
profile = "GuiMLTextProfile";
tooltipProfile = "GuiToolTipProfile";
internalName = "optionDescription";
};
new GuiContainer() {
position = "400 0";
extent = "400 40";
profile = GuiModelessDialogProfile;
tooltipProfile = "GuiToolTipProfile";
horizSizing = "left";
vertSizing = "height";
internalName = "valuesContainer";
new GuiButtonCtrl() {
position = "310 0";
extent = "20 40";
text = "<";
profile = GuiMenuButtonProfile;
internalName = "prevValButton";
};
new GuiTextCtrl() {
text = %qualityLevelText;
position = "330 0";
extent = "50 40";
profile = "GuiMenuTextProfile";
tooltipProfile = "GuiToolTipProfile";
horizSizing = "right";
vertSizing = "center";
internalName = "optionValue";
};
new GuiButtonCtrl() {
position = "380 0";
extent = "20 40";
text = ">";
profile = GuiMenuButtonProfile;
internalName = "nextValButton";
};
};
};
return %entry;
}
function addOptionSlider(%optionName, %optionDesc, %prefName, %sliderMin, %sliderMax, %sliderTicks)
{
%currentVal = getVariable(%prefName);
if(%currentVal $= "")
%currentVal = %sliderMin;
%optionNameHeight = 20;
if(%optionDesc $= "")
%optionNameHeight = 40;
%entry = new GuiContainer() {
position = "0 0";
extent = "800 40";
profile = GuiMenuDefaultProfile;
tooltipProfile = "GuiToolTipProfile";
horizSizing = "width";
vertSizing = "bottom";
class = "OptionsListSliderEntry";
canSave = "0";
new GuiButtonCtrl() {
profile = GuiMenuButtonProfile;
position = "0 0";
extent = "800 40";
horizSizing = "width";
vertSizing = "height";
internalName = "button";
class = "optionsMenuButton";
};
new GuiTextCtrl() {
text = %optionName;
position = $optionsEntryPad SPC -1;
extent = 400 SPC %optionNameHeight;
profile = "MenuSubHeaderText";
tooltipProfile = "GuiToolTipProfile";
internalName = "optionName";
};
new GuiTextCtrl() {
text = %optionDesc;
position = $optionsEntryPad SPC 17;
extent = "400 18";
profile = "GuiMLTextProfile";
tooltipProfile = "GuiToolTipProfile";
internalName = "optionDescription";
};
new GuiContainer() {
position = "400 0";
extent = "400 40";
profile = GuiModelessDialogProfile;
tooltipProfile = "GuiToolTipProfile";
horizSizing = "left";
vertSizing = "height";
internalName = "valuesContainer";
new GuiSliderCtrl() {
range = %sliderMin SPC %sliderMax;
ticks = %sliderTicks;
snap = "1";
value = %currentVal;
useFillBar = "1";
fillBarColor = $TextMediumEmphasisColor;
renderTicks = "0";
position = "0 10";
extent = "300 20";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "center";
profile = GuiMenuButtonProfile;
visible = "1";
active = "1";
command = "$thisControl.updateSliderValue();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
class = "OptionsSliderEntrySlider";
};
};
};
return %entry;
}
function OptionsSliderEntrySlider::updateSliderValue(%this)
{
//update settings value here
}
function OptionsMenuActionMapButton::onHighlighted(%this, %highlighted)
{
%container = %this.getParent();
%container-->actionName.profile = %highlighted ? MenuSubHeaderTextHighlighted : MenuSubHeaderText;
OptionsMenuSettingsScroll.scrollToObject(%container);
}
function addActionMapEntry(%actionMap, %device, %keyMap, %index, %description)
{
%entry = new GuiContainer() {
position = "0 0";
extent = "800 40";
profile = GuiMenuDefaultProfile;
tooltipProfile = "GuiToolTipProfile";
horizSizing = "width";
vertSizing = "bottom";
class = "OptionsKeybindEntry";
canSave = "0";
actionMap = %actionMap;
device = %device;
keymap = %keyMap;
remapIndex = %index;
new GuiButtonCtrl() {
profile = GuiMenuButtonProfile;
position = "0 0";
extent = "800 40";
horizSizing = "width";
vertSizing = "height";
internalName = "button";
class = "OptionsMenuActionMapButton";
altCommand = "doKeyRemap($thisControl.getParent());";
};
new GuiTextCtrl() {
text = getField(%keyMap, 0);
position = $optionsEntryPad SPC -1;
extent = "400 40";
profile = "MenuSubHeaderText";
tooltipProfile = "GuiToolTipProfile";
internalName = "actionName";
};
new GuiContainer() {
position = "400 3";
extent = "400 34";
profile = GuiModelessDialogProfile;
tooltipProfile = "GuiToolTipProfile";
horizSizing = "left";
vertSizing = "height";
internalName = "valuesContainer";
new GuiIconButtonCtrl() {
position = "300 -10";
extent = "98 45";
BitmapAsset = "";
profile = GuiRemapActionMapButtonProfile;
sizeIconToButton = true;
makeIconSquare = true;
iconLocation = "center";
internalName = "bindButton";
active = false;
};
};
};
return %entry;
}