mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
167 lines
4.9 KiB
Plaintext
167 lines
4.9 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include <Carbon/Carbon.h>
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#include <Cocoa/Cocoa.h>
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#include "windowManager/mac/macWindow.h"
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#include "windowManager/mac/macCursorController.h"
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void MacCursorController::setCursorPosition(S32 x, S32 y)
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{
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MacWindow* macWindow = dynamic_cast<MacWindow*>(mOwner);
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if(!macWindow || !macWindow->isVisible())
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return;
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CGPoint pt = { x, y };
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CGWarpMouseCursorPosition(pt);
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macWindow->_skipAnotherMouseEvent();
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}
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void MacCursorController::getCursorPosition( Point2I &point )
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{
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NSPoint pos = [NSEvent mouseLocation];
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point.x = pos.x;
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point.y = pos.y;
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//what does this do?? comment??
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MacWindow* macWindow = static_cast<MacWindow*>(mOwner);
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CGRect bounds = macWindow->getDisplayBounds();
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CGRect mainbounds = macWindow->getMainDisplayBounds();
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F32 offsetY = mainbounds.size.height - (bounds.size.height + bounds.origin.y);
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point.y = bounds.size.height + offsetY - point.y;
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}
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void MacCursorController::setCursorVisible(bool visible)
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{
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visible ? [NSCursor unhide] : [NSCursor hide];
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}
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bool MacCursorController::isCursorVisible()
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{
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return CGCursorIsVisible();
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}
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// a repository of custom cursors.
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@interface TorqueCursors : NSObject { }
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+(NSCursor*)resizeAll;
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+(NSCursor*)resizeNWSE;
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+(NSCursor*)resizeNESW;
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@end
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@implementation TorqueCursors
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+(NSCursor*)resizeAll
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{
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static NSCursor* cur = nil;
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if(!cur)
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cur = [[NSCursor alloc] initWithImage:[NSImage imageNamed:@"resizeAll"] hotSpot:NSMakePoint(8, 8)];
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return cur;
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}
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+(NSCursor*)resizeNWSE
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{
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static NSCursor* cur = nil;
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if(!cur)
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cur = [[NSCursor alloc] initWithImage:[NSImage imageNamed:@"resizeNWSE"] hotSpot:NSMakePoint(8, 8)];
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return cur;
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}
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+(NSCursor*)resizeNESW
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{
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static NSCursor* cur = nil;
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if(!cur)
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cur = [[NSCursor alloc] initWithImage:[NSImage imageNamed:@"resizeNESW"] hotSpot:NSMakePoint(8, 8)];
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return cur;
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}
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@end
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void MacCursorController::setCursorShape(U32 cursorID)
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{
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NSCursor *cur;
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switch(cursorID)
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{
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case PlatformCursorController::curArrow:
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[[NSCursor arrowCursor] set];
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break;
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case PlatformCursorController::curWait:
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// hack: black-sheep carbon call
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SetThemeCursor(kThemeWatchCursor);
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break;
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case PlatformCursorController::curPlus:
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[[NSCursor crosshairCursor] set];
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break;
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case PlatformCursorController::curResizeVert:
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[[NSCursor resizeLeftRightCursor] set];
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break;
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case PlatformCursorController::curIBeam:
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[[NSCursor IBeamCursor] set];
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break;
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case PlatformCursorController::curResizeAll:
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cur = [TorqueCursors resizeAll];
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[cur set];
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break;
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case PlatformCursorController::curResizeNESW:
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[[TorqueCursors resizeNESW] set];
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break;
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case PlatformCursorController::curResizeNWSE:
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[[TorqueCursors resizeNWSE] set];
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break;
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case PlatformCursorController::curResizeHorz:
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[[NSCursor resizeUpDownCursor] set];
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break;
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}
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}
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void MacCursorController::setCursorShape( const UTF8 *fileName, bool reload )
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{
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//TODO: this is untested code
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NSString* strFileName = [ NSString stringWithUTF8String: fileName ];
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// Load image file.
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NSImage* image = [ NSImage alloc ];
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if( [ image initWithContentsOfFile: strFileName ] == nil )
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return;
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// Allocate cursor.
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NSCursor* cursor = [ NSCursor alloc ];
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[ cursor initWithImage: image hotSpot: NSMakePoint( 0.5, 0.5 ) ];
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}
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U32 MacCursorController::getDoubleClickTime()
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{
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return GetDblTime() / 60.0f * 1000.0f;
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}
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S32 MacCursorController::getDoubleClickWidth()
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{
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// This is an arbitrary value.
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return 10;
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}
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S32 MacCursorController::getDoubleClickHeight()
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{
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return getDoubleClickWidth();
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}
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